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path: root/src/common/file_util.h
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* Common: Remove the unused and commented GetThemeDir prototype from FileUtil.Gravatar Emmanuel Gil Peyrot2015-07-18
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* FileUtil: Add a WriteObject method for writing a single, POD-type object.Gravatar Tony Wasserka2015-07-13
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* Common: Fix FileUtil includes, and everything relying on those.Gravatar Emmanuel Gil Peyrot2015-06-28
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* Common: Remove common.hGravatar Yuri Kunde Schlesner2015-05-07
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* Archives: Changed the way paths are built for the archives.Gravatar Subv2015-01-03
| | | | Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
* Archives: Change the folder layout of some archives.Gravatar Subv2015-01-02
| | | | This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
* Archives: Reduced duplicate code in RomFS and SaveCheck.Gravatar Subv2015-01-02
| | | | Fixed a few warnings and cleaned up the code
* Archives: Implemented ExtSaveData and SharedExtSaveDataGravatar Subv2014-12-29
| | | | | | | | They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
* License changeGravatar purpasmart962014-12-20
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* SaveData: Implemented the SystemSaveData archive.Gravatar Subv2014-12-17
| | | | It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
* Filesystem/Archives: Implemented the SaveData archiveGravatar Subv2014-12-17
| | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
* Common: Add "sysdata" to GetUserPath and cleanup.Gravatar bunnei2014-12-12
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* Change NULLs to nullptrs.Gravatar Rohit Nirmal2014-12-03
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* Remove tabs in all files except in skyeye imports and in generated GL codeGravatar Emmanuel Gil Peyrot2014-11-19
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* Merge pull request #108 from archshift/configGravatar bunnei2014-10-07
|\ | | | | Configuration files
| * Added configuration file system.Gravatar archshift2014-10-07
| | | | | | | | Uses QSettings on citra-qt, and inih on citra-cli.
* | Common: Add a helper function to generate a 8.3 filename from a long one.Gravatar Emmanuel Gil Peyrot2014-10-06
| | | | | | | | Core: Fix the SDMC Directory implementation to make blargSnes work.
* | Fix warnings in core and commonGravatar Lioncash2014-09-28
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* Use the citra user path for the sdmc directoryGravatar archshift2014-09-21
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* Common: Rename the File namespace to FileUtil, to match the filename and ↵Gravatar Emmanuel Gil Peyrot2014-09-17
| | | | prevent collisions.
* Common: Return the number of items read/written in IOFile’s methods ↵Gravatar Emmanuel Gil Peyrot2014-09-17
| | | | instead of a boolean.
* Added string_util to common, small changes in loader.cppGravatar archshift2014-09-08
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* Common: Move header guards over to pragma onceGravatar Lioncash2014-08-17
| | | | Also replaced C headers with the C++ equivalent ones
* fixed project includes to use new directory structureGravatar bunnei2014-04-08
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* got rid of 'src' folders in each sub-projectGravatar bunnei2014-04-08