#include #include #include #include "common/common.h" #include "common/emu_window.h" class QScreen; class QKeyEvent; class GRenderWindow; class EmuThread : public QThread { Q_OBJECT public: /** * Set image filename * * @param filename * @warning Only call when not running! */ void SetFilename(std::string filename); /** * Start emulation (on new thread) * * @warning Only call when not running! */ void run() override; /** * Allow the CPU to process a single instruction (if cpu is not running) * * @note This function is thread-safe */ void ExecStep() { exec_cpu_step = true; } /** * Allow the CPU to continue processing instructions without interruption * * @note This function is thread-safe */ void SetCpuRunning(bool running) { cpu_running = running; } /** * Allow the CPU to continue processing instructions without interruption * * @note This function is thread-safe */ bool IsCpuRunning() { return cpu_running; } public slots: /** * Stop emulation and wait for the thread to finish. * * @details: This function will wait a second for the thread to finish; if it hasn't finished until then, we'll terminate() it and wait another second, hoping that it will be terminated by then. * @note: This function is thread-safe. */ void Stop(); private: friend class GRenderWindow; EmuThread(GRenderWindow* render_window); std::string filename; bool exec_cpu_step; bool cpu_running; std::atomic stop_run; GRenderWindow* render_window; signals: /** * Emitted when CPU when we've finished processing a single Gekko instruction * * @warning This will only be emitted when the CPU is not running (SetCpuRunning(false)) * @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns) */ void CPUStepped(); }; class GRenderWindow : public QWidget, public EmuWindow { Q_OBJECT public: GRenderWindow(QWidget* parent = NULL); ~GRenderWindow(); void closeEvent(QCloseEvent*) override; // EmuWindow implementation void SwapBuffers() override; void MakeCurrent() override; void DoneCurrent() override; void PollEvents() override; void BackupGeometry(); void RestoreGeometry(); void restoreGeometry(const QByteArray& geometry); // overridden QByteArray saveGeometry(); // overridden EmuThread& GetEmuThread(); void keyPressEvent(QKeyEvent* event) override; void keyReleaseEvent(QKeyEvent* event) override; void ReloadSetKeymaps() override; void OnClientAreaResized(unsigned width, unsigned height); void OnFramebufferSizeChanged(); public slots: void moveContext(); // overridden private: void OnMinimalClientAreaChangeRequest(const std::pair& minimal_size) override; QGLWidget* child; EmuThread emu_thread; QByteArray geometry; /// Device id of keyboard for use with KeyMap int keyboard_id; };