From f7a3f45f1e5e507c81e2ad1a1a33dbeb62e64a99 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 4 Jan 2015 00:08:11 -0500 Subject: GSP: Toggle active framebuffer each frame --- src/video_core/renderer_opengl/renderer_opengl.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 4df3a5e2..29d220e8 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -87,8 +87,11 @@ void RendererOpenGL::SwapBuffers() { */ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer, const TextureInfo& texture) { + + // TODO: Why are active_fb and the valid framebuffer flipped compared to 3dbrew documentation + // and GSP definitions? const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress( - framebuffer.active_fb == 1 ? framebuffer.address_left2 : framebuffer.address_left1); + framebuffer.active_fb == 0 ? framebuffer.address_left2 : framebuffer.address_left1); LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", framebuffer.stride * framebuffer.height, -- cgit v1.2.3