From bec527fa246a427e1e9628a251bd410087fd7113 Mon Sep 17 00:00:00 2001 From: Subv Date: Wed, 17 Dec 2014 23:44:32 -0500 Subject: SaveData: Implemented the SystemSaveData archive. It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service. --- src/core/hle/service/fs/archive.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/core/hle/service/fs/archive.cpp') diff --git a/src/core/hle/service/fs/archive.cpp b/src/core/hle/service/fs/archive.cpp index 9c383473..d06f955d 100644 --- a/src/core/hle/service/fs/archive.cpp +++ b/src/core/hle/service/fs/archive.cpp @@ -419,6 +419,15 @@ void ArchiveInit() { CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SDMC); else LOG_ERROR(Service_FS, "Can't instantiate SDMC archive with path %s", sdmc_directory.c_str()); + + std::string systemsavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX); + auto systemsavedata_archive = std::make_unique(systemsavedata_directory); + if (systemsavedata_archive->Initialize()) { + CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SystemSaveData); + } else { + LOG_ERROR(Service_FS, "Can't instantiate SystemSaveData archive with path %s", + systemsavedata_directory.c_str()); + } } /// Shutdown archives -- cgit v1.2.3