// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "common/common.h" #include "common/emu_window.h" #include "common/thread.h" class QScreen; class QKeyEvent; class GRenderWindow; class GMainWindow; class EmuThread : public QThread { Q_OBJECT public: /** * Start emulation (on new thread) * * @warning Only call when not running! */ void run() override; /** * Allow the CPU to process a single instruction (if cpu is not running) * * @note This function is thread-safe */ void ExecStep() { exec_cpu_step = true; } /** * Sets whether the CPU is running * * @note This function is thread-safe */ void SetCpuRunning(bool running) { cpu_running = running; } /** * Allow the CPU to continue processing instructions without interruption * * @note This function is thread-safe */ bool IsCpuRunning() { return cpu_running; } /** * Shutdown (permantently stops) the CPU */ void ShutdownCpu() { stop_run = true; }; /** * Waits for the CPU shutdown to complete */ void WaitForCpuShutdown() { shutdown_event.Wait(); } public slots: /** * Stop emulation and wait for the thread to finish. * * @details: This function will wait a second for the thread to finish; if it hasn't finished until then, we'll terminate() it and wait another second, hoping that it will be terminated by then. * @note: This function is thread-safe. */ void Stop(); private: friend class GMainWindow; EmuThread(GRenderWindow* render_window); bool exec_cpu_step; bool cpu_running; std::atomic stop_run; GRenderWindow* render_window; Common::Event shutdown_event; signals: /** * Emitted when the CPU has halted execution * * @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns) */ void DebugModeEntered(); /** * Emitted right before the CPU continues execution * * @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns) */ void DebugModeLeft(); }; class GRenderWindow : public QWidget, public EmuWindow { Q_OBJECT public: GRenderWindow(QWidget* parent, GMainWindow& main_window); // EmuWindow implementation void SwapBuffers() override; void MakeCurrent() override; void DoneCurrent() override; void PollEvents() override; void BackupGeometry(); void RestoreGeometry(); void restoreGeometry(const QByteArray& geometry); // overridden QByteArray saveGeometry(); // overridden void keyPressEvent(QKeyEvent* event) override; void keyReleaseEvent(QKeyEvent* event) override; void mousePressEvent(QMouseEvent *event) override; void mouseMoveEvent(QMouseEvent *event) override; void mouseReleaseEvent(QMouseEvent *event) override; void ReloadSetKeymaps() override; void OnClientAreaResized(unsigned width, unsigned height); void OnFramebufferSizeChanged(); public slots: void moveContext(); // overridden private: void OnMinimalClientAreaChangeRequest(const std::pair& minimal_size) override; QGLWidget* child; QByteArray geometry; GMainWindow& main_window; /// Device id of keyboard for use with KeyMap int keyboard_id; };