| Commit message (Collapse) | Author | Age |
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Silence some -Wsign-compare warnings.
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dyncom: Partially emulate BXJ
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Just in case some game studio let the intern write inline assembly or something.
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DSP: Signal (faked) interrupt on every frame.
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Easy skyeye todo fix.
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dyncom: Implement QADD/QSUB/QDADD/QDSUB
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- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
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AddressArbiter: Ported arbitration type 2 from 3dmoo.
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Loader: Add support for loading NCCH ROMs with the .3DS extension
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Mutex: Add the calling thread to the waiting list when needed
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Stub the y2r:u service
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citra-qt: Added license headers to files.
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This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
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citra already has its own typedefs like this.
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Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
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under /nand/title/high/low/content/00000000.app.romfs
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(Thanks 3dmoo!)
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Core: Change default CPU to dyncom.
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dyncom: Implement SMLAW
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dyncom: Implement REVSH
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Also joins the REV ops into one common place.
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This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
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Implemented the SaveDataCheck archive
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dyncom: Implement SMMLA/SMMUL/SMMLS
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Fixed a few warnings and cleaned up the code
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This allows Steel Diver to boot further, some files are needed.
This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
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archive/elf: Minor misc changes.
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dyncom: Remove dead function InterpreterInitInstLength
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