From 692a74c09ee84009bc0d2553be559c08ffbe3a9c Mon Sep 17 00:00:00 2001 From: bunnei Date: Wed, 6 May 2015 18:37:12 -0400 Subject: vertex_shader: Implement FLR instruction. --- src/video_core/vertex_shader.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/video_core/vertex_shader.cpp') diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index 89d663a1..885b7de5 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -235,6 +235,15 @@ static void ProcessShaderCode(VertexShaderState& state) { break; } + case OpCode::Id::FLR: + for (int i = 0; i < 4; ++i) { + if (!swizzle.DestComponentEnabled(i)) + continue; + + dest[i] = float24::FromFloat32(std::floor(src1[i].ToFloat32())); + } + break; + case OpCode::Id::MAX: for (int i = 0; i < 4; ++i) { if (!swizzle.DestComponentEnabled(i)) -- cgit v1.2.3