#include #include #include #if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) // Required for screen DPI information #include #include #endif #include "common/common.h" #include "bootmanager.hxx" #include "core/core.h" #include "core/settings.h" #include "video_core/debug_utils/debug_utils.h" #include "video_core/video_core.h" #include "citra_qt/version.h" #define APP_NAME "citra" #define APP_VERSION "0.1-" VERSION #define APP_TITLE APP_NAME " " APP_VERSION #define COPYRIGHT "Copyright (C) 2013-2014 Citra Team" EmuThread::EmuThread(GRenderWindow* render_window) : filename(""), exec_cpu_step(false), cpu_running(false), stop_run(false), render_window(render_window) { } void EmuThread::SetFilename(std::string filename) { this->filename = filename; } void EmuThread::run() { stop_run = false; while (!stop_run) { if (cpu_running) { Core::RunLoop(); } else if (exec_cpu_step) { exec_cpu_step = false; Core::SingleStep(); emit CPUStepped(); yieldCurrentThread(); } } render_window->moveContext(); Core::Stop(); } void EmuThread::Stop() { if (!isRunning()) { LOG_WARNING(Frontend, "EmuThread::Stop called while emu thread wasn't running, returning..."); return; } stop_run = true; // Release emu threads from any breakpoints, so that this doesn't hang forever. Pica::g_debug_context->ClearBreakpoints(); //core::g_state = core::SYS_DIE; // TODO: Waiting here is just a bad workaround for retarded shutdown logic. wait(1000); if (isRunning()) { LOG_WARNING(Frontend, "EmuThread still running, terminating..."); quit(); // TODO: Waiting 50 seconds can be necessary if the logging subsystem has a lot of spam // queued... This should be fixed. wait(50000); if (isRunning()) { LOG_CRITICAL(Frontend, "EmuThread STILL running, something is wrong here..."); terminate(); } } LOG_INFO(Frontend, "EmuThread stopped"); } // This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context. // The corresponding functionality is handled in EmuThread instead class GGLWidgetInternal : public QGLWidget { public: GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) : QGLWidget(fmt, parent), parent(parent) { } void paintEvent(QPaintEvent* ev) override { } void resizeEvent(QResizeEvent* ev) override { parent->OnClientAreaResized(ev->size().width(), ev->size().height()); parent->OnFramebufferSizeChanged(); } private: GRenderWindow* parent; }; EmuThread& GRenderWindow::GetEmuThread() { return emu_thread; } GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0) { std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); setWindowTitle(QString::fromStdString(window_title)); keyboard_id = KeyMap::NewDeviceId(); ReloadSetKeymaps(); // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose QGLFormat fmt; fmt.setVersion(3,2); fmt.setProfile(QGLFormat::CoreProfile); // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X fmt.setOption(QGL::NoDeprecatedFunctions); child = new GGLWidgetInternal(fmt, this); QBoxLayout* layout = new QHBoxLayout(this); resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); layout->addWidget(child); layout->setMargin(0); setLayout(layout); connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext())); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); OnFramebufferSizeChanged(); NotifyClientAreaSizeChanged(std::pair(child->width(), child->height())); BackupGeometry(); #if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged())); #endif } void GRenderWindow::moveContext() { DoneCurrent(); // We need to move GL context to the swapping thread in Qt5 #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0) // If the thread started running, move the GL Context to the new thread. Otherwise, move it back. child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread()); #endif } GRenderWindow::~GRenderWindow() { if (emu_thread.isRunning()) emu_thread.Stop(); } void GRenderWindow::SwapBuffers() { // MakeCurrent is already called in renderer_opengl child->swapBuffers(); } void GRenderWindow::closeEvent(QCloseEvent* event) { if (emu_thread.isRunning()) emu_thread.Stop(); QWidget::closeEvent(event); } void GRenderWindow::MakeCurrent() { child->makeCurrent(); } void GRenderWindow::DoneCurrent() { child->doneCurrent(); } void GRenderWindow::PollEvents() { } // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels). // // Older versions get the window size (density independent pixels), // and hence, do not support DPI scaling ("retina" displays). // The result will be a viewport that is smaller than the extent of the window. void GRenderWindow::OnFramebufferSizeChanged() { // Screen changes potentially incur a change in screen DPI, hence we should update the framebuffer size #if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0) // windowHandle() might not be accessible until the window is displayed to screen. auto pixel_ratio = windowHandle() ? (windowHandle()->screen()->devicePixelRatio()) : 1.0; unsigned width = child->QPaintDevice::width() * pixel_ratio; unsigned height = child->QPaintDevice::height() * pixel_ratio; #else unsigned width = child->QPaintDevice::width(); unsigned height = child->QPaintDevice::height(); #endif NotifyFramebufferSizeChanged(std::make_pair(width, height)); } void GRenderWindow::BackupGeometry() { geometry = ((QGLWidget*)this)->saveGeometry(); } void GRenderWindow::RestoreGeometry() { // We don't want to back up the geometry here (obviously) QWidget::restoreGeometry(geometry); } void GRenderWindow::restoreGeometry(const QByteArray& geometry) { // Make sure users of this class don't need to deal with backing up the geometry themselves QWidget::restoreGeometry(geometry); BackupGeometry(); } QByteArray GRenderWindow::saveGeometry() { // If we are a top-level widget, store the current geometry // otherwise, store the last backup if (parent() == nullptr) return ((QGLWidget*)this)->saveGeometry(); else return geometry; } void GRenderWindow::keyPressEvent(QKeyEvent* event) { EmuWindow::KeyPressed({event->key(), keyboard_id}); HID_User::PadUpdateComplete(); } void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { EmuWindow::KeyReleased({event->key(), keyboard_id}); HID_User::PadUpdateComplete(); } void GRenderWindow::ReloadSetKeymaps() { KeyMap::SetKeyMapping({Settings::values.pad_a_key, keyboard_id}, HID_User::PAD_A); KeyMap::SetKeyMapping({Settings::values.pad_b_key, keyboard_id}, HID_User::PAD_B); KeyMap::SetKeyMapping({Settings::values.pad_select_key, keyboard_id}, HID_User::PAD_SELECT); KeyMap::SetKeyMapping({Settings::values.pad_start_key, keyboard_id}, HID_User::PAD_START); KeyMap::SetKeyMapping({Settings::values.pad_dright_key, keyboard_id}, HID_User::PAD_RIGHT); KeyMap::SetKeyMapping({Settings::values.pad_dleft_key, keyboard_id}, HID_User::PAD_LEFT); KeyMap::SetKeyMapping({Settings::values.pad_dup_key, keyboard_id}, HID_User::PAD_UP); KeyMap::SetKeyMapping({Settings::values.pad_ddown_key, keyboard_id}, HID_User::PAD_DOWN); KeyMap::SetKeyMapping({Settings::values.pad_r_key, keyboard_id}, HID_User::PAD_R); KeyMap::SetKeyMapping({Settings::values.pad_l_key, keyboard_id}, HID_User::PAD_L); KeyMap::SetKeyMapping({Settings::values.pad_x_key, keyboard_id}, HID_User::PAD_X); KeyMap::SetKeyMapping({Settings::values.pad_y_key, keyboard_id}, HID_User::PAD_Y); KeyMap::SetKeyMapping({Settings::values.pad_sright_key, keyboard_id}, HID_User::PAD_CIRCLE_RIGHT); KeyMap::SetKeyMapping({Settings::values.pad_sleft_key, keyboard_id}, HID_User::PAD_CIRCLE_LEFT); KeyMap::SetKeyMapping({Settings::values.pad_sup_key, keyboard_id}, HID_User::PAD_CIRCLE_UP); KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, HID_User::PAD_CIRCLE_DOWN); } void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) { NotifyClientAreaSizeChanged(std::make_pair(width, height)); } void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair& minimal_size) { setMinimumSize(minimal_size.first, minimal_size.second); }