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-rw-r--r--src/video_core/color.h57
-rw-r--r--src/video_core/command_processor.cpp6
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp2
-rw-r--r--src/video_core/pica.h36
-rw-r--r--src/video_core/primitive_assembly.cpp9
-rw-r--r--src/video_core/rasterizer.cpp54
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp60
-rw-r--r--src/video_core/vertex_shader.cpp75
-rw-r--r--src/video_core/video_core.cpp3
-rw-r--r--src/video_core/video_core.h1
10 files changed, 203 insertions, 100 deletions
diff --git a/src/video_core/color.h b/src/video_core/color.h
index 35da901f..14ade74f 100644
--- a/src/video_core/color.h
+++ b/src/video_core/color.h
@@ -101,6 +101,33 @@ inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
}
/**
+ * Decode a depth value stored in D16 format
+ * @param bytes Pointer to encoded source value
+ * @return Depth value as an u32
+ */
+inline u32 DecodeD16(const u8* bytes) {
+ return *reinterpret_cast<const u16_le*>(bytes);
+}
+
+/**
+ * Decode a depth value stored in D24 format
+ * @param bytes Pointer to encoded source value
+ * @return Depth value as an u32
+ */
+inline u32 DecodeD24(const u8* bytes) {
+ return (bytes[2] << 16) | (bytes[1] << 8) | bytes[0];
+}
+
+/**
+ * Decode a depth value and a stencil value stored in D24S8 format
+ * @param bytes Pointer to encoded source values
+ * @return Resulting values stored as a Math::Vec2
+ */
+inline const Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
+ return { (bytes[2] << 16) | (bytes[1] << 8) | bytes[0], bytes[3] };
+}
+
+/**
* Encode a color as RGBA8 format
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
@@ -153,4 +180,34 @@ inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
(Convert8To4(color.g()) << 8) | (Convert8To4(color.b()) << 4) | Convert8To4(color.a());
}
+/**
+ * Encode a 16 bit depth value as D16 format
+ * @param value 16 bit source depth value to encode
+ * @param bytes Pointer where to store the encoded value
+ */
+inline void EncodeD16(u32 value, u8* bytes) {
+ *reinterpret_cast<u16_le*>(bytes) = value & 0xFFFF;
+}
+
+/**
+ * Encode a 24 bit depth value as D24 format
+ * @param value 24 bit source depth value to encode
+ * @param bytes Pointer where to store the encoded value
+ */
+inline void EncodeD24(u32 value, u8* bytes) {
+ bytes[0] = value & 0xFF;
+ bytes[1] = (value >> 8) & 0xFF;
+ bytes[2] = (value >> 16) & 0xFF;
+}
+
+/**
+ * Encode a 24 bit depth and 8 bit stencil values as D24S8 format
+ * @param depth 24 bit source depth value to encode
+ * @param stencil 8 bit source stencil value to encode
+ * @param bytes Pointer where to store the encoded value
+ */
+inline void EncodeD24S8(u32 depth, u8 stencil, u8* bytes) {
+ *reinterpret_cast<u32_le*>(bytes) = (stencil << 24) | depth;
+}
+
} // namespace
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 586ad62b..e031871e 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -4,6 +4,8 @@
#include <boost/range/algorithm/fill.hpp>
+#include "common/profiler.h"
+
#include "clipper.h"
#include "command_processor.h"
#include "math.h"
@@ -25,6 +27,8 @@ static int float_regs_counter = 0;
static u32 uniform_write_buffer[4];
+Common::Profiling::TimingCategory category_drawing("Drawing");
+
static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (id >= registers.NumIds())
@@ -53,6 +57,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX(trigger_draw):
case PICA_REG_INDEX(trigger_draw_indexed):
{
+ Common::Profiling::ScopeTimer scope_timer(category_drawing);
+
DebugUtils::DumpTevStageConfig(registers.GetTevStages());
if (g_debug_context)
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index a27d3828..745c4f4e 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -505,7 +505,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
}
// Add modifier
- unsigned table_index = (x < 2) ? table_index_2.Value() : table_index_1.Value();
+ unsigned table_index = (x < 2) ? table_index_1.Value() : table_index_2.Value();
static const auto etc1_modifier_table = std::array<std::array<u8, 2>, 8>{{
{ 2, 8 }, { 5, 17 }, { 9, 29 }, { 13, 42 },
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index b14de927..fe20cd77 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -393,7 +393,15 @@ struct Regs {
BitField< 8, 8, u32> ref;
} alpha_test;
- INSERT_PADDING_WORDS(0x2);
+ union {
+ BitField< 0, 1, u32> stencil_test_enable;
+ BitField< 4, 3, CompareFunc> stencil_test_func;
+ BitField< 8, 8, u32> stencil_replacement_value;
+ BitField<16, 8, u32> stencil_reference_value;
+ BitField<24, 8, u32> stencil_mask;
+ } stencil_test;
+
+ INSERT_PADDING_WORDS(0x1);
union {
BitField< 0, 1, u32> depth_test_enable;
@@ -408,6 +416,30 @@ struct Regs {
INSERT_PADDING_WORDS(0x8);
} output_merger;
+ enum DepthFormat : u32 {
+ D16 = 0,
+
+ D24 = 2,
+ D24S8 = 3
+ };
+
+ /*
+ * Returns the number of bytes in the specified depth format
+ */
+ static u32 BytesPerDepthPixel(DepthFormat format) {
+ switch (format) {
+ case DepthFormat::D16:
+ return 2;
+ case DepthFormat::D24:
+ return 3;
+ case DepthFormat::D24S8:
+ return 4;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
+ UNIMPLEMENTED();
+ }
+ }
+
struct {
// Components are laid out in reverse byte order, most significant bits first.
enum ColorFormat : u32 {
@@ -420,7 +452,7 @@ struct Regs {
INSERT_PADDING_WORDS(0x6);
- u32 depth_format;
+ DepthFormat depth_format;
BitField<16, 3, u32> color_format;
INSERT_PADDING_WORDS(0x4);
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp
index 1776a192..0120f289 100644
--- a/src/video_core/primitive_assembly.cpp
+++ b/src/video_core/primitive_assembly.cpp
@@ -33,12 +33,9 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
case Regs::TriangleTopology::Strip:
case Regs::TriangleTopology::Fan:
- if (strip_ready) {
- // TODO: Should be "buffer[0], buffer[1], vtx" instead!
- // Not quite sure why we need this order for things to show up properly.
- // Maybe a bug in the rasterizer?
- triangle_handler(buffer[1], buffer[0], vtx);
- }
+ if (strip_ready)
+ triangle_handler(buffer[0], buffer[1], vtx);
+
buffer[buffer_index] = vtx;
if (topology == Regs::TriangleTopology::Strip) {
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 5861c192..dd46f0ec 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -91,7 +91,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
}
return {};
- }
+}
static u32 GetDepth(int x, int y) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
@@ -100,23 +100,55 @@ static u32 GetDepth(int x, int y) {
y = (registers.framebuffer.height - y);
const u32 coarse_y = y & ~7;
- u32 stride = registers.framebuffer.width * 2;
-
- // Assuming 16-bit depth buffer format until actual format handling is implemented
- return *(u16*)(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride);
+ u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(registers.framebuffer.depth_format);
+ u32 stride = registers.framebuffer.width * bytes_per_pixel;
+
+ u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
+ u8* src_pixel = depth_buffer + src_offset;
+
+ switch (registers.framebuffer.depth_format) {
+ case Pica::Regs::DepthFormat::D16:
+ return Color::DecodeD16(src_pixel);
+ case Pica::Regs::DepthFormat::D24:
+ return Color::DecodeD24(src_pixel);
+ case Pica::Regs::DepthFormat::D24S8:
+ return Color::DecodeD24S8(src_pixel).x;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format);
+ UNIMPLEMENTED();
+ return 0;
+ }
}
-static void SetDepth(int x, int y, u16 value) {
+static void SetDepth(int x, int y, u32 value) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr));
y = (registers.framebuffer.height - y);
const u32 coarse_y = y & ~7;
- u32 stride = registers.framebuffer.width * 2;
-
- // Assuming 16-bit depth buffer format until actual format handling is implemented
- *(u16*)(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride) = value;
+ u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(registers.framebuffer.depth_format);
+ u32 stride = registers.framebuffer.width * bytes_per_pixel;
+
+ u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
+ u8* dst_pixel = depth_buffer + dst_offset;
+
+ switch (registers.framebuffer.depth_format) {
+ case Pica::Regs::DepthFormat::D16:
+ Color::EncodeD16(value, dst_pixel);
+ break;
+ case Pica::Regs::DepthFormat::D24:
+ Color::EncodeD24(value, dst_pixel);
+ break;
+ case Pica::Regs::DepthFormat::D24S8:
+ // TODO(Subv): Implement the stencil buffer
+ Color::EncodeD24S8(value, 0, dst_pixel);
+ break;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format);
+ UNIMPLEMENTED();
+ break;
+ }
}
// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
@@ -595,7 +627,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
u16 z = (u16)((v0.screenpos[2].ToFloat32() * w0 +
v1.screenpos[2].ToFloat32() * w1 +
v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
- u16 ref_z = GetDepth(x >> 4, y >> 4);
+ u32 ref_z = GetDepth(x >> 4, y >> 4);
bool pass = false;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 2fcbb0cc..4273a177 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -6,7 +6,10 @@
#include "core/hw/hw.h"
#include "core/hw/lcd.h"
#include "core/mem_map.h"
+
#include "common/emu_window.h"
+#include "common/profiler_reporting.h"
+
#include "video_core/video_core.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
@@ -94,9 +97,18 @@ void RendererOpenGL::SwapBuffers() {
DrawScreens();
+ auto& profiler = Common::Profiling::GetProfilingManager();
+ profiler.FinishFrame();
+ {
+ auto aggregator = Common::Profiling::GetTimingResultsAggregator();
+ aggregator->AddFrame(profiler.GetPreviousFrameResults());
+ }
+
// Swap buffers
render_window->PollEvents();
render_window->SwapBuffers();
+
+ profiler.BeginFrame();
}
/**
@@ -276,28 +288,26 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x
* Draws the emulated screens to the emulator window.
*/
void RendererOpenGL::DrawScreens() {
- auto viewport_extent = GetViewportExtent();
- glViewport(viewport_extent.left, viewport_extent.top, viewport_extent.GetWidth(), viewport_extent.GetHeight()); // TODO: Or bottom?
+ auto layout = render_window->GetFramebufferLayout();
+
+ glViewport(0, 0, layout.width, layout.height);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(program_id);
// Set projection matrix
- std::array<GLfloat, 3*2> ortho_matrix = MakeOrthographicMatrix((float)resolution_width, (float)resolution_height);
+ std::array<GLfloat, 3 * 2> ortho_matrix = MakeOrthographicMatrix((float)layout.width,
+ (float)layout.height);
glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data());
// Bind texture in Texture Unit 0
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
- const float max_width = std::max((float)VideoCore::kScreenTopWidth, (float)VideoCore::kScreenBottomWidth);
- const float top_x = 0.5f * (max_width - VideoCore::kScreenTopWidth);
- const float bottom_x = 0.5f * (max_width - VideoCore::kScreenBottomWidth);
-
- DrawSingleScreenRotated(textures[0], top_x, 0,
- (float)VideoCore::kScreenTopWidth, (float)VideoCore::kScreenTopHeight);
- DrawSingleScreenRotated(textures[1], bottom_x, (float)VideoCore::kScreenTopHeight,
- (float)VideoCore::kScreenBottomWidth, (float)VideoCore::kScreenBottomHeight);
+ DrawSingleScreenRotated(textures[0], (float)layout.top_screen.left, (float)layout.top_screen.top,
+ (float)layout.top_screen.GetWidth(), (float)layout.top_screen.GetHeight());
+ DrawSingleScreenRotated(textures[1], (float)layout.bottom_screen.left,(float)layout.bottom_screen.top,
+ (float)layout.bottom_screen.GetWidth(), (float)layout.bottom_screen.GetHeight());
m_current_frame++;
}
@@ -314,34 +324,6 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
render_window = window;
}
-MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() {
- unsigned framebuffer_width;
- unsigned framebuffer_height;
- std::tie(framebuffer_width, framebuffer_height) = render_window->GetFramebufferSize();
-
- float window_aspect_ratio = static_cast<float>(framebuffer_height) / framebuffer_width;
- float emulation_aspect_ratio = static_cast<float>(resolution_height) / resolution_width;
-
- MathUtil::Rectangle<unsigned> viewport_extent;
- if (window_aspect_ratio > emulation_aspect_ratio) {
- // Window is narrower than the emulation content => apply borders to the top and bottom
- unsigned viewport_height = static_cast<unsigned>(std::round(emulation_aspect_ratio * framebuffer_width));
- viewport_extent.left = 0;
- viewport_extent.top = (framebuffer_height - viewport_height) / 2;
- viewport_extent.right = viewport_extent.left + framebuffer_width;
- viewport_extent.bottom = viewport_extent.top + viewport_height;
- } else {
- // Otherwise, apply borders to the left and right sides of the window.
- unsigned viewport_width = static_cast<unsigned>(std::round(framebuffer_height / emulation_aspect_ratio));
- viewport_extent.left = (framebuffer_width - viewport_width) / 2;
- viewport_extent.top = 0;
- viewport_extent.right = viewport_extent.left + viewport_width;
- viewport_extent.bottom = viewport_extent.top + framebuffer_height;
- }
-
- return viewport_extent;
-}
-
/// Initialize the renderer
void RendererOpenGL::Init() {
render_window->MakeCurrent();
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index bc8c0041..4eb3e743 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -17,6 +17,7 @@
#include "vertex_shader.h"
#include "debug_utils/debug_utils.h"
+using nihstro::OpCode;
using nihstro::Instruction;
using nihstro::RegisterType;
using nihstro::SourceRegister;
@@ -154,10 +155,10 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
};
- switch (instr.opcode.GetInfo().type) {
- case Instruction::OpCodeType::Arithmetic:
+ switch (instr.opcode.Value().GetInfo().type) {
+ case OpCode::Type::Arithmetic:
{
- bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed);
+ bool is_inverted = 0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed);
// TODO: We don't really support this properly: For instance, the address register
// offset needs to be applied to SRC2 instead, etc.
// For now, we just abort in this situation.
@@ -197,15 +198,15 @@ static void ProcessShaderCode(VertexShaderState& state) {
src2[3] = src2[3] * float24::FromFloat32(-1);
}
- float24* dest = (instr.common.dest < 0x08) ? state.output_register_table[4*instr.common.dest.GetIndex()]
- : (instr.common.dest < 0x10) ? dummy_vec4_float24
- : (instr.common.dest < 0x20) ? &state.temporary_registers[instr.common.dest.GetIndex()][0]
+ float24* dest = (instr.common.dest.Value() < 0x08) ? state.output_register_table[4*instr.common.dest.Value().GetIndex()]
+ : (instr.common.dest.Value() < 0x10) ? dummy_vec4_float24
+ : (instr.common.dest.Value() < 0x20) ? &state.temporary_registers[instr.common.dest.Value().GetIndex()][0]
: dummy_vec4_float24;
state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
- switch (instr.opcode.EffectiveOpCode()) {
- case Instruction::OpCode::ADD:
+ switch (instr.opcode.Value().EffectiveOpCode()) {
+ case OpCode::Id::ADD:
{
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
@@ -217,7 +218,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
- case Instruction::OpCode::MUL:
+ case OpCode::Id::MUL:
{
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
@@ -229,7 +230,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
- case Instruction::OpCode::MAX:
+ case OpCode::Id::MAX:
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
@@ -238,11 +239,11 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
break;
- case Instruction::OpCode::DP3:
- case Instruction::OpCode::DP4:
+ case OpCode::Id::DP3:
+ case OpCode::Id::DP4:
{
float24 dot = float24::FromFloat32(0.f);
- int num_components = (instr.opcode == Instruction::OpCode::DP3) ? 3 : 4;
+ int num_components = (instr.opcode.Value() == OpCode::Id::DP3) ? 3 : 4;
for (int i = 0; i < num_components; ++i)
dot = dot + src1[i] * src2[i];
@@ -256,7 +257,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
// Reciprocal
- case Instruction::OpCode::RCP:
+ case OpCode::Id::RCP:
{
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
@@ -271,7 +272,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
// Reciprocal Square Root
- case Instruction::OpCode::RSQ:
+ case OpCode::Id::RSQ:
{
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
@@ -285,7 +286,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
- case Instruction::OpCode::MOVA:
+ case OpCode::Id::MOVA:
{
for (int i = 0; i < 2; ++i) {
if (!swizzle.DestComponentEnabled(i))
@@ -298,7 +299,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
- case Instruction::OpCode::MOV:
+ case OpCode::Id::MOV:
{
for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
@@ -309,7 +310,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
- case Instruction::OpCode::CMP:
+ case OpCode::Id::CMP:
for (int i = 0; i < 2; ++i) {
// TODO: Can you restrict to one compare via dest masking?
@@ -350,7 +351,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
default:
LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x",
- (int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex);
+ (int)instr.opcode.Value().EffectiveOpCode(), instr.opcode.Value().GetInfo().name, instr.hex);
DEBUG_ASSERT(false);
break;
}
@@ -358,9 +359,9 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
- case Instruction::OpCodeType::MultiplyAdd:
+ case OpCode::Type::MultiplyAdd:
{
- if (instr.opcode.EffectiveOpCode() == Instruction::OpCode::MAD) {
+ if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) {
const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.mad.operand_desc_id];
const float24* src1_ = LookupSourceRegister(instr.mad.src1);
@@ -408,9 +409,9 @@ static void ProcessShaderCode(VertexShaderState& state) {
src3[3] = src3[3] * float24::FromFloat32(-1);
}
- float24* dest = (instr.mad.dest < 0x08) ? state.output_register_table[4*instr.mad.dest.GetIndex()]
- : (instr.mad.dest < 0x10) ? dummy_vec4_float24
- : (instr.mad.dest < 0x20) ? &state.temporary_registers[instr.mad.dest.GetIndex()][0]
+ float24* dest = (instr.mad.dest.Value() < 0x08) ? state.output_register_table[4*instr.mad.dest.Value().GetIndex()]
+ : (instr.mad.dest.Value() < 0x10) ? dummy_vec4_float24
+ : (instr.mad.dest.Value() < 0x20) ? &state.temporary_registers[instr.mad.dest.Value().GetIndex()][0]
: dummy_vec4_float24;
for (int i = 0; i < 4; ++i) {
@@ -421,7 +422,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
} else {
LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x",
- (int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex);
+ (int)instr.opcode.Value().EffectiveOpCode(), instr.opcode.Value().GetInfo().name, instr.hex);
}
break;
}
@@ -448,31 +449,31 @@ static void ProcessShaderCode(VertexShaderState& state) {
};
// Handle each instruction on its own
- switch (instr.opcode) {
- case Instruction::OpCode::END:
+ switch (instr.opcode.Value()) {
+ case OpCode::Id::END:
exit_loop = true;
break;
- case Instruction::OpCode::JMPC:
+ case OpCode::Id::JMPC:
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {
state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1;
}
break;
- case Instruction::OpCode::JMPU:
+ case OpCode::Id::JMPU:
if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {
state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1;
}
break;
- case Instruction::OpCode::CALL:
+ case OpCode::Id::CALL:
call(state,
instr.flow_control.dest_offset,
instr.flow_control.num_instructions,
binary_offset + 1, 0, 0);
break;
- case Instruction::OpCode::CALLU:
+ case OpCode::Id::CALLU:
if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {
call(state,
instr.flow_control.dest_offset,
@@ -481,7 +482,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
break;
- case Instruction::OpCode::CALLC:
+ case OpCode::Id::CALLC:
if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {
call(state,
instr.flow_control.dest_offset,
@@ -490,10 +491,10 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
break;
- case Instruction::OpCode::NOP:
+ case OpCode::Id::NOP:
break;
- case Instruction::OpCode::IFU:
+ case OpCode::Id::IFU:
if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {
call(state,
binary_offset + 1,
@@ -508,7 +509,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
- case Instruction::OpCode::IFC:
+ case OpCode::Id::IFC:
{
// TODO: Do we need to consider swizzlers here?
@@ -527,7 +528,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
- case Instruction::OpCode::LOOP:
+ case OpCode::Id::LOOP:
{
state.address_registers[2] = shader_uniforms.i[instr.flow_control.int_uniform_id].y;
@@ -542,7 +543,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
default:
LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
- (int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex);
+ (int)instr.opcode.Value().EffectiveOpCode(), instr.opcode.Value().GetInfo().name, instr.hex);
break;
}
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 0a236595..b9d4ede3 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -18,7 +18,6 @@ namespace VideoCore {
EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
RendererBase* g_renderer = nullptr; ///< Renderer plugin
-int g_current_frame = 0;
/// Initialize the video core
void Init(EmuWindow* emu_window) {
@@ -27,8 +26,6 @@ void Init(EmuWindow* emu_window) {
g_renderer->SetWindow(g_emu_window);
g_renderer->Init();
- g_current_frame = 0;
-
LOG_DEBUG(Render, "initialized OK");
}
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h
index b782f17b..1b51d39b 100644
--- a/src/video_core/video_core.h
+++ b/src/video_core/video_core.h
@@ -30,7 +30,6 @@ static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
// ---------------------
extern RendererBase* g_renderer; ///< Renderer plugin
-extern int g_current_frame; ///< Current frame
extern EmuWindow* g_emu_window; ///< Emu window
/// Start the video core