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| * | | | | Move input values into an arrayGravatar James Rowe2015-07-27
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| | * | | | dyncom: Remove code duplication regarding thumb instructionsGravatar Lioncash2015-07-27
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| | * | | | dyncom: Migrate exclusive memory access control into armstateGravatar Lioncash2015-07-27
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| | * | | | dyncom: Remove duplicated typedef and externGravatar Lioncash2015-07-27
| |/ / / / |/| | | | | | | | | | | | | | These are already present in arm_dyncom_dec.h.
* | | | | Merge pull request #1001 from lioncash/armGravatar bunnei2015-07-27
|\ \ \ \ \ | | | | | | | | | | | | dyncom: Centralize state-related functions.
* \ \ \ \ \ Merge pull request #991 from yuriks/globjectsGravatar bunnei2015-07-26
|\ \ \ \ \ \ | | | | | | | | | | | | | | OpenGL: Make OpenGL object resource wrappers fully inline
| | * | | | | dyncom: Use std::array for register arraysGravatar Lioncash2015-07-26
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| | * | | | | dyncom: Use ARMul_State as an objectGravatar Lioncash2015-07-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Gets rid of C-like parameter passing.
* | | | | | | Merge pull request #992 from yuriks/hot-path-debugGravatar bunnei2015-07-26
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | VideoCore: #ifdef out some debugging routines
| | * | | | | | OpenGL: Make OpenGL object resource wrappers fully inlineGravatar Yuri Kunde Schlesner2015-07-26
| | |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | The functions are so simple that having them separate only bloats the code and hinders optimization.
* | | | | | | Merge pull request #987 from yuriks/regnamesGravatar Tony Wasserka2015-07-26
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Videocore: Don't reinitialize register name map on every query.
| * | | | | | | Videocore: Don't reinitialize register name map on every queryGravatar Yuri Kunde Schlesner2015-07-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This greatly speeds up the command list debug widget.
* | | | | | | | Merge pull request #995 from linkmauve/remove-dead-optionGravatar Yuri Kunde Schlesner2015-07-26
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Remove dead gpu_refresh_rate option from the default ini file
| * | | | | | | | Citra: Remove dead gpu_refresh_rate option from the default ini file.Gravatar Emmanuel Gil Peyrot2015-07-26
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* | | | | | | | | Merge pull request #986 from Lectem/better_widgetsGravatar Tony Wasserka2015-07-26
|\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | citra-qt: Improve pica command list widget.
* \ \ \ \ \ \ \ \ \ Merge pull request #994 from yuriks/vsh-interpreter-optGravatar Yuri Kunde Schlesner2015-07-26
|\ \ \ \ \ \ \ \ \ \ | |_|/ / / / / / / / |/| | | | | | | | | Optimisations and cleanups in the shader interpreter
| * | | | | | | | | Videocore: Simplify variables in vertex shader interpreterGravatar Yuri Kunde Schlesner2015-07-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simplifies the code and gives a tiny speed-up.
| * | | | | | | | | Videocore: Replace std::stack in shader interpreter with static_vectorGravatar Yuri Kunde Schlesner2015-07-26
| | |_|_|/ / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | Shaves off 1/3rd of the vertex shader time in Fire Emblem
* | | | | | | | | Merge pull request #993 from yuriks/update-nihstroGravatar Tony Wasserka2015-07-26
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / |/| | | | | | | | Update nihstro to latest master.
| * | | | | | | | Update nihstro to latest masterGravatar Yuri Kunde Schlesner2015-07-26
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| | | * / / / / VideoCore: #ifdef out some debugging routinesGravatar Yuri Kunde Schlesner2015-07-26
| |_|/ / / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Some disabled debugging functionality was being called from rendering routines in VideoCore. Although disabled, many of them still allocated memory or did some extra work that was enough to show up in a profiler. Gives a slight (~2ms) speedup.
* | | | | | | Merge pull request #990 from lioncash/armGravatar bunnei2015-07-25
|\ \ \ \ \ \ \ | |_|_|/ / / / |/| | | | | | dyncom: General cleanup
| * | | | | | dyncom: Remove unnecessary initialization code.Gravatar Lioncash2015-07-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Targeting ARM version variants was only a thing on armemu. The reset routine also does basically the same thing as NewState.
| * | | | | | dyncom: Remove unnecessary abort-related cruftGravatar Lioncash2015-07-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Both the MPCore and the ARM9 have the same data abort model (base restored), so differentiating isn't necessary.
| * | | | | | dyncom: Rename armdefs.h to armstate.hGravatar Lioncash2015-07-25
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| * | | | | | dyncom: Get rid of skyeye typedefsGravatar Lioncash2015-07-25
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| * | | | | | dyncom: Move helper functions to their own headerGravatar Lioncash2015-07-25
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| * | | | | | dyncom: Move arminit.cpp and armsupp.cpp into skyeye_commonGravatar Lioncash2015-07-25
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* | | | | | Merge pull request #989 from lioncash/externGravatar Yuri Kunde Schlesner2015-07-25
|\ \ \ \ \ \ | | | | | | | | | | | | | | armdefs: Remove unnecessary extern keywords
| * | | | | | armdefs: Remove unnecessary extern keywordsGravatar Lioncash2015-07-25
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* | | | | | | Merge pull request #988 from lioncash/elseGravatar Yuri Kunde Schlesner2015-07-25
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | loader: Remove unnecessary else usages
| * | | | | | loader: Remove unnecessary else usagesGravatar Lioncash2015-07-25
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| * | | | | citra-qt/command list: Enable uniform row heights and automatically resize ↵Gravatar Lectem2015-07-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | columns. Uniform row heights enables some optimisations for a smoother scrolling. Resize columns to content so that we don't have to do it manually
| * | | | | citra-qt/command list: Split register and value columns.Gravatar Lectem2015-07-25
|/ / / / / | | | | | | | | | | | | | | | Also removed the extra spaces for each cell
* | | | | Merge pull request #888 from zawata/Warning-Fixes-2Gravatar Yuri Kunde Schlesner2015-07-25
|\ \ \ \ \ | |/ / / / |/| | | | Core\HLE : Fix Warning
* | | | | Address error that remained in last mergeGravatar Yuri Kunde Schlesner2015-07-25
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* | | | | Merge pull request #892 from zawata/another-warning-fixesGravatar Yuri Kunde Schlesner2015-07-25
|\ \ \ \ \ | | | | | | | | | | | | Yet More Warning Fixes
* \ \ \ \ \ Merge pull request #981 from Subv/checkboxesGravatar Yuri Kunde Schlesner2015-07-25
|\ \ \ \ \ \ | | | | | | | | | | | | | | Qt/GPU Breakpoints: Changed the widget to have a checkbox next to each bp type
| | | | | * | Service/APT: Fixed a regression, PreloadLibraryApplet should also start an ↵Gravatar Subv2015-07-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | applet when called.
| | | | | * | Service/APT: Return proper parameters in GetLockHandle.Gravatar Subv2015-07-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Documented some APT functions This allows applets to boot.
| * | | | | | Qt/GPU Breakpoints: Changed the widget so that we don't have to select and ↵Gravatar Subv2015-07-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | click the Enable button when enabling/disabling a breakpoint, now it is done via a checkbox next to the breakpoint's name.
* | | | | | | Merge pull request #983 from yuriks/null-memory-fillGravatar Yuri Kunde Schlesner2015-07-23
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | GSP: Don't try to write memory fill registers if start address is 0
| * | | | | | | GSP: Don't try to write memory fill registers if start address is 0Gravatar Yuri Kunde Schlesner2015-07-23
| | |_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | Verified to be what GSP does via REing. Fixes invalid virt->phys translation error spam in some games.
* | | | | | | Merge pull request #980 from Subv/more_breakpointsGravatar Tony Wasserka2015-07-24
|\ \ \ \ \ \ \ | |/ / / / / / |/| | | | | | Qt/GPU Breakpoints: Added three more breakpoint types.
| | | | | | * VideoCore: Fix values of unset components in input attribute arraysGravatar Yuri Kunde Schlesner2015-07-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If an input attribute array had a field with less than 4 components, the remaining components were left unset if not specified by a default vertex attribute. If neither mechanism would set a component, it would assume a garbage value. It has been verified that the hardware behavior is to instead to set the missing components from the fixed default of (0 0 0 1). The default vertex attribute values aren't used at all if a vertex array is specified for that attribute. Fixes UI graphics on Fire Emblem: Awakening, a small texturing glitch when selecting a character in Cubic Ninja, as well as eliminating the unset-W hack which was required for Ocarina of Time to not have garbled triangles. This change has been tested against hardware.
| | | | | | * VideoCore: Saturate vertex colors before interpolatingGravatar Yuri Kunde Schlesner2015-07-23
| |_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | During testing, it was discovered that hardware does not interpolate colors output by the vertex shader as-is. Rather, it drops the sign and saturates the value to 1.0. This is done before interpolation, such that (e.g.) interpolating outputs 1.5 and -0.5 is equivalent to as if the shader had output the values 1.0 and 0.5 instead, with the interpolated value never crossing 0.0. This change has been tested against hardware.
| * | | | | Qt/GPU Breakpoints: Added three more breakpoint types:Gravatar Subv2015-07-23
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | * IncomingDisplayTransfer: Triggered just before a display transfer is performed. * GSPCommandProcessed: Triggered right after a GSP command is processed. * BufferSwapped: Triggered when the frames flip
* | | | | Merge pull request #977 from yuriks/glenable-tex2dGravatar bunnei2015-07-23
|\ \ \ \ \ | | | | | | | | | | | | GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
* \ \ \ \ \ Merge pull request #979 from Subv/border_colorGravatar bunnei2015-07-23
|\ \ \ \ \ \ | |_|/ / / / |/| | | | | Rasterizer/GL: Set the border color when binding a texture.
| * | | | | Rasterizer/GL: Set the border color when binding a texture.Gravatar Subv2015-07-22
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