From 63e46abdb8764bc97e91bae862c8d461e61b1965 Mon Sep 17 00:00:00 2001 From: bunnei Date: Tue, 8 Apr 2014 19:25:03 -0400 Subject: got rid of 'src' folders in each sub-project --- src/common/math_util.cpp | 212 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 212 insertions(+) create mode 100644 src/common/math_util.cpp (limited to 'src/common/math_util.cpp') diff --git a/src/common/math_util.cpp b/src/common/math_util.cpp new file mode 100644 index 00000000..da90f8d7 --- /dev/null +++ b/src/common/math_util.cpp @@ -0,0 +1,212 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + + +#include "common.h" +#include "math_util.h" + +#include +#include + +namespace MathUtil +{ + +u32 ClassifyDouble(double dvalue) +{ + // TODO: Optimize the below to be as fast as possible. + IntDouble value; + value.d = dvalue; + u64 sign = value.i & DOUBLE_SIGN; + u64 exp = value.i & DOUBLE_EXP; + if (exp > DOUBLE_ZERO && exp < DOUBLE_EXP) + { + // Nice normalized number. + return sign ? PPC_FPCLASS_NN : PPC_FPCLASS_PN; + } + else + { + u64 mantissa = value.i & DOUBLE_FRAC; + if (mantissa) + { + if (exp) + { + return PPC_FPCLASS_QNAN; + } + else + { + // Denormalized number. + return sign ? PPC_FPCLASS_ND : PPC_FPCLASS_PD; + } + } + else if (exp) + { + //Infinite + return sign ? PPC_FPCLASS_NINF : PPC_FPCLASS_PINF; + } + else + { + //Zero + return sign ? PPC_FPCLASS_NZ : PPC_FPCLASS_PZ; + } + } +} + +u32 ClassifyFloat(float fvalue) +{ + // TODO: Optimize the below to be as fast as possible. + IntFloat value; + value.f = fvalue; + u32 sign = value.i & FLOAT_SIGN; + u32 exp = value.i & FLOAT_EXP; + if (exp > FLOAT_ZERO && exp < FLOAT_EXP) + { + // Nice normalized number. + return sign ? PPC_FPCLASS_NN : PPC_FPCLASS_PN; + } + else + { + u32 mantissa = value.i & FLOAT_FRAC; + if (mantissa) + { + if (exp) + { + return PPC_FPCLASS_QNAN; // Quiet NAN + } + else + { + // Denormalized number. + return sign ? PPC_FPCLASS_ND : PPC_FPCLASS_PD; + } + } + else if (exp) + { + // Infinite + return sign ? PPC_FPCLASS_NINF : PPC_FPCLASS_PINF; + } + else + { + //Zero + return sign ? PPC_FPCLASS_NZ : PPC_FPCLASS_PZ; + } + } +} + + +} // namespace + +inline void MatrixMul(int n, const float *a, const float *b, float *result) +{ + for (int i = 0; i < n; ++i) + { + for (int j = 0; j < n; ++j) + { + float temp = 0; + for (int k = 0; k < n; ++k) + { + temp += a[i * n + k] * b[k * n + j]; + } + result[i * n + j] = temp; + } + } +} + +// Calculate sum of a float list +float MathFloatVectorSum(const std::vector& Vec) +{ + return std::accumulate(Vec.begin(), Vec.end(), 0.0f); +} + +void Matrix33::LoadIdentity(Matrix33 &mtx) +{ + memset(mtx.data, 0, sizeof(mtx.data)); + mtx.data[0] = 1.0f; + mtx.data[4] = 1.0f; + mtx.data[8] = 1.0f; +} + +void Matrix33::RotateX(Matrix33 &mtx, float rad) +{ + float s = sin(rad); + float c = cos(rad); + memset(mtx.data, 0, sizeof(mtx.data)); + mtx.data[0] = 1; + mtx.data[4] = c; + mtx.data[5] = -s; + mtx.data[7] = s; + mtx.data[8] = c; +} +void Matrix33::RotateY(Matrix33 &mtx, float rad) +{ + float s = sin(rad); + float c = cos(rad); + memset(mtx.data, 0, sizeof(mtx.data)); + mtx.data[0] = c; + mtx.data[2] = s; + mtx.data[4] = 1; + mtx.data[6] = -s; + mtx.data[8] = c; +} + +void Matrix33::Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result) +{ + MatrixMul(3, a.data, b.data, result.data); +} + +void Matrix33::Multiply(const Matrix33 &a, const float vec[3], float result[3]) +{ + for (int i = 0; i < 3; ++i) { + result[i] = 0; + for (int k = 0; k < 3; ++k) { + result[i] += a.data[i * 3 + k] * vec[k]; + } + } +} + +void Matrix44::LoadIdentity(Matrix44 &mtx) +{ + memset(mtx.data, 0, sizeof(mtx.data)); + mtx.data[0] = 1.0f; + mtx.data[5] = 1.0f; + mtx.data[10] = 1.0f; + mtx.data[15] = 1.0f; +} + +void Matrix44::LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33) +{ + for (int i = 0; i < 3; ++i) + { + for (int j = 0; j < 3; ++j) + { + mtx.data[i * 4 + j] = m33.data[i * 3 + j]; + } + } + + for (int i = 0; i < 3; ++i) + { + mtx.data[i * 4 + 3] = 0; + mtx.data[i + 12] = 0; + } + mtx.data[15] = 1.0f; +} + +void Matrix44::Set(Matrix44 &mtx, const float mtxArray[16]) +{ + for(int i = 0; i < 16; ++i) { + mtx.data[i] = mtxArray[i]; + } +} + +void Matrix44::Translate(Matrix44 &mtx, const float vec[3]) +{ + LoadIdentity(mtx); + mtx.data[3] = vec[0]; + mtx.data[7] = vec[1]; + mtx.data[11] = vec[2]; +} + +void Matrix44::Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result) +{ + MatrixMul(4, a.data, b.data, result.data); +} + -- cgit v1.2.3