From 3cb22d31a71ce1f0103b075cfc2533aaebff9ace Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Fri, 2 Jan 2015 01:01:06 +0100 Subject: Pica/Rasterizer: Fix garbage pixels at triangle borders. --- src/video_core/rasterizer.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/video_core/rasterizer.cpp') diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 5769bd81..74182abe 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -101,7 +101,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, { // vertex positions in rasterizer coordinates auto FloatToFix = [](float24 flt) { - return Fix12P4(static_cast(flt.ToFloat32() * 16.0f)); + // TODO: Rounding here is necessary to prevent garbage pixels at + // triangle borders. Is it that the correct solution, though? + return Fix12P4(static_cast(round(flt.ToFloat32() * 16.0f))); }; auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3 vec) { return Math::Vec3{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)}; -- cgit v1.2.3