From d61b26b79f889603a084e148626bba3c267cf75f Mon Sep 17 00:00:00 2001 From: bunnei Date: Mon, 9 Mar 2015 00:14:59 -0400 Subject: HID: Complete refactor of pad/touch input to fix threading issues. --- src/core/hw/gpu.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/core/hw') diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index b7102b87..f7b822c5 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -14,6 +14,7 @@ #include "core/hle/hle.h" #include "core/hle/service/gsp_gpu.h" #include "core/hle/service/dsp_dsp.h" +#include "core/hle/service/hid/hid.h" #include "core/hw/gpu.h" @@ -294,6 +295,9 @@ static void VBlankCallback(u64 userdata, int cycles_late) { // this. Certain games expect this to be periodically signaled. DSP_DSP::SignalInterrupt(); + // Check for user input updates + Service::HID::HIDUpdate(); + // Reschedule recurrent event CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event); } -- cgit v1.2.3