From 8e2b248e05c99c9cf505a351bc9234cedd5fa3b4 Mon Sep 17 00:00:00 2001 From: Subv Date: Sun, 1 Feb 2015 15:31:21 -0500 Subject: Build: Fixed some warnings --- src/video_core/gpu_debugger.h | 2 +- src/video_core/vertex_shader.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src/video_core') diff --git a/src/video_core/gpu_debugger.h b/src/video_core/gpu_debugger.h index c2c89899..03641d93 100644 --- a/src/video_core/gpu_debugger.h +++ b/src/video_core/gpu_debugger.h @@ -64,7 +64,7 @@ public: memcpy(&cmd, command_data, sizeof(GSP_GPU::Command)); ForEachObserver([this](DebuggerObserver* observer) { - observer->GXCommandProcessed(this->gx_command_history.size()); + observer->GXCommandProcessed(static_cast(this->gx_command_history.size())); } ); } diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index 0bd52231..80935a50 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -252,7 +252,7 @@ static void ProcessShaderCode(VertexShaderState& state) { // TODO: Be stable against division by zero! // TODO: I think this might be wrong... we should only use one component here - dest[i] = float24::FromFloat32(1.0 / src1[i].ToFloat32()); + dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32()); } break; @@ -267,7 +267,7 @@ static void ProcessShaderCode(VertexShaderState& state) { // TODO: Be stable against division by zero! // TODO: I think this might be wrong... we should only use one component here - dest[i] = float24::FromFloat32(1.0 / sqrt(src1[i].ToFloat32())); + dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32())); } break; -- cgit v1.2.3