From 33568494afe22f241f381c9741f3a355ab8dcba7 Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Sun, 22 Mar 2015 00:31:40 +0100 Subject: Pica/Shader: Add geometry shader definitions. --- src/video_core/primitive_assembly.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/video_core/primitive_assembly.cpp') diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp index 0120f289..2f22bdcc 100644 --- a/src/video_core/primitive_assembly.cpp +++ b/src/video_core/primitive_assembly.cpp @@ -20,8 +20,9 @@ template void PrimitiveAssembler::SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler) { switch (topology) { + // TODO: Figure out what's different with TriangleTopology::Shader. case Regs::TriangleTopology::List: - case Regs::TriangleTopology::ListIndexed: + case Regs::TriangleTopology::Shader: if (buffer_index < 2) { buffer[buffer_index++] = vtx; } else { -- cgit v1.2.3