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| * Add profiling infrastructure and widgetGravatar Yuri Kunde Schlesner2015-03-01
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* Added RGBA5551 compatibility in the rasterizerGravatar archshift2015-02-27
| | | | This allows Virtual Console games to display properly.
* GPU: Implemented bits 3 and 1 from the display transfer flags.Gravatar Subv2015-02-26
| | | | | Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA. Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
* Video core: Fix A4 texture decodingGravatar Yuri Kunde Schlesner2015-02-25
| | | | | | | | | It was trying to take the LSB from `coarse_x`, which would always be 0 and thus would always return the same texel from each byte. To add insult to the injury, the conditional was actually the wrong way around too. Fixes blocky text in OoT.
* Video core: Fix pixelation/blockiness in textures.Gravatar Yuri Kunde Schlesner2015-02-25
| | | | | | This was caused during morton decoding by me not masking the bits of each coordinate before merging them, so the bits from x could set bits in y if it was >255.
* Rasterizer: Add support for RGBA4 framebuffer format.Gravatar bunnei2015-02-24
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* Rasterize with the correct color component order.Gravatar bunnei2015-02-22
| | | | - Fixes a regression with #594.
* Merge pull request #593 from Subv/search_problemGravatar Tony Wasserka2015-02-22
|\ | | | | Pica/VertexShader: Fixed LOOP with more than one iteration.
| * Pica/VertexShader: Fixed LOOP with more than one iteration.Gravatar Subv2015-02-21
| | | | | | | | | | Previously it wouldn't jump back to the start of the loop code once it reached the end of the block. Fixes the texture problems in a lot of games.
* | Merge pull request #588 from archshift/somebranchGravatar bunnei2015-02-20
|\ \ | |/ |/| Sweeping cleanup of Common
| * Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.hGravatar archshift2015-02-19
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* | Rasterizer: Fixed a warning in GetWrappedTexCoord.Gravatar Subv2015-02-18
|/ | | | Redeclaring the variable inside the switch was causing weird behavior.
* Merge pull request #580 from lioncash/emplaceGravatar bunnei2015-02-18
|\ | | | | core/video_core: Use in-place construction where possible
* | Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED().Gravatar Tony Wasserka2015-02-18
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* | Pica/Rasterizer: Make some local lambdas static.Gravatar Tony Wasserka2015-02-18
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* | Pica/BlendUnit: Implement separate color/alpha blend equations.Gravatar Tony Wasserka2015-02-18
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* | Pica/TextureEnvironment: Add a note.Gravatar Tony Wasserka2015-02-18
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* | Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.Gravatar Tony Wasserka2015-02-18
| | | | | | | | Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
* | Pica/TextureEnvironment: Add support for the MAD-like texture combiners and ↵Gravatar Tony Wasserka2015-02-18
| | | | | | | | clean up texture environment logic.
* | Pica/OutputMerger: Fix flipped framebuffers.Gravatar Tony Wasserka2015-02-18
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* | Pica/TextureUnit: Implement mirrored repeating texture wrapping.Gravatar Tony Wasserka2015-02-18
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* | Pica: Fix a bug in the register definitions, relating to texture wrapping.Gravatar Tony Wasserka2015-02-18
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* | Pica/OutputMerger: Implement color format checking.Gravatar Tony Wasserka2015-02-18
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* | Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners.Gravatar Tony Wasserka2015-02-18
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* | Pica/Rasterizer: Fix garbage pixels at triangle borders.Gravatar Tony Wasserka2015-02-18
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* | Pica/Rasterizer: Clean up and fix backface culling.Gravatar Tony Wasserka2015-02-18
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* | Pica: Cleanup clipping code and change screenspace z to range from -1..0.Gravatar Tony Wasserka2015-02-18
| | | | | | | | The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior).
* | Pica/VertexShader: Implement the LOOP instruction.Gravatar Tony Wasserka2015-02-18
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* | Pica/CommandProcessor: Properly implement shader load destination offset ↵Gravatar Tony Wasserka2015-02-18
| | | | | | | | registers.
* | Pica/CommandProcessor: Work around initialized vertex attributes some more.Gravatar Tony Wasserka2015-02-18
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| * core/video_core: Use in-place construction where possibleGravatar Lioncash2015-02-17
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* | VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument ↵Gravatar Emmanuel Gil Peyrot2015-02-16
| | | | | | | | was Vec2<T> instead.
* | video_core: Implement the remaining framebuffer formats in the OpenGL renderer.Gravatar Emmanuel Gil Peyrot2015-02-15
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* Merge pull request #529 from Subv/masterGravatar bunnei2015-02-14
|\ | | | | Build: Fixed some warnings
| * Build: Fixed some warningsGravatar Subv2015-02-12
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* | Fix Min and Max blend equationsGravatar Darius Goad2015-02-11
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* Asserts: break/crash program, fit to style guide; log.h->assert.hGravatar archshift2015-02-10
| | | | | | | Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
* Add more blend equations from 3dbrewGravatar Darius Goad2015-02-09
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* Rasterizer: Implement the other color and alpha modifiers.Gravatar bunnei2015-02-04
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* VideoCore: Added same-component swizzlers to math utility functions.Gravatar bunnei2015-02-04
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* Pica: Implement blend factors.Gravatar bunnei2015-01-31
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* Pica: Implement color/alpha channel enable.Gravatar bunnei2015-01-27
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* Rasterizer: Implemented alpha testing.Gravatar bunnei2015-01-27
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* GPU: Implement the remaining depth testing functions.Gravatar bunnei2015-01-25
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* GSP: Update framebuffer info on all interruptsGravatar Yuri Kunde Schlesner2015-01-14
| | | | | | | | | | Hardware testing determined that the GSP processes shared memory framebuffer update info even when no memory transfer or filling GX commands are used. They are now updated on every interrupt, which isn't confirmed correct but matches hardware behaviour more closely. This also reverts the hack introduced in #404. It made a few games behave better, but I believe it's incorrect and also breaks other games.
* Merge pull request #473 from archshift/pp3portsGravatar bunnei2015-01-13
|\ | | | | Pica/Rasterizer: Add ETC1 texture decompression support.
| * Pica/Rasterizer: Add ETC1 texture decompression support.Gravatar Tony Wasserka2015-01-13
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* | Merge pull request #478 from archshift/pp3ports4Gravatar bunnei2015-01-12
|\ \ | | | | | | Pica/VertexShader: Implement the MAD instruction.
* | | Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.Gravatar Tony Wasserka2015-01-12
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| * Pica/VertexShader: Implement the MAD instruction.Gravatar Tony Wasserka2015-01-12
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