// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "common/common.h" #include "video_core/video_core.h" #include "citra/citra.h" #include "citra/emu_window/emu_window_glfw.h" static void OnKeyEvent(GLFWwindow* win, int key, int action) { // TODO(bunnei): ImplementMe } static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) { EmuWindow_GLFW* emu_window = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win); emu_window->SetClientAreaWidth(width); emu_window->SetClientAreaHeight(height); } /// EmuWindow_GLFW constructor EmuWindow_GLFW::EmuWindow_GLFW() { // Initialize the window if(glfwInit() != GL_TRUE) { printf("Failed to initialize GLFW! Exiting..."); exit(1); } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); #if EMU_PLATFORM == PLATFORM_MACOSX // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context. glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); #endif m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth, (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight), m_window_title.c_str(), NULL, NULL); if (m_render_window == NULL) { printf("Failed to create GLFW window! Exiting..."); exit(1); } // Setup callbacks glfwSetWindowUserPointer(m_render_window, this); //glfwSetKeyCallback(m_render_window, OnKeyEvent); //glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent); DoneCurrent(); } /// EmuWindow_GLFW destructor EmuWindow_GLFW::~EmuWindow_GLFW() { glfwTerminate(); } /// Swap buffers to display the next frame void EmuWindow_GLFW::SwapBuffers() { glfwSwapBuffers(m_render_window); } /// Polls window events void EmuWindow_GLFW::PollEvents() { glfwPollEvents(); } /// Makes the GLFW OpenGL context current for the caller thread void EmuWindow_GLFW::MakeCurrent() { glfwMakeContextCurrent(m_render_window); } /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread void EmuWindow_GLFW::DoneCurrent() { glfwMakeContextCurrent(NULL); }