From ef24e72b2618806f64345544fa46c84f3f494890 Mon Sep 17 00:00:00 2001 From: archshift Date: Tue, 20 Jan 2015 17:16:47 -0800 Subject: Asserts: break/crash program, fit to style guide; log.h->assert.h Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft. --- src/core/hle/hle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/hle/hle.cpp') diff --git a/src/core/hle/hle.cpp b/src/core/hle/hle.cpp index 5a2edeb4..97d73781 100644 --- a/src/core/hle/hle.cpp +++ b/src/core/hle/hle.cpp @@ -45,7 +45,7 @@ void CallSVC(u32 opcode) { } void Reschedule(const char *reason) { - _dbg_assert_msg_(Kernel, reason != 0 && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); + DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE // routines. This simulates that time by artificially advancing the number of CPU "ticks". -- cgit v1.2.3