From 5c5cf2f8e000d1bf4fc12ff20351aa60367cb563 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Thu, 9 Jul 2015 22:52:15 -0300 Subject: Core: Properly configure address space when loading a binary The code now properly configures the process image to match the loaded binary segments (code, rodata, data) instead of just blindly allocating a large chunk of dummy memory. --- src/core/file_sys/archive_savedata.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/core/file_sys') diff --git a/src/core/file_sys/archive_savedata.cpp b/src/core/file_sys/archive_savedata.cpp index 98823aec..12876899 100644 --- a/src/core/file_sys/archive_savedata.cpp +++ b/src/core/file_sys/archive_savedata.cpp @@ -37,7 +37,7 @@ ArchiveFactory_SaveData::ArchiveFactory_SaveData(const std::string& sdmc_directo } ResultVal> ArchiveFactory_SaveData::Open(const Path& path) { - std::string concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_current_process->program_id); + std::string concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_current_process->codeset->program_id); if (!FileUtil::Exists(concrete_mount_point)) { // When a SaveData archive is created for the first time, it is not yet formatted // and the save file/directory structure expected by the game has not yet been initialized. @@ -52,7 +52,7 @@ ResultVal> ArchiveFactory_SaveData::Open(const P } ResultCode ArchiveFactory_SaveData::Format(const Path& path) { - std::string concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_current_process->program_id); + std::string concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_current_process->codeset->program_id); FileUtil::DeleteDirRecursively(concrete_mount_point); FileUtil::CreateFullPath(concrete_mount_point); return RESULT_SUCCESS; -- cgit v1.2.3