// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "common/common.h" #include "video_core/video_core.h" #include "citra/emu_window/emu_window_glfw.h" static void OnKeyEvent(GLFWwindow* win, int key, int action) { // TODO(bunnei): ImplementMe } static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) { EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win); emuwin->set_client_area_width(width); emuwin->set_client_area_height(height); } /// EmuWindow_GLFW constructor EmuWindow_GLFW::EmuWindow_GLFW() { // Initialize the window if(glfwInit() != GL_TRUE) { printf("Failed to initialize GLFW! Exiting..."); exit(1); } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); render_window_ = glfwCreateWindow(VideoCore::kScreenTopWidth, (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight), "citra", NULL, NULL); // Setup callbacks glfwSetWindowUserPointer(render_window_, this); //glfwSetKeyCallback(render_window_, OnKeyEvent); //glfwSetWindowSizeCallback(render_window_, OnWindowSizeEvent); DoneCurrent(); } /// EmuWindow_GLFW destructor EmuWindow_GLFW::~EmuWindow_GLFW() { glfwTerminate(); } /// Swap buffers to display the next frame void EmuWindow_GLFW::SwapBuffers() { glfwSwapBuffers(render_window_); } /// Polls window events void EmuWindow_GLFW::PollEvents() { // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title // from the main thread, but this should probably be in an event handler... static char title[128]; sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(), 0.0f); glfwSetWindowTitle(render_window_, title); glfwPollEvents(); } /// Makes the GLFW OpenGL context current for the caller thread void EmuWindow_GLFW::MakeCurrent() { glfwMakeContextCurrent(render_window_); } /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread void EmuWindow_GLFW::DoneCurrent() { glfwMakeContextCurrent(NULL); }