From 9fd2537e933b5d36c898d662e29ea57f7ce61e49 Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Tue, 22 Jul 2014 23:07:32 +0200 Subject: Use uniform formatting when printing hexadecimal numbers. --- src/video_core/renderer_opengl/renderer_opengl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 50f820e4..d0a8ec1d 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -87,7 +87,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& ? framebuffer_sub.address_left2 : framebuffer_sub.address_left1; - DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x", + DEBUG_LOG(GPU, "RenderXFB: 0x%08x bytes from 0x%08x(%dx%d), fmt %x", framebuffer_top.stride * framebuffer_top.height, GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width, (int)framebuffer_top.height, (int)framebuffer_top.format); -- cgit v1.2.3