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path: root/src/core/loader/ncch.h
Commit message (Collapse)AuthorAge
* Loader: Remove unnecessary pointer indirection to IOFileGravatar Yuri Kunde Schlesner2015-07-13
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* FS: Stream RomFS from file instead of loading all of it to memoryGravatar condut2015-07-13
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* Loader/NCCH: Fix formatting of bracesGravatar Yuri Kunde Schlesner2015-05-08
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* Kernel: Remove g_program_idGravatar Yuri Kunde Schlesner2015-05-08
| | | | This has been obsoleted by the field in Process.
* Kernel: Introduce skeleton Process class to hold process dataGravatar Yuri Kunde Schlesner2015-05-08
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* Common: Remove common.hGravatar Yuri Kunde Schlesner2015-05-07
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* Services/Loader: Use more sensible log formats for certain functionsGravatar purpasmart962015-04-27
| | | | along with more info being logged.
* NCCH: Minor updates to the ncch headerGravatar purpasmart962015-03-15
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* Loader: Guess filetype from the magic, or fallback to the extension.Gravatar Emmanuel Gil Peyrot2015-01-15
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* Loader: Keep a reference to the file and pass it to the correct AppLoader, ↵Gravatar Emmanuel Gil Peyrot2015-01-15
| | | | instead of loading it multiple times.
* Loader: Initialize the default NCCH values in the class declaration, not in ↵Gravatar Emmanuel Gil Peyrot2015-01-15
| | | | the constructor.
* Loader: Never forget to change is_loaded.Gravatar Emmanuel Gil Peyrot2015-01-15
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* License changeGravatar purpasmart962014-12-20
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* Filesystem/Archives: Implemented the SaveData archiveGravatar Subv2014-12-17
| | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
* Remove trailing spaces in every file but the ones imported from SkyEye, AOSP ↵Gravatar Emmanuel Gil Peyrot2014-11-19
| | | | or generated
* ncch: Remove C-style struct typedefsGravatar Lioncash2014-09-06
| | | | In C++ you can simply just declare it as is.
* Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS virtual functions as ↵Gravatar bunnei2014-07-04
| | | | "override".
* Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS classes as "final"Gravatar bunnei2014-07-04
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* Loader: Updated read methods to be constGravatar bunnei2014-07-04
| | | | - Required "file" handle to be made local and explicitly opened/closed as needed
* Loader: Refactored interface such that data is no longer stored by loader.Gravatar bunnei2014-06-27
| | | | NCCH: Removed extra qualification ‘Loader::AppLoader_NCCH::’.
* Loader: Refactored loading functions to only read data from binary if called.Gravatar bunnei2014-06-24
| | | | NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code.
* Loader: Refactored use of const.Gravatar bunnei2014-06-24
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* NCCH: Added RomFS loading.Gravatar bunnei2014-06-24
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* NCCH: Fixes reduce unnecessary logging and load logo/banner/etc. sections ↵Gravatar bunnei2014-06-24
| | | | | | correctly. Loader: Added ErrorNotUsed ReturnStatus type to specify when something is not used.
* Loader: Implemented AppLoader interface for abstracting application loading.Gravatar bunnei2014-06-24
| | | | | | | | | | | | | | | | | | - Various cleanups/refactorings to Loader, ELF, and NCCH modules. - Added AppLoader interface to ELF and NCCH. - Updated Qt/GLFW frontends to check AppLoader ResultStatus. NCCH: Removed extra qualification typos. Loader: Removed unnecessary #include's. NCCH: Improved readability of memcmp statements. NCCH: Added missing space. Elf: Removed unnecessary usage of unique_ptr. Loader: Removed unnecessary usage of unique_ptr.
* Loader: Added support for booting NCCH executables.Gravatar bunnei2014-06-16
NCCH: Fixed typo in printing NCCH filename.