Commit message (Collapse) | Author | Age | ||
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* | | Pica/VertexShader: Implement the LOOP instruction. | Tony Wasserka | 2015-02-18 | |
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* | | Pica/CommandProcessor: Properly implement shader load destination offset ↵ | Tony Wasserka | 2015-02-18 | |
| | | | | | | | | registers. | |||
* | | Pica/CommandProcessor: Work around initialized vertex attributes some more. | Tony Wasserka | 2015-02-18 | |
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| * | core/video_core: Use in-place construction where possible | Lioncash | 2015-02-17 | |
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* | | VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument ↵ | Emmanuel Gil Peyrot | 2015-02-16 | |
| | | | | | | | | was Vec2<T> instead. | |||
* | | video_core: Implement the remaining framebuffer formats in the OpenGL renderer. | Emmanuel Gil Peyrot | 2015-02-15 | |
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* | Merge pull request #529 from Subv/master | bunnei | 2015-02-14 | |
|\ | | | | | Build: Fixed some warnings | |||
| * | Build: Fixed some warnings | Subv | 2015-02-12 | |
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* | | Fix Min and Max blend equations | Darius Goad | 2015-02-11 | |
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* | Asserts: break/crash program, fit to style guide; log.h->assert.h | archshift | 2015-02-10 | |
| | | | | | | | Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft. | |||
* | Add more blend equations from 3dbrew | Darius Goad | 2015-02-09 | |
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* | Rasterizer: Implement the other color and alpha modifiers. | bunnei | 2015-02-04 | |
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* | VideoCore: Added same-component swizzlers to math utility functions. | bunnei | 2015-02-04 | |
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* | Pica: Implement blend factors. | bunnei | 2015-01-31 | |
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* | Pica: Implement color/alpha channel enable. | bunnei | 2015-01-27 | |
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* | Rasterizer: Implemented alpha testing. | bunnei | 2015-01-27 | |
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* | GPU: Implement the remaining depth testing functions. | bunnei | 2015-01-25 | |
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* | GSP: Update framebuffer info on all interrupts | Yuri Kunde Schlesner | 2015-01-14 | |
| | | | | | | | | | | Hardware testing determined that the GSP processes shared memory framebuffer update info even when no memory transfer or filling GX commands are used. They are now updated on every interrupt, which isn't confirmed correct but matches hardware behaviour more closely. This also reverts the hack introduced in #404. It made a few games behave better, but I believe it's incorrect and also breaks other games. | |||
* | Merge pull request #473 from archshift/pp3ports | bunnei | 2015-01-13 | |
|\ | | | | | Pica/Rasterizer: Add ETC1 texture decompression support. | |||
| * | Pica/Rasterizer: Add ETC1 texture decompression support. | Tony Wasserka | 2015-01-13 | |
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* | | Merge pull request #478 from archshift/pp3ports4 | bunnei | 2015-01-12 | |
|\ \ | | | | | | | Pica/VertexShader: Implement the MAD instruction. | |||
* | | | Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU. | Tony Wasserka | 2015-01-12 | |
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| * | Pica/VertexShader: Implement the MAD instruction. | Tony Wasserka | 2015-01-12 | |
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* | GSP: Toggle active framebuffer each frame | bunnei | 2015-01-07 | |
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* | Pica/Rasterizer: Remove some redundant casts. | Tony Wasserka | 2014-12-31 | |
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* | Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea. | Tony Wasserka | 2014-12-31 | |
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* | Pica: Cleanup color conversion. | Tony Wasserka | 2014-12-31 | |
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* | VideoCore: Remove some unused functions. | Tony Wasserka | 2014-12-31 | |
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* | Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping. | Tony Wasserka | 2014-12-31 | |
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* | Pica/Rasterizer: Clean up long code lines. | Tony Wasserka | 2014-12-31 | |
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* | Pica/VertexShader: Coding style fixes. | Tony Wasserka | 2014-12-31 | |
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* | Pica/CommandProcessor: Cleanups. | Tony Wasserka | 2014-12-31 | |
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* | Pica/CommandProcessor: Workaround games not setting the input position's w ↵ | Tony Wasserka | 2014-12-31 | |
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* | Pica/Rasterizer: Implement backface culling. | Tony Wasserka | 2014-12-31 | |
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* | Pica/Rasterizer: Textures seem to be laid out flipped vertically. | Tony Wasserka | 2014-12-31 | |
| | | | | Not sure if this is a correct fix. Probably should instead change the decoding logic itself. | |||
* | Pica/DebugUtils: Fix a bug in RGBA4 texture decoding. | Tony Wasserka | 2014-12-31 | |
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* | Pica/Rasterizer: Implement alpha blending. | Tony Wasserka | 2014-12-31 | |
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* | Pica/Rasterizer: Implement depth testing. | Tony Wasserka | 2014-12-31 | |
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* | Pica/Rasterizer: Further enhance Tev support. | Tony Wasserka | 2014-12-31 | |
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* | Pica: Add output merger definitions. | Tony Wasserka | 2014-12-31 | |
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* | Pica: Fix A4, IA4 and IA8 texture formats. | Tony Wasserka | 2014-12-31 | |
| | | | | Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel. | |||
* | Pica/CommandProcessor: Add support for integer uniforms. | Tony Wasserka | 2014-12-31 | |
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* | Rasterizer: Pre-divide vertex attributes by W | Yuri Kunde Schlesner | 2014-12-29 | |
| | | | | | Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop. | |||
* | GPU: Bitwise texture swizzling | Yuri Kunde Schlesner | 2014-12-29 | |
| | | | | | | Replace the loop-based texture address swizzling code by a bit-twiddling implementation, providing a very small speed up. Also simplify addressing code. | |||
* | Rasterizer: Common sub-expression elimination | Yuri Kunde Schlesner | 2014-12-29 | |
| | | | | | Move the computation of some values out of loops so that they're not constantly recalculated even when they don't change. | |||
* | Clipper: Compact buffers on each clipping pass | Yuri Kunde Schlesner | 2014-12-29 | |
| | | | | | | Use a new buffer management scheme in the clipper that allows using a bounded minimal amount of buffer space. Even though it copies more data it is still slightly faster likely due to using less cache. | |||
* | Clipper: Avoid dynamic allocations | Yuri Kunde Schlesner | 2014-12-29 | |
| | | | | | | The triangle clipper was allocating its temporary input, output and work buffers using a std::vector. Since this is a hot path, it's desirable to use stack allocation instead. | |||
* | Vertex Shader: Zero OutputVertex to avoid denormals | Yuri Kunde Schlesner | 2014-12-29 | |
| | | | | | | | | | Unused OutputVertex attributes were being left un-initialized. The leftover garbage sometimes decoded as floating-point denormalized values, causing fallbacks to microcode and massive slowdowns in the rest of the rasterization pipeline even though the results were unused. By zeroing the structure we ensure these attributes only contain harmless zeros. | |||
* | GPU: Implement frameskip and remove forced framebuffer swap hack. | bunnei | 2014-12-28 | |
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* | Merge pull request #327 from Apology11/master | bunnei | 2014-12-26 | |
|\ | | | | | Fix visual studio ambiguous symbol error |