Commit message (Collapse) | Author | Age | |
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* | Pica/VertexShader: Fix a bug caused due to incorrect assumptions of ↵ | Tony Wasserka | 2015-03-12 |
| | | | | | | consecutive output register tables. We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future. | ||
* | Merge pull request #629 from archshift/lcdfb | bunnei | 2015-03-10 |
|\ | | | | | Implement SetLcdForceBlack and add implementation for color filling in the GPU code | ||
* \ | Merge pull request #643 from Subv/dem_feels | bunnei | 2015-03-09 |
|\ \ | | | | | | | GPU: Implemented more depth buffer formats. | ||
| * | | GPU: Added the stencil test structure to the Pica Regs struct. | Subv | 2015-03-09 |
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| * | | GPU: Implemented more depth buffer formats. | Subv | 2015-03-09 |
| | | | | | | | | | | | | This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others | ||
| | * | Added LCD registers, and implementation for color filling in OGL code. | archshift | 2015-03-09 |
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* | | | Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with ↵ | Tony Wasserka | 2015-03-09 |
| | | | | | | | | | | | | incorrect winding order. | ||
* | | | Update nihstro submodule to the initial release version. | archshift | 2015-03-08 |
| | | | | | | | | | | | | Includes more opcodes to implement in the future. | ||
* | | | Merge pull request #636 from bunnei/refactor-screen-win | bunnei | 2015-03-07 |
|\ \ \ | |/ / |/| | | Set framebuffer layout from EmuWindow. | ||
| * | | Set framebuffer layout from EmuWindow. | bunnei | 2015-03-07 |
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* | | GPU/Textures: Fixed ETC texture decoding. | Subv | 2015-03-07 |
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* | | Merge pull request #538 from yuriks/perf-stat | Tony Wasserka | 2015-03-07 |
|\ \ | |/ |/| | Add profiling infrastructure and widget | ||
* | | GPU: Added RGB565/RGB8 framebuffer support and various cleanups. | bunnei | 2015-03-03 |
| | | | | | | | | | | | | - Centralizes color format encode/decode functions. - Fixes endianness issues. - Implements remaining framebuffer formats in the debugger. | ||
| * | Add profiling infrastructure and widget | Yuri Kunde Schlesner | 2015-03-01 |
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* | Added RGBA5551 compatibility in the rasterizer | archshift | 2015-02-27 |
| | | | | This allows Virtual Console games to display properly. | ||
* | GPU: Implemented bits 3 and 1 from the display transfer flags. | Subv | 2015-02-26 |
| | | | | | Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA. Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa. | ||
* | Video core: Fix A4 texture decoding | Yuri Kunde Schlesner | 2015-02-25 |
| | | | | | | | | | It was trying to take the LSB from `coarse_x`, which would always be 0 and thus would always return the same texel from each byte. To add insult to the injury, the conditional was actually the wrong way around too. Fixes blocky text in OoT. | ||
* | Video core: Fix pixelation/blockiness in textures. | Yuri Kunde Schlesner | 2015-02-25 |
| | | | | | | This was caused during morton decoding by me not masking the bits of each coordinate before merging them, so the bits from x could set bits in y if it was >255. | ||
* | Rasterizer: Add support for RGBA4 framebuffer format. | bunnei | 2015-02-24 |
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* | Rasterize with the correct color component order. | bunnei | 2015-02-22 |
| | | | | - Fixes a regression with #594. | ||
* | Merge pull request #593 from Subv/search_problem | Tony Wasserka | 2015-02-22 |
|\ | | | | | Pica/VertexShader: Fixed LOOP with more than one iteration. | ||
| * | Pica/VertexShader: Fixed LOOP with more than one iteration. | Subv | 2015-02-21 |
| | | | | | | | | | | Previously it wouldn't jump back to the start of the loop code once it reached the end of the block. Fixes the texture problems in a lot of games. | ||
* | | Merge pull request #588 from archshift/somebranch | bunnei | 2015-02-20 |
|\ \ | |/ |/| | Sweeping cleanup of Common | ||
| * | Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h | archshift | 2015-02-19 |
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* | | Rasterizer: Fixed a warning in GetWrappedTexCoord. | Subv | 2015-02-18 |
|/ | | | | Redeclaring the variable inside the switch was causing weird behavior. | ||
* | Merge pull request #580 from lioncash/emplace | bunnei | 2015-02-18 |
|\ | | | | | core/video_core: Use in-place construction where possible | ||
* | | Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED(). | Tony Wasserka | 2015-02-18 |
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* | | Pica/Rasterizer: Make some local lambdas static. | Tony Wasserka | 2015-02-18 |
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* | | Pica/BlendUnit: Implement separate color/alpha blend equations. | Tony Wasserka | 2015-02-18 |
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* | | Pica/TextureEnvironment: Add a note. | Tony Wasserka | 2015-02-18 |
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* | | Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor. | Tony Wasserka | 2015-02-18 |
| | | | | | | | | Not really sure where the difference is, but some applications seem to use this 1:1 the same way... | ||
* | | Pica/TextureEnvironment: Add support for the MAD-like texture combiners and ↵ | Tony Wasserka | 2015-02-18 |
| | | | | | | | | clean up texture environment logic. | ||
* | | Pica/OutputMerger: Fix flipped framebuffers. | Tony Wasserka | 2015-02-18 |
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* | | Pica/TextureUnit: Implement mirrored repeating texture wrapping. | Tony Wasserka | 2015-02-18 |
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* | | Pica: Fix a bug in the register definitions, relating to texture wrapping. | Tony Wasserka | 2015-02-18 |
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* | | Pica/OutputMerger: Implement color format checking. | Tony Wasserka | 2015-02-18 |
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* | | Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners. | Tony Wasserka | 2015-02-18 |
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* | | Pica/Rasterizer: Fix garbage pixels at triangle borders. | Tony Wasserka | 2015-02-18 |
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* | | Pica/Rasterizer: Clean up and fix backface culling. | Tony Wasserka | 2015-02-18 |
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* | | Pica: Cleanup clipping code and change screenspace z to range from -1..0. | Tony Wasserka | 2015-02-18 |
| | | | | | | | | The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior). | ||
* | | Pica/VertexShader: Implement the LOOP instruction. | Tony Wasserka | 2015-02-18 |
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* | | Pica/CommandProcessor: Properly implement shader load destination offset ↵ | Tony Wasserka | 2015-02-18 |
| | | | | | | | | registers. | ||
* | | Pica/CommandProcessor: Work around initialized vertex attributes some more. | Tony Wasserka | 2015-02-18 |
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| * | core/video_core: Use in-place construction where possible | Lioncash | 2015-02-17 |
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* | | VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument ↵ | Emmanuel Gil Peyrot | 2015-02-16 |
| | | | | | | | | was Vec2<T> instead. | ||
* | | video_core: Implement the remaining framebuffer formats in the OpenGL renderer. | Emmanuel Gil Peyrot | 2015-02-15 |
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* | Merge pull request #529 from Subv/master | bunnei | 2015-02-14 |
|\ | | | | | Build: Fixed some warnings | ||
| * | Build: Fixed some warnings | Subv | 2015-02-12 |
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* | | Fix Min and Max blend equations | Darius Goad | 2015-02-11 |
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* | Asserts: break/crash program, fit to style guide; log.h->assert.h | archshift | 2015-02-10 |
| | | | | | | | Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft. |