From 20d169e4a1753bf85c19c2799ace8b50fa2e3fa3 Mon Sep 17 00:00:00 2001 From: bunnei Date: Tue, 26 Aug 2014 17:34:52 -0400 Subject: VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size. --- src/video_core/clipper.cpp | 2 +- src/video_core/rasterizer.cpp | 6 +++--- src/video_core/renderer_opengl/renderer_opengl.cpp | 14 ++++++++++---- src/video_core/renderer_opengl/renderer_opengl.h | 1 + 4 files changed, 15 insertions(+), 8 deletions(-) (limited to 'src/video_core') diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp index b7180328..592f2f47 100644 --- a/src/video_core/clipper.cpp +++ b/src/video_core/clipper.cpp @@ -92,7 +92,7 @@ static void InitScreenCoordinates(OutputVertex& vtx) viewport.offset_z = float24::FromRawFloat24(registers.viewport_depth_far_plane); // TODO: Not sure why the viewport width needs to be divided by 2 but the viewport height does not - vtx.screenpos[0] = (vtx.pos.x / vtx.pos.w + float24::FromFloat32(1.0)) * viewport.halfsize_x / float24::FromFloat32(2.0) + viewport.offset_x; + vtx.screenpos[0] = (vtx.pos.x / vtx.pos.w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x; vtx.screenpos[1] = (vtx.pos.y / vtx.pos.w + float24::FromFloat32(1.0)) * viewport.halfsize_y + viewport.offset_y; vtx.screenpos[2] = viewport.offset_z - vtx.pos.z / vtx.pos.w * viewport.zscale; } diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index cdfdb621..b55391e5 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -22,21 +22,21 @@ static void DrawPixel(int x, int y, const Math::Vec4& color) { u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b(); // Assuming RGBA8 format until actual framebuffer format handling is implemented - *(color_buffer + x + y * registers.framebuffer.GetWidth() / 2) = value; + *(color_buffer + x + y * registers.framebuffer.GetWidth()) = value; } static u32 GetDepth(int x, int y) { u16* depth_buffer = (u16*)Memory::GetPointer(registers.framebuffer.GetDepthBufferAddress()); // Assuming 16-bit depth buffer format until actual format handling is implemented - return *(depth_buffer + x + y * registers.framebuffer.GetWidth() / 2); + return *(depth_buffer + x + y * registers.framebuffer.GetWidth()); } static void SetDepth(int x, int y, u16 value) { u16* depth_buffer = (u16*)Memory::GetPointer(registers.framebuffer.GetDepthBufferAddress()); // Assuming 16-bit depth buffer format until actual format handling is implemented - *(depth_buffer + x + y * registers.framebuffer.GetWidth() / 2) = value; + *(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value; } void ProcessTriangle(const VertexShader::OutputVertex& v0, diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index dc1b8e28..6470245e 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -49,12 +49,17 @@ RendererOpenGL::RendererOpenGL() { resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight; // Initialize screen info - screen_info.Top().width = VideoCore::kScreenTopWidth; - screen_info.Top().height = VideoCore::kScreenTopHeight; - screen_info.Top().flipped_xfb_data = xfb_top_flipped; + const auto& framebuffer_top = GPU::g_regs.framebuffer_config[0]; + const auto& framebuffer_sub = GPU::g_regs.framebuffer_config[1]; + + screen_info.Top().width = VideoCore::kScreenTopWidth; + screen_info.Top().height = VideoCore::kScreenTopHeight; + screen_info.Top().stride = framebuffer_top.stride; + screen_info.Top().flipped_xfb_data = xfb_top_flipped; screen_info.Bottom().width = VideoCore::kScreenBottomWidth; screen_info.Bottom().height = VideoCore::kScreenBottomHeight; + screen_info.Bottom().stride = framebuffer_sub.stride; screen_info.Bottom().flipped_xfb_data = xfb_bottom_flipped; } @@ -90,8 +95,8 @@ void RendererOpenGL::SwapBuffers() { * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei */ void RendererOpenGL::FlipFramebuffer(const u8* raw_data, ScreenInfo& screen_info) { - int in_coord = 0; for (int x = 0; x < screen_info.width; x++) { + int in_coord = x * screen_info.stride; for (int y = screen_info.height-1; y >= 0; y--) { // TODO: Properly support other framebuffer formats int out_coord = (x + y * screen_info.width) * 3; @@ -184,6 +189,7 @@ void RendererOpenGL::InitFramebuffer() { } void RendererOpenGL::RenderFramebuffer() { + glViewport(0, 0, resolution_width, resolution_height); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(program_id); diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index b21092f0..423467e4 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -57,6 +57,7 @@ private: // Properties int width; int height; + int stride; ///< Number of bytes between the coordinates (0,0) and (1,0) // OpenGL object IDs GLuint texture_id; -- cgit v1.2.3