aboutsummaryrefslogtreecommitdiffhomepage
path: root/src
Commit message (Collapse)AuthorAge
* Pica/VertexShader: Coding style fixes.Gravatar Tony Wasserka2014-12-31
|
* Pica/CommandProcessor: Cleanups.Gravatar Tony Wasserka2014-12-31
|
* Pica/CommandProcessor: Workaround games not setting the input position's w ↵Gravatar Tony Wasserka2014-12-31
| | | | component.
* GPU: Pseudo-implement horizontal scaling.Gravatar Tony Wasserka2014-12-31
| | | | | It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all. However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
* Pica/Rasterizer: Implement backface culling.Gravatar Tony Wasserka2014-12-31
|
* Pica/Rasterizer: Textures seem to be laid out flipped vertically.Gravatar Tony Wasserka2014-12-31
| | | | Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
* Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.Gravatar Tony Wasserka2014-12-31
|
* Pica/Rasterizer: Implement alpha blending.Gravatar Tony Wasserka2014-12-31
|
* Pica/Rasterizer: Implement depth testing.Gravatar Tony Wasserka2014-12-31
|
* Pica/Rasterizer: Further enhance Tev support.Gravatar Tony Wasserka2014-12-31
|
* Pica: Add output merger definitions.Gravatar Tony Wasserka2014-12-31
|
* Pica: Fix A4, IA4 and IA8 texture formats.Gravatar Tony Wasserka2014-12-31
| | | | Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
* Pica/CommandProcessor: Add support for integer uniforms.Gravatar Tony Wasserka2014-12-31
|
* citra-qt: Fix displaying RGBA5551 framebuffers.Gravatar Tony Wasserka2014-12-31
| | | | (not that it matters at the moment, because this code is not used yet)
* citra-qt: Always show pica framebuffers as RGBA8.Gravatar Tony Wasserka2014-12-31
| | | | We actually don't really know yet how the format is encoded. Hence just use what works.
* Merge pull request #338 from chinhodado/masterGravatar bunnei2014-12-31
|\ | | | | Add citra icon to executable and window title in Windows
| * Add citra icon to Windows executable and title barGravatar Chin2014-12-31
| |
* | dyncom: Massive refactorGravatar bunnei2014-12-30
|/
* Merge pull request #369 from darkf/mingw_Gravatar bunnei2014-12-30
|\ | | | | Fix MinGW build (2)
* | vfp: Get rid of a few warningsGravatar Lioncash2014-12-30
| |
* | vfp: Implement VMOVBRRSSGravatar Lioncash2014-12-30
| |
* | dyncom: Implement USAT16/SSAT16Gravatar Lioncash2014-12-30
| |
| * Fix MSVC-related #defines and add CMakeLists commentGravatar darkf2014-12-29
| |
* | Merge pull request #368 from purpasmart96/dsp_memGravatar bunnei2014-12-29
|\ \ | | | | | | MemMap: Add support for DSP Read & Writes in the memory map
* | | APT:A: Some style changesGravatar Subv2014-12-29
| | |
| | * Fix merge conflictsGravatar darkf2014-12-29
| | |\
| * | | MemMap: Add support for DSP Read & Writes in the memory mapGravatar purpasmart962014-12-29
| | | |
* | | | Archives: Implemented ExtSaveData and SharedExtSaveDataGravatar Subv2014-12-29
| |_|/ |/| | | | | | | | | | | | | | | | | | | | They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
* | | dyncom: Implement USAT/SSATGravatar bunnei2014-12-29
|/ /
* | Merge pull request #253 from purpasmart96/mem_mapGravatar bunnei2014-12-29
|\ \ | | | | | | MemMap: Removed I/O address's and added more stuff
* \ \ Merge pull request #362 from bunnei/dyncom-cleanupGravatar bunnei2014-12-29
|\ \ \ | | | | | | | | dyncom: Various cleanups to match coding style, no functional changes.
* \ \ \ Merge pull request #344 from Yllodra/Qt-OdditiesGravatar bunnei2014-12-29
|\ \ \ \ | | | | | | | | | | Allow focus on the Qt render widget
| | * | | dyncom: Various cleanups to match coding style, no functional changes.Gravatar bunnei2014-12-29
| | | | |
* | | | | Merge pull request #351 from yuriks/optimizeGravatar Tony Wasserka2014-12-30
|\ \ \ \ \ | |_|/ / / |/| | | | Rasterizer Optimizations
* | | | | Merge pull request #361 from lioncash/moreqopsGravatar bunnei2014-12-29
|\ \ \ \ \ | | | | | | | | | | | | dyncom/armemu: Implement QADD8/QSUB8.
* | | | | | dyncom: Fix SMLALXY's instruction labelsGravatar Lioncash2014-12-29
| | | | | | | | | | | | | | | | | | | | | | | | They were erroneously labeled as SMLAL.
* | | | | | Merge pull request #303 from linkmauve/fs-cleanupGravatar Tony Wasserka2014-12-29
|\ \ \ \ \ \ | | | | | | | | | | | | | | FileSys cleanup
| | * | | | | dyncom: Implement QADD8/QSUB8Gravatar Lioncash2014-12-29
| | | | | | |
| | * | | | | armemu: Implement QADD8/QSUB8Gravatar Lioncash2014-12-29
| |/ / / / / |/| | | | |
* | | | | | Merge pull request #360 from lioncash/dynuxtGravatar bunnei2014-12-28
|\ \ \ \ \ \ | | | | | | | | | | | | | | dyncom: Implement UXTB16/UXTAB16
| | | * | | | Rasterizer: Pre-divide vertex attributes by WGravatar Yuri Kunde Schlesner2014-12-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop.
| | | * | | | GPU: Bitwise texture swizzlingGravatar Yuri Kunde Schlesner2014-12-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Replace the loop-based texture address swizzling code by a bit-twiddling implementation, providing a very small speed up. Also simplify addressing code.
| | | * | | | Rasterizer: Common sub-expression eliminationGravatar Yuri Kunde Schlesner2014-12-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move the computation of some values out of loops so that they're not constantly recalculated even when they don't change.
| | | * | | | Clipper: Compact buffers on each clipping passGravatar Yuri Kunde Schlesner2014-12-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use a new buffer management scheme in the clipper that allows using a bounded minimal amount of buffer space. Even though it copies more data it is still slightly faster likely due to using less cache.
| | | * | | | Clipper: Avoid dynamic allocationsGravatar Yuri Kunde Schlesner2014-12-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The triangle clipper was allocating its temporary input, output and work buffers using a std::vector. Since this is a hot path, it's desirable to use stack allocation instead.
| | | * | | | Vertex Shader: Zero OutputVertex to avoid denormalsGravatar Yuri Kunde Schlesner2014-12-29
| |_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Unused OutputVertex attributes were being left un-initialized. The leftover garbage sometimes decoded as floating-point denormalized values, causing fallbacks to microcode and massive slowdowns in the rest of the rasterization pipeline even though the results were unused. By zeroing the structure we ensure these attributes only contain harmless zeros.
| * | | | | dyncom: Implement UXTB16/UXTAB16Gravatar Lioncash2014-12-28
| | | | | |
* | | | | | Merge pull request #347 from bunnei/frameskipGravatar bunnei2014-12-28
|\ \ \ \ \ \ | |/ / / / / |/| | | | | Frameskip
* | | | | | Merge pull request #355 from lioncash/simpGravatar bunnei2014-12-28
|\ \ \ \ \ \ | | | | | | | | | | | | | | armemu: Simplify some instructions.
| | * | | | | GPU: Implement frameskip and remove forced framebuffer swap hack.Gravatar bunnei2014-12-28
| | | | | | |