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* Fix double-free in Service manager during shutdownGravatar Yuri Kunde Schlesner2015-01-07
| | | | Fixes #423.
* Merge pull request #376 from Subv/arc_reorderGravatar bunnei2015-01-06
|\ | | | | Archives: Change the folder layout of some archives.
| * Archives: Changed the unimplemented archives comment.Gravatar Subv2015-01-06
| | | | | | | | It now refers to me as the PoC
| * Archives: Addressed some commentsGravatar Subv2015-01-06
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* | Merge pull request #413 from purpasmart96/serv_cleanGravatar bunnei2015-01-05
|\ \ | | | | | | Services: Clean up a few things and add a few function names
* \ \ Merge pull request #272 from rohit-n/sign-compareGravatar bunnei2015-01-05
|\ \ \ | | | | | | | | Silence some -Wsign-compare warnings.
| | * | Services: Clean up a few things and add a few function namesGravatar purpasmart962015-01-05
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* | | | DSP: Signal (faked) interrupt on every frame.Gravatar bunnei2015-01-05
| | | | | | | | | | | | | | | | - Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
* | | | Merge pull request #386 from archshift/y2ruGravatar bunnei2015-01-04
|\ \ \ \ | | | | | | | | | | Stub the y2r:u service
| | | | * Archives: Make SYSTEM_ID and SDCARD_ID stringsGravatar Subv2015-01-04
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| | | | * Archives: Changed the way paths are built for the archives.Gravatar Subv2015-01-03
| | | | | | | | | | | | | | | | | | | | Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
| * | | | Stub the y2r:u serviceGravatar archshift2015-01-03
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| | | * Archives: Change the folder layout of some archives.Gravatar Subv2015-01-02
| |_|/ |/| | | | | | | | This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
* | | Archives: Reduced duplicate code in RomFS and SaveCheck.Gravatar Subv2015-01-02
| | | | | | | | | | | | Fixed a few warnings and cleaned up the code
* | | SaveDataCheck: Preliminary work in this archive.Gravatar Subv2015-01-02
| | | | | | | | | | | | | | | | | | This allows Steel Diver to boot further, some files are needed. This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
* | | Merge pull request #391 from lioncash/pedanticGravatar bunnei2015-01-02
|\ \ \ | | | | | | | | archive/elf: Minor misc changes.
| * | | archive: Fix initializer list orderGravatar Lioncash2015-01-02
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* / / soc_u: Fix a missing formatting argumentGravatar Lioncash2015-01-02
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| * Silence some -Wsign-compare warnings.Gravatar Rohit Nirmal2015-01-01
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* SOC_U: Preliminary implementation of sockets.Gravatar Subv2014-12-31
| | | | | | | | | | | | | Stubbed CreateMemoryBlock Using Berkeley sockets, and Winsock2.2 on Windows. So far ftpony creates the socket and accepts incoming connections SOC_U: Renamed functions to maintain consistency Also prevents possible scope errors / conflicts with the actual Berkeley socket functions SOCU: Close all the opened sockets when cleaning up SOCU
* APT:A: Some style changesGravatar Subv2014-12-29
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* Archives: Implemented ExtSaveData and SharedExtSaveDataGravatar Subv2014-12-29
| | | | | | | | They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
* Kernel: New handle managerGravatar Yuri Kunde Schlesner2014-12-28
| | | | | | | | | | | This handle manager more closely mirrors the behaviour of the CTR-OS one. In addition object ref-counts and support for DuplicateHandle have been added. Note that support for DuplicateHandle is still experimental, since parts of the kernel still use Handles internally, which will likely cause troubles if two different handles to the same object are used to e.g. wait on a synchronization primitive.
* Rename ObjectPool to HandleTableGravatar Yuri Kunde Schlesner2014-12-28
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* Merge pull request #330 from purpasmart96/new_srvGravatar bunnei2014-12-25
|\ | | | | More services & small clean ups
| * More services & small clean upsGravatar purpasmart962014-12-25
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* | Stubbed IsSdmcWriteable to always return writeable.Gravatar archshift2014-12-23
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* | Merge pull request #322 from chinhodado/masterGravatar bunnei2014-12-22
|\ \ | |/ |/| More warning cleanups
* | CFG: Fixed some warnings and errors in ClangGravatar Subv2014-12-21
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* | CFG: More style changesGravatar Subv2014-12-21
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* | CFGU: IndentationGravatar Subv2014-12-21
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* | CFG: Some indentationGravatar Subv2014-12-21
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* | CFG: Changed the CreateConfigInfoBlk search loopGravatar Subv2014-12-21
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* | CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cppGravatar Subv2014-12-21
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* | CFG: Create a new subfolder cfg inside service to handle cfgGravatar Subv2014-12-21
| | | | | | | | Moved most of the shared CFG code there, implemented a few CFG:I functions
* | CFGU: Some changesGravatar Subv2014-12-21
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* | CFGU: Addressed some issues.Gravatar Subv2014-12-21
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* | CFGU: Addressed some comments.Gravatar Subv2014-12-21
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* | Style: Addressed some commentsGravatar Subv2014-12-21
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* | CFG_U: Use Common::make_unique instead of the std versionGravatar Subv2014-12-21
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* | CFG:U: Implemented some more blocksGravatar Subv2014-12-21
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* | CFG: Implemented block 0x00070001 in the config savefileGravatar Subv2014-12-21
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* | CFGU: Use an absolute offset in the config savefile blocksGravatar Subv2014-12-21
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* | CFG: Load the Config savedata file if it already exists.Gravatar Subv2014-12-21
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* | CFGU: Added block 0x000A0002 to the default savegame fileGravatar Subv2014-12-21
| | | | | | | | That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
* | CFG: Refactored how the config file works.Gravatar Subv2014-12-21
| | | | | | | | It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
* | CFG:U: Add some data to the 0x00050005 config block.Gravatar Subv2014-12-21
| | | | | | | | Seems to allow some games to boot further, thanks @Normmatt for sharing this information
* | CFG: Implemented the GetConfigInfoBlk2 function.Gravatar Subv2014-12-21
| | | | | | | | | | | | Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
* | Merge pull request #291 from purpasmart96/licenseGravatar bunnei2014-12-21
|\ \ | | | | | | License change
| | * More warning cleanupsGravatar Chin2014-12-21
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