From 28a9e4c1d55c66e99b5cf16fda00dcb75ab27fde Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Sat, 9 May 2015 03:08:11 -0300 Subject: Memory: Support more regions in the VAddr-PAddr translation functions Also adds better documentation and removes the one-off reimplementation of the function in pica.h. --- src/video_core/rasterizer.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/video_core/rasterizer.cpp') diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 6ec25360..ab777692 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -30,7 +30,7 @@ static void DrawPixel(int x, int y, const Math::Vec4& color) { const u32 coarse_y = y & ~7; u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; - u8* dst_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + dst_offset; + u8* dst_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + dst_offset; switch (registers.framebuffer.color_format) { case registers.framebuffer.RGBA8: @@ -67,7 +67,7 @@ static const Math::Vec4 GetPixel(int x, int y) { const u32 coarse_y = y & ~7; u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; - u8* src_pixel = Memory::GetPointer(PAddrToVAddr(addr)) + src_offset; + u8* src_pixel = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)) + src_offset; switch (registers.framebuffer.color_format) { case registers.framebuffer.RGBA8: @@ -95,7 +95,7 @@ static const Math::Vec4 GetPixel(int x, int y) { static u32 GetDepth(int x, int y) { const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); - u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr)); + u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)); y = (registers.framebuffer.height - y); @@ -122,7 +122,7 @@ static u32 GetDepth(int x, int y) { static void SetDepth(int x, int y, u32 value) { const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); - u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr)); + u8* depth_buffer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(addr)); y = (registers.framebuffer.height - y); @@ -361,7 +361,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width); t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height); - u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress())); + u8* texture_data = Memory::GetPointer(Memory::PhysicalToVirtualAddress(texture.config.GetPhysicalAddress())); auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); -- cgit v1.2.3