From ea9ce0fba776eef8f9e4f3a86e71256091732a14 Mon Sep 17 00:00:00 2001 From: Subv Date: Tue, 16 Dec 2014 00:33:41 -0500 Subject: Filesystem/Archives: Implemented the SaveData archive The savedata for each game is stored in /savedata/ for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found --- src/core/loader/loader.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/core/loader/loader.cpp') diff --git a/src/core/loader/loader.cpp b/src/core/loader/loader.cpp index 463dacca..480274d2 100644 --- a/src/core/loader/loader.cpp +++ b/src/core/loader/loader.cpp @@ -74,6 +74,7 @@ ResultStatus LoadFile(const std::string& filename) { // Load application and RomFS if (ResultStatus::Success == app_loader.Load()) { + Kernel::g_program_id = app_loader.GetProgramId(); Service::FS::CreateArchive(std::make_unique(app_loader), Service::FS::ArchiveIdCode::RomFS); return ResultStatus::Success; } -- cgit v1.2.3