From 33b9abb91e17e39ebadfa34ff3f6dac9f07f87d7 Mon Sep 17 00:00:00 2001 From: bunnei Date: Mon, 25 May 2015 18:45:05 -0400 Subject: Pica: Use zero for the SecondaryFragmentColor source. - This is a workaround until we support fragment lighting. --- src/video_core/rasterizer.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/video_core/rasterizer.cpp') diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index e0f8d9e6..113b573f 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -402,11 +402,16 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, auto GetSource = [&](Source source) -> Math::Vec4 { switch (source) { - // TODO: What's the difference between these two? case Source::PrimaryColor: + + // HACK: Until we implement fragment lighting, use primary_color case Source::PrimaryFragmentColor: return primary_color; + // HACK: Until we implement fragment lighting, use zero + case Source::SecondaryFragmentColor: + return {0, 0, 0, 0}; + case Source::Texture0: return texture_color[0]; -- cgit v1.2.3