Commit message (Collapse) | Author | Age | |
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* | GSP: Toggle active framebuffer each frame | 2015-01-07 | |
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* | Pica/Rasterizer: Remove some redundant casts. | 2014-12-31 | |
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* | Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea. | 2014-12-31 | |
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* | Pica: Cleanup color conversion. | 2014-12-31 | |
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* | VideoCore: Remove some unused functions. | 2014-12-31 | |
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* | Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping. | 2014-12-31 | |
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* | Pica/Rasterizer: Clean up long code lines. | 2014-12-31 | |
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* | Pica/VertexShader: Coding style fixes. | 2014-12-31 | |
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* | Pica/CommandProcessor: Cleanups. | 2014-12-31 | |
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* | Pica/CommandProcessor: Workaround games not setting the input position's w ↵ | 2014-12-31 | |
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* | Pica/Rasterizer: Implement backface culling. | 2014-12-31 | |
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* | Pica/Rasterizer: Textures seem to be laid out flipped vertically. | 2014-12-31 | |
| | | | | Not sure if this is a correct fix. Probably should instead change the decoding logic itself. | ||
* | Pica/DebugUtils: Fix a bug in RGBA4 texture decoding. | 2014-12-31 | |
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* | Pica/Rasterizer: Implement alpha blending. | 2014-12-31 | |
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* | Pica/Rasterizer: Implement depth testing. | 2014-12-31 | |
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* | Pica/Rasterizer: Further enhance Tev support. | 2014-12-31 | |
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* | Pica: Add output merger definitions. | 2014-12-31 | |
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* | Pica: Fix A4, IA4 and IA8 texture formats. | 2014-12-31 | |
| | | | | Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel. | ||
* | Pica/CommandProcessor: Add support for integer uniforms. | 2014-12-31 | |
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* | Rasterizer: Pre-divide vertex attributes by W | 2014-12-29 | |
| | | | | | Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop. | ||
* | GPU: Bitwise texture swizzling | 2014-12-29 | |
| | | | | | | Replace the loop-based texture address swizzling code by a bit-twiddling implementation, providing a very small speed up. Also simplify addressing code. | ||
* | Rasterizer: Common sub-expression elimination | 2014-12-29 | |
| | | | | | Move the computation of some values out of loops so that they're not constantly recalculated even when they don't change. | ||
* | Clipper: Compact buffers on each clipping pass | 2014-12-29 | |
| | | | | | | Use a new buffer management scheme in the clipper that allows using a bounded minimal amount of buffer space. Even though it copies more data it is still slightly faster likely due to using less cache. | ||
* | Clipper: Avoid dynamic allocations | 2014-12-29 | |
| | | | | | | The triangle clipper was allocating its temporary input, output and work buffers using a std::vector. Since this is a hot path, it's desirable to use stack allocation instead. | ||
* | Vertex Shader: Zero OutputVertex to avoid denormals | 2014-12-29 | |
| | | | | | | | | | Unused OutputVertex attributes were being left un-initialized. The leftover garbage sometimes decoded as floating-point denormalized values, causing fallbacks to microcode and massive slowdowns in the rest of the rasterization pipeline even though the results were unused. By zeroing the structure we ensure these attributes only contain harmless zeros. | ||
* | GPU: Implement frameskip and remove forced framebuffer swap hack. | 2014-12-28 | |
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* | Merge pull request #327 from Apology11/master | 2014-12-26 | |
|\ | | | | | Fix visual studio ambiguous symbol error | ||
* \ | Merge pull request #322 from chinhodado/master | 2014-12-22 | |
|\ \ | | | | | | | More warning cleanups | ||
* \ \ | Merge pull request #291 from purpasmart96/license | 2014-12-21 | |
|\ \ \ | | | | | | | | | License change | ||
| | | * | Fix visual studio ambiguous symbol error | 2014-12-21 | |
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| | * | More warning cleanups | 2014-12-21 | |
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| * | License change | 2014-12-20 | |
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* | | Pica/VertexShader: Promote a log message to critical status. | 2014-12-20 | |
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* | | Pica/VertexShader: Small optimization. | 2014-12-20 | |
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* | | Pica/VertexShader: Be robust against invalid inputs. | 2014-12-20 | |
| | | | | | | | | More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that. | ||
* | | Pica/VertexShader: Clarify a comment. | 2014-12-20 | |
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* | | Pica/DebugUtils: Further cleanups to LookupTexture. | 2014-12-20 | |
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* | | Pica/DebugUtils: Fix two warnings. | 2014-12-20 | |
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* | | Pica/DebugUtils: Better document LookupTexture. | 2014-12-20 | |
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* | | Pica/Rasterizer: Get rid of C-style casts. | 2014-12-20 | |
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* | | Pica/DebugUtils: Make a number of variables static. | 2014-12-20 | |
| | | | | | | | | Makes for cleaner and faster code. | ||
* | | Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU ↵ | 2014-12-20 | |
| | | | | | | | | instructions. | ||
* | | Pica/VertexShader: Run instruction handlers according to the effective opcode. | 2014-12-20 | |
| | | | | | | | | This allows for proper emulation of the different CMP/LRP/MAD instructions. | ||
* | | Pica/VertexShader: Implement MAX instructions. | 2014-12-20 | |
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* | | Pica: Add support for boolean uniforms. | 2014-12-20 | |
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* | | Pica/VertexShader: Add support for MOVA, CMP and IFC. | 2014-12-20 | |
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* | | Pica/VertexShader: Move code around a bit. | 2014-12-20 | |
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* | | Pica/VertexShader: Some cleanups using std::array. | 2014-12-20 | |
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* | | Pica/VertexShader: Support negating src2. | 2014-12-20 | |
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* | | Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones. | 2014-12-20 | |
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