From 9960c49c217d2c1ae202bdacd475c9a47cda39b9 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sat, 7 Mar 2015 17:21:19 -0500 Subject: Set framebuffer layout from EmuWindow. --- src/video_core/renderer_opengl/renderer_opengl.cpp | 48 ++++------------------ src/video_core/video_core.cpp | 3 -- src/video_core/video_core.h | 1 - 3 files changed, 9 insertions(+), 43 deletions(-) (limited to 'src/video_core') diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 27269517..fc8af9d4 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -242,28 +242,26 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x * Draws the emulated screens to the emulator window. */ void RendererOpenGL::DrawScreens() { - auto viewport_extent = GetViewportExtent(); - glViewport(viewport_extent.left, viewport_extent.top, viewport_extent.GetWidth(), viewport_extent.GetHeight()); // TODO: Or bottom? + auto layout = render_window->GetFramebufferLayout(); + + glViewport(0, 0, layout.width, layout.height); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(program_id); // Set projection matrix - std::array ortho_matrix = MakeOrthographicMatrix((float)resolution_width, (float)resolution_height); + std::array ortho_matrix = MakeOrthographicMatrix((float)layout.width, + (float)layout.height); glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data()); // Bind texture in Texture Unit 0 glActiveTexture(GL_TEXTURE0); glUniform1i(uniform_color_texture, 0); - const float max_width = std::max((float)VideoCore::kScreenTopWidth, (float)VideoCore::kScreenBottomWidth); - const float top_x = 0.5f * (max_width - VideoCore::kScreenTopWidth); - const float bottom_x = 0.5f * (max_width - VideoCore::kScreenBottomWidth); - - DrawSingleScreenRotated(textures[0], top_x, 0, - (float)VideoCore::kScreenTopWidth, (float)VideoCore::kScreenTopHeight); - DrawSingleScreenRotated(textures[1], bottom_x, (float)VideoCore::kScreenTopHeight, - (float)VideoCore::kScreenBottomWidth, (float)VideoCore::kScreenBottomHeight); + DrawSingleScreenRotated(textures[0], (float)layout.top_screen.left, (float)layout.top_screen.top, + (float)layout.top_screen.GetWidth(), (float)layout.top_screen.GetHeight()); + DrawSingleScreenRotated(textures[1], (float)layout.bottom_screen.left,(float)layout.bottom_screen.top, + (float)layout.bottom_screen.GetWidth(), (float)layout.bottom_screen.GetHeight()); m_current_frame++; } @@ -280,34 +278,6 @@ void RendererOpenGL::SetWindow(EmuWindow* window) { render_window = window; } -MathUtil::Rectangle RendererOpenGL::GetViewportExtent() { - unsigned framebuffer_width; - unsigned framebuffer_height; - std::tie(framebuffer_width, framebuffer_height) = render_window->GetFramebufferSize(); - - float window_aspect_ratio = static_cast(framebuffer_height) / framebuffer_width; - float emulation_aspect_ratio = static_cast(resolution_height) / resolution_width; - - MathUtil::Rectangle viewport_extent; - if (window_aspect_ratio > emulation_aspect_ratio) { - // Window is narrower than the emulation content => apply borders to the top and bottom - unsigned viewport_height = static_cast(std::round(emulation_aspect_ratio * framebuffer_width)); - viewport_extent.left = 0; - viewport_extent.top = (framebuffer_height - viewport_height) / 2; - viewport_extent.right = viewport_extent.left + framebuffer_width; - viewport_extent.bottom = viewport_extent.top + viewport_height; - } else { - // Otherwise, apply borders to the left and right sides of the window. - unsigned viewport_width = static_cast(std::round(framebuffer_height / emulation_aspect_ratio)); - viewport_extent.left = (framebuffer_width - viewport_width) / 2; - viewport_extent.top = 0; - viewport_extent.right = viewport_extent.left + viewport_width; - viewport_extent.bottom = viewport_extent.top + framebuffer_height; - } - - return viewport_extent; -} - /// Initialize the renderer void RendererOpenGL::Init() { render_window->MakeCurrent(); diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index 0a236595..b9d4ede3 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -18,7 +18,6 @@ namespace VideoCore { EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window RendererBase* g_renderer = nullptr; ///< Renderer plugin -int g_current_frame = 0; /// Initialize the video core void Init(EmuWindow* emu_window) { @@ -27,8 +26,6 @@ void Init(EmuWindow* emu_window) { g_renderer->SetWindow(g_emu_window); g_renderer->Init(); - g_current_frame = 0; - LOG_DEBUG(Render, "initialized OK"); } diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h index b782f17b..1b51d39b 100644 --- a/src/video_core/video_core.h +++ b/src/video_core/video_core.h @@ -30,7 +30,6 @@ static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height // --------------------- extern RendererBase* g_renderer; ///< Renderer plugin -extern int g_current_frame; ///< Current frame extern EmuWindow* g_emu_window; ///< Emu window /// Start the video core -- cgit v1.2.3