// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/emu_window.h" struct GLFWwindow; class EmuWindow_GLFW : public EmuWindow { public: EmuWindow_GLFW(); ~EmuWindow_GLFW(); /// Swap buffers to display the next frame void SwapBuffers() override; /// Polls window events void PollEvents() override; /// Makes the graphics context current for the caller thread void MakeCurrent() override; /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread void DoneCurrent() override; static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods); static void OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods); static void OnCursorPosEvent(GLFWwindow* window, double x, double y); /// Whether the window is still open, and a close request hasn't yet been sent const bool IsOpen(); static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height); static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height); void ReloadSetKeymaps() override; private: void OnMinimalClientAreaChangeRequest(const std::pair& minimal_size) override; static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win); GLFWwindow* m_render_window; ///< Internal GLFW render window /// Device id of keyboard for use with KeyMap int keyboard_id; };