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path: root/src/core/loader/ncch.cpp
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* Filesystem/Archives: Implemented the SaveData archiveGravatar Subv2014-12-17
| | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
* Convert old logging calls to new logging macrosGravatar Yuri Kunde Schlesner2014-12-13
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* Remove trailing spaces in every file but the ones imported from SkyEye, AOSP ↵Gravatar Emmanuel Gil Peyrot2014-11-19
| | | | or generated
* core: Mark some hle functions as staticGravatar Lioncash2014-11-17
| | | | These functions are not referred to by their linkage name outside of the translation unit, so they can be marked as static.
* Common: Rename the File namespace to FileUtil, to match the filename and ↵Gravatar Emmanuel Gil Peyrot2014-09-17
| | | | prevent collisions.
* ncch: inline declare some variables in LZSS_DecompressGravatar Lioncash2014-09-06
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* NCCH: Updated ExeFS memory allocation to be safer.Gravatar bunnei2014-07-04
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* Loader: Updated read methods to be constGravatar bunnei2014-07-04
| | | | - Required "file" handle to be made local and explicitly opened/closed as needed
* Loader: Refactored interface such that data is no longer stored by loader.Gravatar bunnei2014-06-27
| | | | NCCH: Removed extra qualification ‘Loader::AppLoader_NCCH::’.
* Loader: Refactored loading functions to only read data from binary if called.Gravatar bunnei2014-06-24
| | | | NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code.
* Loader: Refactored use of const.Gravatar bunnei2014-06-24
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* NCCH: Added RomFS loading.Gravatar bunnei2014-06-24
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* NCCH: Fixes reduce unnecessary logging and load logo/banner/etc. sections ↵Gravatar bunnei2014-06-24
| | | | | | correctly. Loader: Added ErrorNotUsed ReturnStatus type to specify when something is not used.
* Loader: Implemented AppLoader interface for abstracting application loading.Gravatar bunnei2014-06-24
| | | | | | | | | | | | | | | | | | - Various cleanups/refactorings to Loader, ELF, and NCCH modules. - Added AppLoader interface to ELF and NCCH. - Updated Qt/GLFW frontends to check AppLoader ResultStatus. NCCH: Removed extra qualification typos. Loader: Removed unnecessary #include's. NCCH: Improved readability of memcmp statements. NCCH: Added missing space. Elf: Removed unnecessary usage of unique_ptr. Loader: Removed unnecessary usage of unique_ptr.
* NCCH: Changed decompression to load .code directly into memory rather than ↵Gravatar bunnei2014-06-17
| | | | an intermediate buffer.
* Loader: Added support for booting NCCH executables.Gravatar bunnei2014-06-16
NCCH: Fixed typo in printing NCCH filename.