From 27474060e1287a67c45cd790d29b9095b35b2bdf Mon Sep 17 00:00:00 2001 From: ShizZy Date: Thu, 29 Aug 2013 23:35:09 -0400 Subject: adding initial project layout --- src/akiru/src/emuwindow/emuwindow_glfw.cpp | 100 +++++++++++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 src/akiru/src/emuwindow/emuwindow_glfw.cpp (limited to 'src/akiru/src/emuwindow/emuwindow_glfw.cpp') diff --git a/src/akiru/src/emuwindow/emuwindow_glfw.cpp b/src/akiru/src/emuwindow/emuwindow_glfw.cpp new file mode 100644 index 00000000..884c10ad --- /dev/null +++ b/src/akiru/src/emuwindow/emuwindow_glfw.cpp @@ -0,0 +1,100 @@ +/** + * Copyright (C) 2005-2012 Gekko Emulator + * + * @file emuwindow_glfw.h + * @author ShizZy + * @date 2012-04-20 + * @brief Implementation implementation of EmuWindow class for GLFW + * + * @section LICENSE + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License as + * published by the Free Software Foundation; either version 2 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details at + * http://www.gnu.org/copyleft/gpl.html + * + * Official project repository can be found at: + * http://code.google.com/p/gekko-gc-emu/ + */ + +#include "common.h" +#include "video_core.h" +#include "emuwindow_glfw.h" +#include "gc_controller.h" +#include "keyboard_input/keyboard_input.h" + +static void OnKeyEvent(GLFWwindow win, int key, int action) { + EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win); + input_common::GCController::GCButtonState state; + + if (action == GLFW_PRESS) { + state = input_common::GCController::PRESSED; + } else { + state = input_common::GCController::RELEASED; + } + for (int channel = 0; channel < 4 && emuwin->controller_interface(); ++channel) { + emuwin->controller_interface()->SetControllerStatus(channel, key, state); + } +} + +static void OnWindowSizeEvent(GLFWwindow win, int width, int height) { + EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win); + emuwin->set_client_area_width(width); + emuwin->set_client_area_height(height); +} + +/// EmuWindow_GLFW constructor +EmuWindow_GLFW::EmuWindow_GLFW() { + // Initialize the window + if(glfwInit() != GL_TRUE) { + LOG_ERROR(TVIDEO, "Failed to initialize GLFW! Exiting..."); + exit(E_ERR); + } + glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 1); + render_window_ = glfwCreateWindow(640, 480, GLFW_WINDOWED, "gekko", 0); + + // Setup callbacks + glfwSetWindowUserPointer(render_window_, this); + glfwSetKeyCallback(render_window_, OnKeyEvent); + glfwSetWindowSizeCallback(render_window_, OnWindowSizeEvent); + + DoneCurrent(); +} + +/// EmuWindow_GLFW destructor +EmuWindow_GLFW::~EmuWindow_GLFW() { + glfwTerminate(); +} + +/// Swap buffers to display the next frame +void EmuWindow_GLFW::SwapBuffers() { + glfwSwapBuffers(render_window_); +} + +/// Polls window events +void EmuWindow_GLFW::PollEvents() { + // TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title + // from the main thread, but this should probably be in an event handler... + static char title[128]; + sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(), + video_core::g_renderer->current_fps()); + glfwSetWindowTitle(render_window_, title); + + glfwPollEvents(); +} + +/// Makes the GLFW OpenGL context current for the caller thread +void EmuWindow_GLFW::MakeCurrent() { + glfwMakeContextCurrent(render_window_); +} + +/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread +void EmuWindow_GLFW::DoneCurrent() { + glfwMakeContextCurrent(NULL); +} -- cgit v1.2.3