From d443f0a92183c94eaa0c33dddbb450eb8fe2fd07 Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Sat, 26 Jul 2014 16:19:11 +0200 Subject: Pica: Implement vertex loading. --- src/video_core/command_processor.cpp | 81 +++++++++++++++++++++++++++++++++++- 1 file changed, 80 insertions(+), 1 deletion(-) (limited to 'src/video_core/command_processor.cpp') diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 515c407e..e909c8c3 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -4,6 +4,7 @@ #include "pica.h" #include "command_processor.h" +#include "math.h" namespace Pica { @@ -17,7 +18,85 @@ static inline void WritePicaReg(u32 id, u32 value) { registers[id] = value; switch(id) { - // TODO: Perform actions for anything which requires special treatment here... + // It seems like these trigger vertex rendering + case PICA_REG_INDEX(trigger_draw): + case PICA_REG_INDEX(trigger_draw_indexed): + { + const auto& attribute_config = registers.vertex_attributes; + const u8* const base_address = Memory::GetPointer(attribute_config.GetBaseAddress()); + + // Information about internal vertex attributes + const u8* vertex_attribute_sources[16]; + u32 vertex_attribute_strides[16]; + u32 vertex_attribute_formats[16]; + u32 vertex_attribute_elements[16]; + u32 vertex_attribute_element_size[16]; + + // Setup attribute data from loaders + for (int loader = 0; loader < 12; ++loader) { + const auto& loader_config = attribute_config.attribute_loaders[loader]; + + const u8* load_address = base_address + loader_config.data_offset; + + // TODO: What happens if a loader overwrites a previous one's data? + for (int component = 0; component < loader_config.component_count; ++component) { + u32 attribute_index = loader_config.GetComponent(component); + vertex_attribute_sources[attribute_index] = load_address; + vertex_attribute_strides[attribute_index] = loader_config.byte_count; + vertex_attribute_formats[attribute_index] = (u32)attribute_config.GetFormat(attribute_index); + vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); + vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index); + load_address += attribute_config.GetStride(attribute_index); + } + } + + // Load vertices + bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed)); + + const auto& index_info = registers.index_array; + const u8* index_address_8 = (u8*)base_address + index_info.offset; + const u16* index_address_16 = (u16*)index_address_8; + bool index_u16 = (bool)index_info.format; + + for (int index = 0; index < registers.num_vertices; ++index) + { + int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index; + + if (is_indexed) { + // TODO: Implement some sort of vertex cache! + } + + // Initialize data for the current vertex + struct { + Math::Vec4 attr[16]; + } input; + + for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) { + for (int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { + const u8* srcdata = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]; + const float srcval = (vertex_attribute_formats[i] == 0) ? *(s8*)srcdata : + (vertex_attribute_formats[i] == 1) ? *(u8*)srcdata : + (vertex_attribute_formats[i] == 2) ? *(s16*)srcdata : + *(float*)srcdata; + input.attr[i][comp] = float24::FromFloat32(srcval); + DEBUG_LOG(GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f", + comp, i, vertex, index, + attribute_config.GetBaseAddress(), + vertex_attribute_sources[i] - base_address, + srcdata - vertex_attribute_sources[i], + input.attr[i][comp].ToFloat32()); + } + } + // TODO: Run vertex data through vertex shader + + if (is_indexed) { + // TODO: Add processed vertex to vertex cache! + } + + // TODO: Submit vertex to primitive assembly + } + break; + } default: break; -- cgit v1.2.3