// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include "common/emu_window.h" class EmuWindow_GLFW : public EmuWindow { public: EmuWindow_GLFW(); ~EmuWindow_GLFW(); /// Swap buffers to display the next frame void SwapBuffers(); /// Polls window events void PollEvents(); /// Makes the graphics context current for the caller thread void MakeCurrent(); /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread void DoneCurrent(); GLFWwindow* m_render_window; ///< Internal GLFW render window private: };