From 8de09d87ab529f6f9525b784de4343b7aa4d6bf9 Mon Sep 17 00:00:00 2001 From: xdec Date: Sun, 28 Dec 2014 01:56:07 -0800 Subject: Fix crash when the disassembler pause button is pressed while no game is running. --- src/citra_qt/debugger/disassembler.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/citra_qt/debugger/disassembler.cpp b/src/citra_qt/debugger/disassembler.cpp index 2ee87774..159f4d65 100644 --- a/src/citra_qt/debugger/disassembler.cpp +++ b/src/citra_qt/debugger/disassembler.cpp @@ -220,7 +220,9 @@ void DisassemblerWidget::OnPause() emu_thread.SetCpuRunning(false); // TODO: By now, the CPU might not have actually stopped... - model->SetNextInstruction(Core::g_app_core->GetPC()); + if (model && Core::g_app_core) { + model->SetNextInstruction(Core::g_app_core->GetPC()); + } } void DisassemblerWidget::OnToggleStartStop() -- cgit v1.2.3