From 0600e2d8b5b30bd68c8b19cb1f2051e096e7caa9 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Fri, 5 Dec 2014 23:53:49 -0200 Subject: Convert old logging calls to new logging macros --- src/video_core/renderer_opengl/gl_shader_util.cpp | 24 +++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_util.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index fdac9ae1..d0f82e6c 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -20,7 +20,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { int info_log_length; // Compile Vertex Shader - DEBUG_LOG(GPU, "Compiling vertex shader."); + LOG_DEBUG(Render_OpenGL, "Compiling vertex shader..."); glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr); glCompileShader(vertex_shader_id); @@ -32,11 +32,15 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector vertex_shader_error(info_log_length); glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]); - DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]); + if (result) { + LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]); + } else { + LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]); + } } // Compile Fragment Shader - DEBUG_LOG(GPU, "Compiling fragment shader."); + LOG_DEBUG(Render_OpenGL, "Compiling fragment shader..."); glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr); glCompileShader(fragment_shader_id); @@ -48,11 +52,15 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector fragment_shader_error(info_log_length); glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]); - DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]); + if (result) { + LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]); + } else { + LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", &fragment_shader_error[0]); + } } // Link the program - DEBUG_LOG(GPU, "Linking program."); + LOG_DEBUG(Render_OpenGL, "Linking program..."); GLuint program_id = glCreateProgram(); glAttachShader(program_id, vertex_shader_id); @@ -66,7 +74,11 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector program_error(info_log_length); glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]); - DEBUG_LOG(GPU, "%s", &program_error[0]); + if (result) { + LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]); + } else { + LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]); + } } glDeleteShader(vertex_shader_id); -- cgit v1.2.3