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* GSP: Toggle active framebuffer each frameGravatar bunnei2015-01-07
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* Pica/Rasterizer: Remove some redundant casts.Gravatar Tony Wasserka2014-12-31
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* Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.Gravatar Tony Wasserka2014-12-31
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* Pica: Cleanup color conversion.Gravatar Tony Wasserka2014-12-31
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* VideoCore: Remove some unused functions.Gravatar Tony Wasserka2014-12-31
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* Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.Gravatar Tony Wasserka2014-12-31
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* Pica/Rasterizer: Clean up long code lines.Gravatar Tony Wasserka2014-12-31
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* Pica/VertexShader: Coding style fixes.Gravatar Tony Wasserka2014-12-31
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* Pica/CommandProcessor: Cleanups.Gravatar Tony Wasserka2014-12-31
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* Pica/CommandProcessor: Workaround games not setting the input position's w ↵Gravatar Tony Wasserka2014-12-31
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* Pica/Rasterizer: Implement backface culling.Gravatar Tony Wasserka2014-12-31
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* Pica/Rasterizer: Textures seem to be laid out flipped vertically.Gravatar Tony Wasserka2014-12-31
| | | | Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
* Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.Gravatar Tony Wasserka2014-12-31
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* Pica/Rasterizer: Implement alpha blending.Gravatar Tony Wasserka2014-12-31
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* Pica/Rasterizer: Implement depth testing.Gravatar Tony Wasserka2014-12-31
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* Pica/Rasterizer: Further enhance Tev support.Gravatar Tony Wasserka2014-12-31
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* Pica: Add output merger definitions.Gravatar Tony Wasserka2014-12-31
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* Pica: Fix A4, IA4 and IA8 texture formats.Gravatar Tony Wasserka2014-12-31
| | | | Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
* Pica/CommandProcessor: Add support for integer uniforms.Gravatar Tony Wasserka2014-12-31
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* Rasterizer: Pre-divide vertex attributes by WGravatar Yuri Kunde Schlesner2014-12-29
| | | | | Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop.
* GPU: Bitwise texture swizzlingGravatar Yuri Kunde Schlesner2014-12-29
| | | | | | Replace the loop-based texture address swizzling code by a bit-twiddling implementation, providing a very small speed up. Also simplify addressing code.
* Rasterizer: Common sub-expression eliminationGravatar Yuri Kunde Schlesner2014-12-29
| | | | | Move the computation of some values out of loops so that they're not constantly recalculated even when they don't change.
* Clipper: Compact buffers on each clipping passGravatar Yuri Kunde Schlesner2014-12-29
| | | | | | Use a new buffer management scheme in the clipper that allows using a bounded minimal amount of buffer space. Even though it copies more data it is still slightly faster likely due to using less cache.
* Clipper: Avoid dynamic allocationsGravatar Yuri Kunde Schlesner2014-12-29
| | | | | | The triangle clipper was allocating its temporary input, output and work buffers using a std::vector. Since this is a hot path, it's desirable to use stack allocation instead.
* Vertex Shader: Zero OutputVertex to avoid denormalsGravatar Yuri Kunde Schlesner2014-12-29
| | | | | | | | | Unused OutputVertex attributes were being left un-initialized. The leftover garbage sometimes decoded as floating-point denormalized values, causing fallbacks to microcode and massive slowdowns in the rest of the rasterization pipeline even though the results were unused. By zeroing the structure we ensure these attributes only contain harmless zeros.
* GPU: Implement frameskip and remove forced framebuffer swap hack.Gravatar bunnei2014-12-28
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* Merge pull request #327 from Apology11/masterGravatar bunnei2014-12-26
|\ | | | | Fix visual studio ambiguous symbol error
* \ Merge pull request #322 from chinhodado/masterGravatar bunnei2014-12-22
|\ \ | | | | | | More warning cleanups
* \ \ Merge pull request #291 from purpasmart96/licenseGravatar bunnei2014-12-21
|\ \ \ | | | | | | | | License change
| | | * Fix visual studio ambiguous symbol errorGravatar Apology112014-12-21
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| | * More warning cleanupsGravatar Chin2014-12-21
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| * License changeGravatar purpasmart962014-12-20
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* | Pica/VertexShader: Promote a log message to critical status.Gravatar Tony Wasserka2014-12-20
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* | Pica/VertexShader: Small optimization.Gravatar Tony Wasserka2014-12-20
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* | Pica/VertexShader: Be robust against invalid inputs.Gravatar Tony Wasserka2014-12-20
| | | | | | | | More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that.
* | Pica/VertexShader: Clarify a comment.Gravatar Tony Wasserka2014-12-20
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* | Pica/DebugUtils: Further cleanups to LookupTexture.Gravatar Tony Wasserka2014-12-20
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* | Pica/DebugUtils: Fix two warnings.Gravatar Tony Wasserka2014-12-20
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* | Pica/DebugUtils: Better document LookupTexture.Gravatar Tony Wasserka2014-12-20
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* | Pica/Rasterizer: Get rid of C-style casts.Gravatar Tony Wasserka2014-12-20
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* | Pica/DebugUtils: Make a number of variables static.Gravatar Tony Wasserka2014-12-20
| | | | | | | | Makes for cleaner and faster code.
* | Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU ↵Gravatar Tony Wasserka2014-12-20
| | | | | | | | instructions.
* | Pica/VertexShader: Run instruction handlers according to the effective opcode.Gravatar Tony Wasserka2014-12-20
| | | | | | | | This allows for proper emulation of the different CMP/LRP/MAD instructions.
* | Pica/VertexShader: Implement MAX instructions.Gravatar Tony Wasserka2014-12-20
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* | Pica: Add support for boolean uniforms.Gravatar Tony Wasserka2014-12-20
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* | Pica/VertexShader: Add support for MOVA, CMP and IFC.Gravatar Tony Wasserka2014-12-20
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* | Pica/VertexShader: Move code around a bit.Gravatar Tony Wasserka2014-12-20
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* | Pica/VertexShader: Some cleanups using std::array.Gravatar Tony Wasserka2014-12-20
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* | Pica/VertexShader: Support negating src2.Gravatar Tony Wasserka2014-12-20
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* | Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.Gravatar Tony Wasserka2014-12-20
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