From 762c1a9ff5406afc4c6b1a3eb74dae2dc2fb0daf Mon Sep 17 00:00:00 2001 From: bunnei Date: Thu, 16 Apr 2015 18:35:09 -0400 Subject: Qt: Move EmuThread ownership from render window to main window. --- src/citra_qt/bootmanager.cpp | 27 ++++++--------------------- 1 file changed, 6 insertions(+), 21 deletions(-) (limited to 'src/citra_qt/bootmanager.cpp') diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index b81bd616..50c8fed1 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -10,6 +10,7 @@ #include "common/common.h" #include "bootmanager.h" +#include "main.h" #include "core/core.h" #include "core/settings.h" @@ -30,6 +31,7 @@ EmuThread::EmuThread(GRenderWindow* render_window) : filename(""), exec_cpu_step(false), cpu_running(false), stop_run(false), render_window(render_window) { + connect(this, SIGNAL(started()), render_window, SLOT(moveContext())); } void EmuThread::SetFilename(std::string filename) @@ -133,13 +135,9 @@ private: GRenderWindow* parent; }; -EmuThread& GRenderWindow::GetEmuThread() -{ - return emu_thread; -} +GRenderWindow::GRenderWindow(QWidget* parent, GMainWindow& main_window) : + QWidget(parent), main_window(main_window), keyboard_id(0) { -GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0) -{ std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); setWindowTitle(QString::fromStdString(window_title)); @@ -160,7 +158,6 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this layout->addWidget(child); layout->setMargin(0); setLayout(layout); - connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext())); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); @@ -180,29 +177,17 @@ void GRenderWindow::moveContext() // We need to move GL context to the swapping thread in Qt5 #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0) // If the thread started running, move the GL Context to the new thread. Otherwise, move it back. - child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread()); + auto thread = QThread::currentThread() == qApp->thread() ? main_window.GetEmuThread() : qApp->thread(); + child->context()->moveToThread(thread); #endif } -GRenderWindow::~GRenderWindow() -{ - if (emu_thread.isRunning()) - emu_thread.Stop(); -} - void GRenderWindow::SwapBuffers() { // MakeCurrent is already called in renderer_opengl child->swapBuffers(); } -void GRenderWindow::closeEvent(QCloseEvent* event) -{ - if (emu_thread.isRunning()) - emu_thread.Stop(); - QWidget::closeEvent(event); -} - void GRenderWindow::MakeCurrent() { child->makeCurrent(); -- cgit v1.2.3 From d5665fea89dc2684e145e82a1b07086f11a13a65 Mon Sep 17 00:00:00 2001 From: bunnei Date: Thu, 16 Apr 2015 19:19:05 -0400 Subject: EmuThread: Remove unused filename attribute. --- src/citra_qt/bootmanager.cpp | 10 ++-------- src/citra_qt/bootmanager.h | 9 --------- src/citra_qt/main.cpp | 1 - 3 files changed, 2 insertions(+), 18 deletions(-) (limited to 'src/citra_qt/bootmanager.cpp') diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index 50c8fed1..c2b7ba0e 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -28,15 +28,9 @@ #define COPYRIGHT "Copyright (C) 2013-2014 Citra Team" EmuThread::EmuThread(GRenderWindow* render_window) : - filename(""), exec_cpu_step(false), cpu_running(false), - stop_run(false), render_window(render_window) -{ - connect(this, SIGNAL(started()), render_window, SLOT(moveContext())); -} + exec_cpu_step(false), cpu_running(false), stop_run(false), render_window(render_window) { -void EmuThread::SetFilename(std::string filename) -{ - this->filename = filename; + connect(this, SIGNAL(started()), render_window, SLOT(moveContext())); } void EmuThread::run() diff --git a/src/citra_qt/bootmanager.h b/src/citra_qt/bootmanager.h index d3eab6ec..8083d275 100644 --- a/src/citra_qt/bootmanager.h +++ b/src/citra_qt/bootmanager.h @@ -21,13 +21,6 @@ class EmuThread : public QThread Q_OBJECT public: - /** - * Set image filename - * - * @param filename - * @warning Only call when not running! - */ - void SetFilename(std::string filename); /** * Start emulation (on new thread) @@ -72,8 +65,6 @@ private: EmuThread(GRenderWindow* render_window); - std::string filename; - bool exec_cpu_step; bool cpu_running; std::atomic stop_run; diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 0e57d9e1..9f9ebc91 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -211,7 +211,6 @@ void GMainWindow::BootGame(std::string filename) registersWidget->OnDebugModeEntered(); callstackWidget->OnDebugModeEntered(); - emu_thread->SetFilename(filename); emu_thread->start(); render_window->show(); -- cgit v1.2.3 From 28df8dbfeb17cf5a002a5504a6bd2ba5091bf07c Mon Sep 17 00:00:00 2001 From: bunnei Date: Thu, 16 Apr 2015 23:31:14 -0400 Subject: Qt: Create emu thread on bootup, kill it on shutdown. --- src/citra_qt/bootmanager.cpp | 31 +++++++++++-------------------- src/citra_qt/bootmanager.h | 24 +++++++++++++++++++----- src/citra_qt/main.cpp | 20 ++++++++++++++------ 3 files changed, 44 insertions(+), 31 deletions(-) (limited to 'src/citra_qt/bootmanager.cpp') diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index c2b7ba0e..fa4e976f 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -30,21 +30,19 @@ EmuThread::EmuThread(GRenderWindow* render_window) : exec_cpu_step(false), cpu_running(false), stop_run(false), render_window(render_window) { + shutdown_event.Reset(); connect(this, SIGNAL(started()), render_window, SLOT(moveContext())); } -void EmuThread::run() -{ +void EmuThread::run() { stop_run = false; // holds whether the cpu was running during the last iteration, // so that the DebugModeLeft signal can be emitted before the // next execution step bool was_active = false; - while (!stop_run) - { - if (cpu_running) - { + while (!stop_run) { + if (cpu_running) { if (!was_active) emit DebugModeLeft(); @@ -53,9 +51,7 @@ void EmuThread::run() was_active = cpu_running || exec_cpu_step; if (!was_active) emit DebugModeEntered(); - } - else if (exec_cpu_step) - { + } else if (exec_cpu_step) { if (!was_active) emit DebugModeLeft(); @@ -67,15 +63,14 @@ void EmuThread::run() was_active = false; } } + render_window->moveContext(); - Core::Stop(); + shutdown_event.Set(); } -void EmuThread::Stop() -{ - if (!isRunning()) - { +void EmuThread::Stop() { + if (!isRunning()) { LOG_WARNING(Frontend, "EmuThread::Stop called while emu thread wasn't running, returning..."); return; } @@ -88,23 +83,19 @@ void EmuThread::Stop() // TODO: Waiting here is just a bad workaround for retarded shutdown logic. wait(1000); - if (isRunning()) - { + if (isRunning()) { LOG_WARNING(Frontend, "EmuThread still running, terminating..."); quit(); // TODO: Waiting 50 seconds can be necessary if the logging subsystem has a lot of spam // queued... This should be fixed. wait(50000); - if (isRunning()) - { + if (isRunning()) { LOG_CRITICAL(Frontend, "EmuThread STILL running, something is wrong here..."); terminate(); } } LOG_INFO(Frontend, "EmuThread stopped"); - - System::Shutdown(); } diff --git a/src/citra_qt/bootmanager.h b/src/citra_qt/bootmanager.h index 8083d275..f6f09773 100644 --- a/src/citra_qt/bootmanager.h +++ b/src/citra_qt/bootmanager.h @@ -9,6 +9,7 @@ #include "common/common.h" #include "common/emu_window.h" +#include "common/thread.h" class QScreen; class QKeyEvent; @@ -37,20 +38,31 @@ public: void ExecStep() { exec_cpu_step = true; } /** - * Allow the CPU to continue processing instructions without interruption + * Sets whether the CPU is running * * @note This function is thread-safe */ void SetCpuRunning(bool running) { cpu_running = running; } /** - * Allow the CPU to continue processing instructions without interruption - * - * @note This function is thread-safe - */ + * Allow the CPU to continue processing instructions without interruption + * + * @note This function is thread-safe + */ bool IsCpuRunning() { return cpu_running; } + /** + * Shutdown (permantently stops) the CPU + */ + void ShutdownCpu() { stop_run = true; }; + + /** + * Waits for the CPU shutdown to complete + */ + void WaitForCpuShutdown() { shutdown_event.Wait(); } + + public slots: /** * Stop emulation and wait for the thread to finish. @@ -71,6 +83,8 @@ private: GRenderWindow* render_window; + Common::Event shutdown_event; + signals: /** * Emitted when the CPU has halted execution diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 9f9ebc91..fe1dac62 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -57,7 +57,6 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) render_window = new GRenderWindow(this, *this); render_window->hide(); - emu_thread = new EmuThread(render_window); profilerWidget = new ProfilerWidget(this); addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); @@ -197,9 +196,9 @@ void GMainWindow::OnDisplayTitleBars(bool show) } } -void GMainWindow::BootGame(std::string filename) -{ +void GMainWindow::BootGame(std::string filename) { LOG_INFO(Frontend, "Citra starting...\n"); + System::Init(render_window); // Load a game or die... @@ -211,6 +210,7 @@ void GMainWindow::BootGame(std::string filename) registersWidget->OnDebugModeEntered(); callstackWidget->OnDebugModeEntered(); + emu_thread = new EmuThread(render_window); emu_thread->start(); render_window->show(); @@ -248,14 +248,22 @@ void GMainWindow::OnPauseGame() ui.action_Stop->setEnabled(true); } -void GMainWindow::OnStopGame() -{ +void GMainWindow::OnStopGame() { emu_thread->SetCpuRunning(false); - // TODO: Shutdown core + + emu_thread->ShutdownCpu(); + emu_thread->WaitForCpuShutdown(); + emu_thread->Stop(); + + delete emu_thread; + + System::Shutdown(); ui.action_Start->setEnabled(true); ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(false); + + render_window->hide(); } void GMainWindow::OnOpenHotkeysDialog() -- cgit v1.2.3 From e4ea133717a5292339c134160da984ba186d3de8 Mon Sep 17 00:00:00 2001 From: bunnei Date: Tue, 28 Apr 2015 19:03:01 -0400 Subject: Qt: Restructured to remove unnecessary shutdown event and various cleanups. --- src/citra_qt/bootmanager.cpp | 43 ++++----------------------------- src/citra_qt/bootmanager.h | 44 ++++++++++------------------------ src/citra_qt/debugger/disassembler.cpp | 10 ++++---- src/citra_qt/main.cpp | 33 +++++++++++++------------ 4 files changed, 40 insertions(+), 90 deletions(-) (limited to 'src/citra_qt/bootmanager.cpp') diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index fa4e976f..1e902a8b 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -28,9 +28,8 @@ #define COPYRIGHT "Copyright (C) 2013-2014 Citra Team" EmuThread::EmuThread(GRenderWindow* render_window) : - exec_cpu_step(false), cpu_running(false), stop_run(false), render_window(render_window) { + exec_step(false), running(false), stop_run(false), render_window(render_window) { - shutdown_event.Reset(); connect(this, SIGNAL(started()), render_window, SLOT(moveContext())); } @@ -42,20 +41,20 @@ void EmuThread::run() { // next execution step bool was_active = false; while (!stop_run) { - if (cpu_running) { + if (running) { if (!was_active) emit DebugModeLeft(); Core::RunLoop(); - was_active = cpu_running || exec_cpu_step; + was_active = running || exec_step; if (!was_active) emit DebugModeEntered(); - } else if (exec_cpu_step) { + } else if (exec_step) { if (!was_active) emit DebugModeLeft(); - exec_cpu_step = false; + exec_step = false; Core::SingleStep(); emit DebugModeEntered(); yieldCurrentThread(); @@ -65,40 +64,8 @@ void EmuThread::run() { } render_window->moveContext(); - - shutdown_event.Set(); } -void EmuThread::Stop() { - if (!isRunning()) { - LOG_WARNING(Frontend, "EmuThread::Stop called while emu thread wasn't running, returning..."); - return; - } - stop_run = true; - - // Release emu threads from any breakpoints, so that this doesn't hang forever. - Pica::g_debug_context->ClearBreakpoints(); - - //core::g_state = core::SYS_DIE; - - // TODO: Waiting here is just a bad workaround for retarded shutdown logic. - wait(1000); - if (isRunning()) { - LOG_WARNING(Frontend, "EmuThread still running, terminating..."); - quit(); - - // TODO: Waiting 50 seconds can be necessary if the logging subsystem has a lot of spam - // queued... This should be fixed. - wait(50000); - if (isRunning()) { - LOG_CRITICAL(Frontend, "EmuThread STILL running, something is wrong here..."); - terminate(); - } - } - LOG_INFO(Frontend, "EmuThread stopped"); -} - - // This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context. // The corresponding functionality is handled in EmuThread instead class GGLWidgetInternal : public QGLWidget diff --git a/src/citra_qt/bootmanager.h b/src/citra_qt/bootmanager.h index f6f09773..e9b3ea66 100644 --- a/src/citra_qt/bootmanager.h +++ b/src/citra_qt/bootmanager.h @@ -25,66 +25,46 @@ public: /** * Start emulation (on new thread) - * * @warning Only call when not running! */ void run() override; /** - * Allow the CPU to process a single instruction (if cpu is not running) - * + * Steps the emulation thread by a single CPU instruction (if the CPU is not already running) * @note This function is thread-safe */ - void ExecStep() { exec_cpu_step = true; } + void ExecStep() { exec_step = true; } /** - * Sets whether the CPU is running - * + * Sets whether the emulation thread is running or not + * @param running Boolean value, set the emulation thread to running if true * @note This function is thread-safe */ - void SetCpuRunning(bool running) { cpu_running = running; } + void SetRunning(bool running) { this->running = running; } /** - * Allow the CPU to continue processing instructions without interruption - * + * Check if the emulation thread is running or not + * @return True if the emulation thread is running, otherwise false * @note This function is thread-safe */ - bool IsCpuRunning() { return cpu_running; } - - - /** - * Shutdown (permantently stops) the CPU - */ - void ShutdownCpu() { stop_run = true; }; + bool IsRunning() { return running; } /** - * Waits for the CPU shutdown to complete + * Shutdown (permanently stops) the emulation thread */ - void WaitForCpuShutdown() { shutdown_event.Wait(); } - - -public slots: - /** - * Stop emulation and wait for the thread to finish. - * - * @details: This function will wait a second for the thread to finish; if it hasn't finished until then, we'll terminate() it and wait another second, hoping that it will be terminated by then. - * @note: This function is thread-safe. - */ - void Stop(); + void Shutdown() { stop_run = true; }; private: friend class GMainWindow; EmuThread(GRenderWindow* render_window); - bool exec_cpu_step; - bool cpu_running; + bool exec_step; + bool running; std::atomic stop_run; GRenderWindow* render_window; - Common::Event shutdown_event; - signals: /** * Emitted when the CPU has halted execution diff --git a/src/citra_qt/debugger/disassembler.cpp b/src/citra_qt/debugger/disassembler.cpp index b58edafe..f9423e1d 100644 --- a/src/citra_qt/debugger/disassembler.cpp +++ b/src/citra_qt/debugger/disassembler.cpp @@ -201,7 +201,7 @@ void DisassemblerWidget::Init() void DisassemblerWidget::OnContinue() { - main_window.GetEmuThread()->SetCpuRunning(true); + main_window.GetEmuThread()->SetRunning(true); } void DisassemblerWidget::OnStep() @@ -211,13 +211,13 @@ void DisassemblerWidget::OnStep() void DisassemblerWidget::OnStepInto() { - main_window.GetEmuThread()->SetCpuRunning(false); + main_window.GetEmuThread()->SetRunning(false); main_window.GetEmuThread()->ExecStep(); } void DisassemblerWidget::OnPause() { - main_window.GetEmuThread()->SetCpuRunning(false); + main_window.GetEmuThread()->SetRunning(false); // TODO: By now, the CPU might not have actually stopped... if (Core::g_app_core) { @@ -227,7 +227,7 @@ void DisassemblerWidget::OnPause() void DisassemblerWidget::OnToggleStartStop() { - main_window.GetEmuThread()->SetCpuRunning(!main_window.GetEmuThread()->IsCpuRunning()); + main_window.GetEmuThread()->SetRunning(!main_window.GetEmuThread()->IsRunning()); } void DisassemblerWidget::OnDebugModeEntered() @@ -235,7 +235,7 @@ void DisassemblerWidget::OnDebugModeEntered() ARMword next_instr = Core::g_app_core->GetPC(); if (model->GetBreakPoints().IsAddressBreakPoint(next_instr)) - main_window.GetEmuThread()->SetCpuRunning(false); + main_window.GetEmuThread()->SetRunning(false); model->SetNextInstruction(next_instr); diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 5441c17f..dd180baa 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -199,10 +199,6 @@ void GMainWindow::OnDisplayTitleBars(bool show) void GMainWindow::BootGame(std::string filename) { LOG_INFO(Frontend, "Citra starting...\n"); - // Shutdown previous session if the emu thread is still active... - if (emu_thread != nullptr) - ShutdownGame(); - System::Init(render_window); // Load a game or die... @@ -222,29 +218,36 @@ void GMainWindow::BootGame(std::string filename) { } void GMainWindow::ShutdownGame() { - emu_thread->SetCpuRunning(false); - - emu_thread->ShutdownCpu(); - emu_thread->WaitForCpuShutdown(); - emu_thread->Stop(); - + // Shutdown the emulation thread and wait for it to complete + emu_thread->SetRunning(false); + emu_thread->Shutdown(); + emu_thread->wait(); delete emu_thread; emu_thread = nullptr; + // Release emu threads from any breakpoints + Pica::g_debug_context->ClearBreakpoints(); + + // Shutdown the core emulation System::Shutdown(); + // Update the GUI ui.action_Start->setEnabled(true); ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(false); - render_window->hide(); } void GMainWindow::OnMenuLoadFile() { QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.bin *.cci *.cxi)")); - if (filename.size()) - BootGame(filename.toLatin1().data()); + if (filename.size()) { + // Shutdown previous session if the emu thread is still active... + if (emu_thread != nullptr) + ShutdownGame(); + + BootGame(filename.toLatin1().data()); + } } void GMainWindow::OnMenuLoadSymbolMap() { @@ -255,7 +258,7 @@ void GMainWindow::OnMenuLoadSymbolMap() { void GMainWindow::OnStartGame() { - emu_thread->SetCpuRunning(true); + emu_thread->SetRunning(true); ui.action_Start->setEnabled(false); ui.action_Pause->setEnabled(true); @@ -264,7 +267,7 @@ void GMainWindow::OnStartGame() void GMainWindow::OnPauseGame() { - emu_thread->SetCpuRunning(false); + emu_thread->SetRunning(false); ui.action_Start->setEnabled(true); ui.action_Pause->setEnabled(false); -- cgit v1.2.3 From 43cf42490730d8a1b980aa1fe9ebbbe1249232ef Mon Sep 17 00:00:00 2001 From: bunnei Date: Wed, 29 Apr 2015 00:01:41 -0400 Subject: Qt: Use signals for emu_thread start/stop and fix disasm widget. --- src/citra_qt/bootmanager.cpp | 14 ++++-- src/citra_qt/bootmanager.h | 21 +++++---- src/citra_qt/debugger/disassembler.cpp | 81 ++++++++++++++++++---------------- src/citra_qt/debugger/disassembler.h | 9 ++-- src/citra_qt/main.cpp | 68 +++++++++++++++++++--------- src/citra_qt/main.h | 24 ++++++++-- 6 files changed, 138 insertions(+), 79 deletions(-) (limited to 'src/citra_qt/bootmanager.cpp') diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index 1e902a8b..4be410fe 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -87,8 +87,8 @@ private: GRenderWindow* parent; }; -GRenderWindow::GRenderWindow(QWidget* parent, GMainWindow& main_window) : - QWidget(parent), main_window(main_window), keyboard_id(0) { +GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) : + QWidget(parent), emu_thread(emu_thread), keyboard_id(0) { std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); setWindowTitle(QString::fromStdString(window_title)); @@ -129,7 +129,7 @@ void GRenderWindow::moveContext() // We need to move GL context to the swapping thread in Qt5 #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0) // If the thread started running, move the GL Context to the new thread. Otherwise, move it back. - auto thread = QThread::currentThread() == qApp->thread() ? main_window.GetEmuThread() : qApp->thread(); + auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread(); child->context()->moveToThread(thread); #endif } @@ -272,3 +272,11 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair& minimal_size) { setMinimumSize(minimal_size.first, minimal_size.second); } + +void GRenderWindow::OnEmulationStarted(EmuThread* emu_thread) { + this->emu_thread = emu_thread; +} + +void GRenderWindow::OnEmulationStopped() { + emu_thread = nullptr; +} diff --git a/src/citra_qt/bootmanager.h b/src/citra_qt/bootmanager.h index e9b3ea66..e5752218 100644 --- a/src/citra_qt/bootmanager.h +++ b/src/citra_qt/bootmanager.h @@ -22,6 +22,7 @@ class EmuThread : public QThread Q_OBJECT public: + EmuThread(GRenderWindow* render_window); /** * Start emulation (on new thread) @@ -50,15 +51,14 @@ public: bool IsRunning() { return running; } /** - * Shutdown (permanently stops) the emulation thread + * Requests for the emulation thread to stop running and shutdown emulation */ - void Shutdown() { stop_run = true; }; + void RequestShutdown() { + stop_run = true; + running = false; + }; private: - friend class GMainWindow; - - EmuThread(GRenderWindow* render_window); - bool exec_step; bool running; std::atomic stop_run; @@ -86,7 +86,7 @@ class GRenderWindow : public QWidget, public EmuWindow Q_OBJECT public: - GRenderWindow(QWidget* parent, GMainWindow& main_window); + GRenderWindow(QWidget* parent, EmuThread* emu_thread); // EmuWindow implementation void SwapBuffers() override; @@ -115,6 +115,9 @@ public: public slots: void moveContext(); // overridden + void OnEmulationStarted(EmuThread* emu_thread); + void OnEmulationStopped(); + private: void OnMinimalClientAreaChangeRequest(const std::pair& minimal_size) override; @@ -122,8 +125,8 @@ private: QByteArray geometry; - GMainWindow& main_window; - /// Device id of keyboard for use with KeyMap int keyboard_id; + + EmuThread* emu_thread; }; diff --git a/src/citra_qt/debugger/disassembler.cpp b/src/citra_qt/debugger/disassembler.cpp index f9423e1d..6400bb85 100644 --- a/src/citra_qt/debugger/disassembler.cpp +++ b/src/citra_qt/debugger/disassembler.cpp @@ -4,7 +4,6 @@ #include "disassembler.h" -#include "../main.h" #include "../bootmanager.h" #include "../hotkeys.h" @@ -19,8 +18,8 @@ #include "core/arm/disassembler/arm_disasm.h" -DisassemblerModel::DisassemblerModel(QObject* parent) : QAbstractListModel(parent), base_address(0), code_size(0), program_counter(0), selection(QModelIndex()) { - +DisassemblerModel::DisassemblerModel(QObject* parent) : + QAbstractListModel(parent), base_address(0), code_size(0), program_counter(0), selection(QModelIndex()) { } int DisassemblerModel::columnCount(const QModelIndex& parent) const { @@ -159,35 +158,28 @@ void DisassemblerModel::SetNextInstruction(unsigned int address) { emit dataChanged(prev_index, prev_index); } -DisassemblerWidget::DisassemblerWidget(QWidget* parent, GMainWindow& main_window) : - QDockWidget(parent), main_window(main_window), base_addr(0) { +DisassemblerWidget::DisassemblerWidget(QWidget* parent, EmuThread* emu_thread) : + QDockWidget(parent), emu_thread(emu_thread), base_addr(0) { disasm_ui.setupUi(this); - model = new DisassemblerModel(this); - disasm_ui.treeView->setModel(model); - RegisterHotkey("Disassembler", "Start/Stop", QKeySequence(Qt::Key_F5), Qt::ApplicationShortcut); RegisterHotkey("Disassembler", "Step", QKeySequence(Qt::Key_F10), Qt::ApplicationShortcut); RegisterHotkey("Disassembler", "Step into", QKeySequence(Qt::Key_F11), Qt::ApplicationShortcut); RegisterHotkey("Disassembler", "Set Breakpoint", QKeySequence(Qt::Key_F9), Qt::ApplicationShortcut); - connect(disasm_ui.button_breakpoint, SIGNAL(clicked()), model, SLOT(OnSetOrUnsetBreakpoint())); connect(disasm_ui.button_step, SIGNAL(clicked()), this, SLOT(OnStep())); connect(disasm_ui.button_pause, SIGNAL(clicked()), this, SLOT(OnPause())); connect(disasm_ui.button_continue, SIGNAL(clicked()), this, SLOT(OnContinue())); - connect(disasm_ui.treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)), - model, SLOT(OnSelectionChanged(const QModelIndex&))); - connect(GetHotkey("Disassembler", "Start/Stop", this), SIGNAL(activated()), this, SLOT(OnToggleStartStop())); connect(GetHotkey("Disassembler", "Step", this), SIGNAL(activated()), this, SLOT(OnStep())); connect(GetHotkey("Disassembler", "Step into", this), SIGNAL(activated()), this, SLOT(OnStepInto())); - connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), model, SLOT(OnSetOrUnsetBreakpoint())); + + setEnabled(false); } -void DisassemblerWidget::Init() -{ +void DisassemblerWidget::Init() { model->ParseFromAddress(Core::g_app_core->GetPC()); disasm_ui.treeView->resizeColumnToContents(0); @@ -199,25 +191,21 @@ void DisassemblerWidget::Init() disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows); } -void DisassemblerWidget::OnContinue() -{ - main_window.GetEmuThread()->SetRunning(true); +void DisassemblerWidget::OnContinue() { + emu_thread->SetRunning(true); } -void DisassemblerWidget::OnStep() -{ +void DisassemblerWidget::OnStep() { OnStepInto(); // change later } -void DisassemblerWidget::OnStepInto() -{ - main_window.GetEmuThread()->SetRunning(false); - main_window.GetEmuThread()->ExecStep(); +void DisassemblerWidget::OnStepInto() { + emu_thread->SetRunning(false); + emu_thread->ExecStep(); } -void DisassemblerWidget::OnPause() -{ - main_window.GetEmuThread()->SetRunning(false); +void DisassemblerWidget::OnPause() { + emu_thread->SetRunning(false); // TODO: By now, the CPU might not have actually stopped... if (Core::g_app_core) { @@ -225,17 +213,15 @@ void DisassemblerWidget::OnPause() } } -void DisassemblerWidget::OnToggleStartStop() -{ - main_window.GetEmuThread()->SetRunning(!main_window.GetEmuThread()->IsRunning()); +void DisassemblerWidget::OnToggleStartStop() { + emu_thread->SetRunning(!emu_thread->IsRunning()); } -void DisassemblerWidget::OnDebugModeEntered() -{ +void DisassemblerWidget::OnDebugModeEntered() { ARMword next_instr = Core::g_app_core->GetPC(); if (model->GetBreakPoints().IsAddressBreakPoint(next_instr)) - main_window.GetEmuThread()->SetRunning(false); + emu_thread->SetRunning(false); model->SetNextInstruction(next_instr); @@ -244,16 +230,35 @@ void DisassemblerWidget::OnDebugModeEntered() disasm_ui.treeView->selectionModel()->setCurrentIndex(model_index, QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows); } -void DisassemblerWidget::OnDebugModeLeft() -{ - +void DisassemblerWidget::OnDebugModeLeft() { } -int DisassemblerWidget::SelectedRow() -{ +int DisassemblerWidget::SelectedRow() { QModelIndex index = disasm_ui.treeView->selectionModel()->currentIndex(); if (!index.isValid()) return -1; return disasm_ui.treeView->selectionModel()->currentIndex().row(); } + +void DisassemblerWidget::OnEmulationStarted(EmuThread* emu_thread) { + this->emu_thread = emu_thread; + + model = new DisassemblerModel(this); + disasm_ui.treeView->setModel(model); + + connect(disasm_ui.treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)), + model, SLOT(OnSelectionChanged(const QModelIndex&))); + connect(disasm_ui.button_breakpoint, SIGNAL(clicked()), model, SLOT(OnSetOrUnsetBreakpoint())); + connect(GetHotkey("Disassembler", "Set Breakpoint", this), SIGNAL(activated()), model, SLOT(OnSetOrUnsetBreakpoint())); + + Init(); + setEnabled(true); +} + +void DisassemblerWidget::OnEmulationStopped() { + disasm_ui.treeView->setModel(nullptr); + delete model; + emu_thread = nullptr; + setEnabled(false); +} diff --git a/src/citra_qt/debugger/disassembler.h b/src/citra_qt/debugger/disassembler.h index d9e32dbd..b771e95b 100644 --- a/src/citra_qt/debugger/disassembler.h +++ b/src/citra_qt/debugger/disassembler.h @@ -13,7 +13,7 @@ #include "common/break_points.h" class QAction; -class GMainWindow; +class EmuThread; class DisassemblerModel : public QAbstractListModel { @@ -51,7 +51,7 @@ class DisassemblerWidget : public QDockWidget Q_OBJECT public: - DisassemblerWidget(QWidget* parent, GMainWindow& main_window); + DisassemblerWidget(QWidget* parent, EmuThread* emu_thread); void Init(); @@ -65,6 +65,9 @@ public slots: void OnDebugModeEntered(); void OnDebugModeLeft(); + void OnEmulationStarted(EmuThread* emu_thread); + void OnEmulationStopped(); + private: // returns -1 if no row is selected int SelectedRow(); @@ -75,5 +78,5 @@ private: u32 base_addr; - GMainWindow& main_window; + EmuThread* emu_thread; }; diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index dd180baa..7de2bf8b 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -15,6 +15,7 @@ #include "common/logging/log.h" #include "common/logging/backend.h" #include "common/logging/filter.h" +#include "common/make_unique.h" #include "common/platform.h" #include "common/scope_exit.h" @@ -55,14 +56,14 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) ui.setupUi(this); statusBar()->hide(); - render_window = new GRenderWindow(this, *this); + render_window = new GRenderWindow(this, emu_thread.get()); render_window->hide(); profilerWidget = new ProfilerWidget(this); addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); profilerWidget->hide(); - disasmWidget = new DisassemblerWidget(this, *this); + disasmWidget = new DisassemblerWidget(this, emu_thread.get()); addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); disasmWidget->hide(); @@ -138,14 +139,10 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); - // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues - connect(emu_thread, SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); - connect(emu_thread, SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); - connect(emu_thread, SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); - - connect(emu_thread, SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); - connect(emu_thread, SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); - connect(emu_thread, SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); + connect(this, SIGNAL(EmulationStarted(EmuThread*)), disasmWidget, SLOT(OnEmulationStarted(EmuThread*))); + connect(this, SIGNAL(EmulationStopped()), disasmWidget, SLOT(OnEmulationStopped())); + connect(this, SIGNAL(EmulationStarted(EmuThread*)), render_window, SLOT(OnEmulationStarted(EmuThread*))); + connect(this, SIGNAL(EmulationStopped()), render_window, SLOT(OnEmulationStopped())); // Setup hotkeys RegisterHotkey("Main Window", "Load File", QKeySequence::Open); @@ -199,35 +196,62 @@ void GMainWindow::OnDisplayTitleBars(bool show) void GMainWindow::BootGame(std::string filename) { LOG_INFO(Frontend, "Citra starting...\n"); + // Initialize the core emulation System::Init(render_window); - // Load a game or die... + // Load the game if (Loader::ResultStatus::Success != Loader::LoadFile(filename)) { LOG_CRITICAL(Frontend, "Failed to load ROM!"); + System::Shutdown(); + return; } - disasmWidget->Init(); - registersWidget->OnDebugModeEntered(); - callstackWidget->OnDebugModeEntered(); - - emu_thread = new EmuThread(render_window); + // Create and start the emulation thread + emu_thread = Common::make_unique(render_window); + emit EmulationStarted(emu_thread.get()); emu_thread->start(); + // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues + connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); + connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); + connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); + connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); + connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); + connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); + + // Update the GUI + registersWidget->OnDebugModeEntered(); + callstackWidget->OnDebugModeEntered(); render_window->show(); + OnStartGame(); } void GMainWindow::ShutdownGame() { - // Shutdown the emulation thread and wait for it to complete - emu_thread->SetRunning(false); - emu_thread->Shutdown(); - emu_thread->wait(); - delete emu_thread; - emu_thread = nullptr; + // Shutdown the emulation thread + emu_thread->RequestShutdown(); + + // Disconnect signals that are attached to the current emulation thread + disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered())); + disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered())); + disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered())); + disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft())); + disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft())); + disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft())); // Release emu threads from any breakpoints + // This belongs after RequestShutdown() and before wait() because if emulation stops on a GPU + // breakpoint after (or before) RequestShutdown() is called, the emulation would never be able + // to continue out to the main loop and terminate. Thus wait() would hang forever. + // TODO(bunnei): This function is not thread safe, but it's being used as if it were Pica::g_debug_context->ClearBreakpoints(); + emit EmulationStopped(); + + // Wait for emulation thread to complete and delete it + emu_thread->wait(); + emu_thread = nullptr; + // Shutdown the core emulation System::Shutdown(); diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h index 1821ae35..3e29534f 100644 --- a/src/citra_qt/main.h +++ b/src/citra_qt/main.h @@ -5,6 +5,7 @@ #ifndef _CITRA_QT_MAIN_HXX_ #define _CITRA_QT_MAIN_HXX_ +#include #include #include "ui_main.h" @@ -35,9 +36,23 @@ public: GMainWindow(); ~GMainWindow(); - EmuThread* GetEmuThread() { - return emu_thread; - } +signals: + + /** + * Signal that is emitted when a new EmuThread has been created and an emulation session is + * about to start. At this time, the core system emulation has been initialized, and all + * emulation handles and memory should be valid. + * + * @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to + * access/change emulation state). + */ + void EmulationStarting(EmuThread* emu_thread); + + /** + * Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core + * system emulation handles and memory are still valid, but are about become invalid. + */ + void EmulationStopping(); private: void BootGame(std::string filename); @@ -60,7 +75,8 @@ private: Ui::MainWindow ui; GRenderWindow* render_window; - EmuThread* emu_thread; + + std::unique_ptr emu_thread; ProfilerWidget* profilerWidget; DisassemblerWidget* disasmWidget; -- cgit v1.2.3 From bc41de2131728192e3fd4c8c83e8b2d6e5ba4530 Mon Sep 17 00:00:00 2001 From: bunnei Date: Thu, 30 Apr 2015 19:46:50 -0400 Subject: Qt: Fixed a bug in shutdown procedure, various cleanups. --- src/citra_qt/bootmanager.cpp | 6 +++--- src/citra_qt/bootmanager.h | 8 ++++---- src/citra_qt/debugger/disassembler.cpp | 4 ++-- src/citra_qt/debugger/disassembler.h | 4 ++-- src/citra_qt/debugger/registers.cpp | 4 ++-- src/citra_qt/debugger/registers.h | 4 ++-- src/citra_qt/main.cpp | 31 +++++++++++-------------------- 7 files changed, 26 insertions(+), 35 deletions(-) (limited to 'src/citra_qt/bootmanager.cpp') diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index 4be410fe..66a9e6fb 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -48,7 +48,7 @@ void EmuThread::run() { Core::RunLoop(); was_active = running || exec_step; - if (!was_active) + if (!was_active && !stop_run) emit DebugModeEntered(); } else if (exec_step) { if (!was_active) @@ -273,10 +273,10 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pairemu_thread = emu_thread; } -void GRenderWindow::OnEmulationStopped() { +void GRenderWindow::OnEmulationStopping() { emu_thread = nullptr; } diff --git a/src/citra_qt/bootmanager.h b/src/citra_qt/bootmanager.h index e5752218..715faf2d 100644 --- a/src/citra_qt/bootmanager.h +++ b/src/citra_qt/bootmanager.h @@ -51,9 +51,9 @@ public: bool IsRunning() { return running; } /** - * Requests for the emulation thread to stop running and shutdown emulation + * Requests for the emulation thread to stop running */ - void RequestShutdown() { + void RequestStop() { stop_run = true; running = false; }; @@ -115,8 +115,8 @@ public: public slots: void moveContext(); // overridden - void OnEmulationStarted(EmuThread* emu_thread); - void OnEmulationStopped(); + void OnEmulationStarting(EmuThread* emu_thread); + void OnEmulationStopping(); private: void OnMinimalClientAreaChangeRequest(const std::pair& minimal_size) override; diff --git a/src/citra_qt/debugger/disassembler.cpp b/src/citra_qt/debugger/disassembler.cpp index 6400bb85..08c6b49b 100644 --- a/src/citra_qt/debugger/disassembler.cpp +++ b/src/citra_qt/debugger/disassembler.cpp @@ -241,7 +241,7 @@ int DisassemblerWidget::SelectedRow() { return disasm_ui.treeView->selectionModel()->currentIndex().row(); } -void DisassemblerWidget::OnEmulationStarted(EmuThread* emu_thread) { +void DisassemblerWidget::OnEmulationStarting(EmuThread* emu_thread) { this->emu_thread = emu_thread; model = new DisassemblerModel(this); @@ -256,7 +256,7 @@ void DisassemblerWidget::OnEmulationStarted(EmuThread* emu_thread) { setEnabled(true); } -void DisassemblerWidget::OnEmulationStopped() { +void DisassemblerWidget::OnEmulationStopping() { disasm_ui.treeView->setModel(nullptr); delete model; emu_thread = nullptr; diff --git a/src/citra_qt/debugger/disassembler.h b/src/citra_qt/debugger/disassembler.h index b771e95b..45b0a7e0 100644 --- a/src/citra_qt/debugger/disassembler.h +++ b/src/citra_qt/debugger/disassembler.h @@ -65,8 +65,8 @@ public slots: void OnDebugModeEntered(); void OnDebugModeLeft(); - void OnEmulationStarted(EmuThread* emu_thread); - void OnEmulationStopped(); + void OnEmulationStarting(EmuThread* emu_thread); + void OnEmulationStopping(); private: // returns -1 if no row is selected diff --git a/src/citra_qt/debugger/registers.cpp b/src/citra_qt/debugger/registers.cpp index 2b1e8ceb..5527a2af 100644 --- a/src/citra_qt/debugger/registers.cpp +++ b/src/citra_qt/debugger/registers.cpp @@ -71,11 +71,11 @@ void RegistersWidget::OnDebugModeEntered() { void RegistersWidget::OnDebugModeLeft() { } -void RegistersWidget::OnEmulationStarted(EmuThread* emu_thread) { +void RegistersWidget::OnEmulationStarting(EmuThread* emu_thread) { setEnabled(true); } -void RegistersWidget::OnEmulationStopped() { +void RegistersWidget::OnEmulationStopping() { // Reset widget text for (int i = 0; i < 16; ++i) registers->child(i)->setText(1, QString("")); diff --git a/src/citra_qt/debugger/registers.h b/src/citra_qt/debugger/registers.h index 0356de29..68e3fb90 100644 --- a/src/citra_qt/debugger/registers.h +++ b/src/citra_qt/debugger/registers.h @@ -21,8 +21,8 @@ public slots: void OnDebugModeEntered(); void OnDebugModeLeft(); - void OnEmulationStarted(EmuThread* emu_thread); - void OnEmulationStopped(); + void OnEmulationStarting(EmuThread* emu_thread); + void OnEmulationStopping(); private: Ui::ARMRegisters cpu_regs_ui; diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index f21c55db..c3e63779 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -139,12 +139,12 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); - connect(this, SIGNAL(EmulationStarted(EmuThread*)), disasmWidget, SLOT(OnEmulationStarted(EmuThread*))); - connect(this, SIGNAL(EmulationStopped()), disasmWidget, SLOT(OnEmulationStopped())); - connect(this, SIGNAL(EmulationStarted(EmuThread*)), registersWidget, SLOT(OnEmulationStarted(EmuThread*))); - connect(this, SIGNAL(EmulationStopped()), registersWidget, SLOT(OnEmulationStopped())); - connect(this, SIGNAL(EmulationStarted(EmuThread*)), render_window, SLOT(OnEmulationStarted(EmuThread*))); - connect(this, SIGNAL(EmulationStopped()), render_window, SLOT(OnEmulationStopped())); + connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, SLOT(OnEmulationStarting(EmuThread*))); + connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping())); + connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, SLOT(OnEmulationStarting(EmuThread*))); + connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping())); + connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*))); + connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping())); // Setup hotkeys RegisterHotkey("Main Window", "Load File", QKeySequence::Open); @@ -210,7 +210,7 @@ void GMainWindow::BootGame(std::string filename) { // Create and start the emulation thread emu_thread = Common::make_unique(render_window); - emit EmulationStarted(emu_thread.get()); + emit EmulationStarting(emu_thread.get()); emu_thread->start(); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues @@ -230,25 +230,16 @@ void GMainWindow::BootGame(std::string filename) { } void GMainWindow::ShutdownGame() { - // Shutdown the emulation thread - emu_thread->RequestShutdown(); - - // Disconnect signals that are attached to the current emulation thread - disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered())); - disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered())); - disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered())); - disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft())); - disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft())); - disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft())); + emu_thread->RequestStop(); // Release emu threads from any breakpoints - // This belongs after RequestShutdown() and before wait() because if emulation stops on a GPU - // breakpoint after (or before) RequestShutdown() is called, the emulation would never be able + // This belongs after RequestStop() and before wait() because if emulation stops on a GPU + // breakpoint after (or before) RequestStop() is called, the emulation would never be able // to continue out to the main loop and terminate. Thus wait() would hang forever. // TODO(bunnei): This function is not thread safe, but it's being used as if it were Pica::g_debug_context->ClearBreakpoints(); - emit EmulationStopped(); + emit EmulationStopping(); // Wait for emulation thread to complete and delete it emu_thread->wait(); -- cgit v1.2.3