// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include "common/emu_window.h" class EmuWindow_GLFW : public EmuWindow { public: EmuWindow_GLFW(); ~EmuWindow_GLFW(); /// Swap buffers to display the next frame void SwapBuffers() override; /// Polls window events void PollEvents() override; /// Makes the graphics context current for the caller thread void MakeCurrent() override; /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread void DoneCurrent() override; static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods); /// Whether the window is still open, and a close request hasn't yet been sent const bool IsOpen(); void ReloadSetKeymaps() override; /// Gets the size of the window in pixels void GetFramebufferSize(int* fbWidth, int* fbHeight); private: GLFWwindow* m_render_window; ///< Internal GLFW render window /// Device id of keyboard for use with KeyMap int keyboard_id; };