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-rw-r--r--src/video_core/command_processor.cpp82
-rw-r--r--src/video_core/debug_utils/debug_utils.h7
-rw-r--r--src/video_core/pica.h224
-rw-r--r--src/video_core/primitive_assembly.cpp3
-rw-r--r--src/video_core/rasterizer.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp16
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp13
-rw-r--r--src/video_core/renderer_opengl/pica_to_gl.h27
-rw-r--r--src/video_core/vertex_shader.cpp18
-rw-r--r--src/video_core/vertex_shader.h2
11 files changed, 231 insertions, 172 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index bfb00019..43ae0618 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -45,12 +45,12 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (GPU::g_skip_frame && id != PICA_REG_INDEX(trigger_irq))
return;
- // TODO: Figure out how register masking acts on e.g. vs_uniform_setup.set_value
+ // TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
u32 old_value = regs[id];
regs[id] = (old_value & ~mask) | (value & mask);
if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::CommandLoaded, reinterpret_cast<void*>(&id));
+ g_debug_context->OnEvent(DebugContext::Event::PicaCommandLoaded, reinterpret_cast<void*>(&id));
DebugUtils::OnPicaRegWrite(id, regs[id]);
@@ -282,7 +282,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
&geometry_dumper, _1, _2, _3));
// Send to vertex shader
- VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes());
+ VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
if (is_indexed) {
// TODO: Add processed vertex to vertex cache!
@@ -321,35 +321,35 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
break;
}
- case PICA_REG_INDEX(vs_bool_uniforms):
+ case PICA_REG_INDEX(vs.bool_uniforms):
for (unsigned i = 0; i < 16; ++i)
- g_state.vs.uniforms.b[i] = (regs.vs_bool_uniforms.Value() & (1 << i)) != 0;
+ g_state.vs.uniforms.b[i] = (regs.vs.bool_uniforms.Value() & (1 << i)) != 0;
break;
- case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[0], 0x2b1):
- case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[1], 0x2b2):
- case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[2], 0x2b3):
- case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[3], 0x2b4):
+ case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):
+ case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[1], 0x2b2):
+ case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[2], 0x2b3):
+ case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[3], 0x2b4):
{
- int index = (id - PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[0], 0x2b1));
- auto values = regs.vs_int_uniforms[index];
+ int index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1));
+ auto values = regs.vs.int_uniforms[index];
g_state.vs.uniforms.i[index] = Math::Vec4<u8>(values.x, values.y, values.z, values.w);
LOG_TRACE(HW_GPU, "Set integer uniform %d to %02x %02x %02x %02x",
index, values.x.Value(), values.y.Value(), values.z.Value(), values.w.Value());
break;
}
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[0], 0x2c1):
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[1], 0x2c2):
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[2], 0x2c3):
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[3], 0x2c4):
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[4], 0x2c5):
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[5], 0x2c6):
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[6], 0x2c7):
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[7], 0x2c8):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[0], 0x2c1):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[1], 0x2c2):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[2], 0x2c3):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[3], 0x2c4):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[4], 0x2c5):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[5], 0x2c6):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[6], 0x2c7):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[7], 0x2c8):
{
- auto& uniform_setup = regs.vs_uniform_setup;
+ auto& uniform_setup = regs.vs.uniform_setup;
// TODO: Does actual hardware indeed keep an intermediate buffer or does
// it directly write the values?
@@ -392,32 +392,32 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
}
// Load shader program code
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[0], 0x2cc):
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[1], 0x2cd):
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[2], 0x2ce):
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[3], 0x2cf):
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[4], 0x2d0):
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[5], 0x2d1):
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[6], 0x2d2):
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[7], 0x2d3):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[0], 0x2cc):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[1], 0x2cd):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[2], 0x2ce):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[3], 0x2cf):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[4], 0x2d0):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[5], 0x2d1):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[6], 0x2d2):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3):
{
- g_state.vs.program_code[regs.vs_program.offset] = value;
- regs.vs_program.offset++;
+ g_state.vs.program_code[regs.vs.program.offset] = value;
+ regs.vs.program.offset++;
break;
}
// Load swizzle pattern data
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[0], 0x2d6):
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[1], 0x2d7):
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[2], 0x2d8):
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[3], 0x2d9):
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[4], 0x2da):
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[5], 0x2db):
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[6], 0x2dc):
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[7], 0x2dd):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[0], 0x2d6):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[1], 0x2d7):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[2], 0x2d8):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[3], 0x2d9):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[4], 0x2da):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[5], 0x2db):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[6], 0x2dc):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd):
{
- g_state.vs.swizzle_data[regs.vs_swizzle_patterns.offset] = value;
- regs.vs_swizzle_patterns.offset++;
+ g_state.vs.swizzle_data[regs.vs.swizzle_patterns.offset] = value;
+ regs.vs.swizzle_patterns.offset++;
break;
}
@@ -428,7 +428,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
VideoCore::g_renderer->hw_rasterizer->NotifyPicaRegisterChanged(id);
if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::CommandProcessed, reinterpret_cast<void*>(&id));
+ g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, reinterpret_cast<void*>(&id));
}
void ProcessCommandList(const u32* list, u32 size) {
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index 2573292e..3f109dcb 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -25,11 +25,14 @@ public:
enum class Event {
FirstEvent = 0,
- CommandLoaded = FirstEvent,
- CommandProcessed,
+ PicaCommandLoaded = FirstEvent,
+ PicaCommandProcessed,
IncomingPrimitiveBatch,
FinishedPrimitiveBatch,
VertexLoaded,
+ IncomingDisplayTransfer,
+ GSPCommandProcessed,
+ BufferSwapped,
NumEvents
};
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 2b7ad206..38599a7a 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -119,6 +119,11 @@ struct Regs {
MirroredRepeat = 3,
};
+ enum TextureFilter : u32 {
+ Nearest = 0,
+ Linear = 1
+ };
+
union {
BitField< 0, 8, u32> r;
BitField< 8, 8, u32> g;
@@ -132,8 +137,10 @@ struct Regs {
};
union {
- BitField< 8, 2, WrapMode> wrap_s;
- BitField<12, 2, WrapMode> wrap_t;
+ BitField< 1, 1, TextureFilter> mag_filter;
+ BitField< 2, 1, TextureFilter> min_filter;
+ BitField< 8, 2, WrapMode> wrap_t;
+ BitField<12, 2, WrapMode> wrap_s;
};
INSERT_PADDING_WORDS(0x1);
@@ -200,6 +207,7 @@ struct Regs {
case TextureFormat::IA8:
return 4;
+ case TextureFormat::I4:
case TextureFormat::A4:
return 1;
@@ -784,112 +792,119 @@ struct Regs {
INSERT_PADDING_WORDS(0x20);
enum class TriangleTopology : u32 {
- List = 0,
- Strip = 1,
- Fan = 2,
- ListIndexed = 3, // TODO: No idea if this is correct
+ List = 0,
+ Strip = 1,
+ Fan = 2,
+ Shader = 3, // Programmable setup unit implemented in a geometry shader
};
BitField<8, 2, TriangleTopology> triangle_topology;
- INSERT_PADDING_WORDS(0x51);
+ INSERT_PADDING_WORDS(0x21);
- BitField<0, 16, u32> vs_bool_uniforms;
- union {
- BitField< 0, 8, u32> x;
- BitField< 8, 8, u32> y;
- BitField<16, 8, u32> z;
- BitField<24, 8, u32> w;
- } vs_int_uniforms[4];
+ struct ShaderConfig {
+ BitField<0, 16, u32> bool_uniforms;
- INSERT_PADDING_WORDS(0x5);
+ union {
+ BitField< 0, 8, u32> x;
+ BitField< 8, 8, u32> y;
+ BitField<16, 8, u32> z;
+ BitField<24, 8, u32> w;
+ } int_uniforms[4];
- // Offset to shader program entry point (in words)
- BitField<0, 16, u32> vs_main_offset;
+ INSERT_PADDING_WORDS(0x5);
- union {
- BitField< 0, 4, u64> attribute0_register;
- BitField< 4, 4, u64> attribute1_register;
- BitField< 8, 4, u64> attribute2_register;
- BitField<12, 4, u64> attribute3_register;
- BitField<16, 4, u64> attribute4_register;
- BitField<20, 4, u64> attribute5_register;
- BitField<24, 4, u64> attribute6_register;
- BitField<28, 4, u64> attribute7_register;
- BitField<32, 4, u64> attribute8_register;
- BitField<36, 4, u64> attribute9_register;
- BitField<40, 4, u64> attribute10_register;
- BitField<44, 4, u64> attribute11_register;
- BitField<48, 4, u64> attribute12_register;
- BitField<52, 4, u64> attribute13_register;
- BitField<56, 4, u64> attribute14_register;
- BitField<60, 4, u64> attribute15_register;
-
- int GetRegisterForAttribute(int attribute_index) const {
- u64 fields[] = {
- attribute0_register, attribute1_register, attribute2_register, attribute3_register,
- attribute4_register, attribute5_register, attribute6_register, attribute7_register,
- attribute8_register, attribute9_register, attribute10_register, attribute11_register,
- attribute12_register, attribute13_register, attribute14_register, attribute15_register,
+ // Offset to shader program entry point (in words)
+ BitField<0, 16, u32> main_offset;
+
+ union {
+ BitField< 0, 4, u64> attribute0_register;
+ BitField< 4, 4, u64> attribute1_register;
+ BitField< 8, 4, u64> attribute2_register;
+ BitField<12, 4, u64> attribute3_register;
+ BitField<16, 4, u64> attribute4_register;
+ BitField<20, 4, u64> attribute5_register;
+ BitField<24, 4, u64> attribute6_register;
+ BitField<28, 4, u64> attribute7_register;
+ BitField<32, 4, u64> attribute8_register;
+ BitField<36, 4, u64> attribute9_register;
+ BitField<40, 4, u64> attribute10_register;
+ BitField<44, 4, u64> attribute11_register;
+ BitField<48, 4, u64> attribute12_register;
+ BitField<52, 4, u64> attribute13_register;
+ BitField<56, 4, u64> attribute14_register;
+ BitField<60, 4, u64> attribute15_register;
+
+ int GetRegisterForAttribute(int attribute_index) const {
+ u64 fields[] = {
+ attribute0_register, attribute1_register, attribute2_register, attribute3_register,
+ attribute4_register, attribute5_register, attribute6_register, attribute7_register,
+ attribute8_register, attribute9_register, attribute10_register, attribute11_register,
+ attribute12_register, attribute13_register, attribute14_register, attribute15_register,
+ };
+ return (int)fields[attribute_index];
+ }
+ } input_register_map;
+
+ // OUTMAP_MASK, 0x28E, CODETRANSFER_END
+ INSERT_PADDING_WORDS(0x3);
+
+ struct {
+ enum Format : u32
+ {
+ FLOAT24 = 0,
+ FLOAT32 = 1
};
- return (int)fields[attribute_index];
- }
- } vs_input_register_map;
- INSERT_PADDING_WORDS(0x3);
+ bool IsFloat32() const {
+ return format == FLOAT32;
+ }
- struct {
- enum Format : u32
- {
- FLOAT24 = 0,
- FLOAT32 = 1
- };
+ union {
+ // Index of the next uniform to write to
+ // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid indices
+ // TODO: Maybe the uppermost index is for the geometry shader? Investigate!
+ BitField<0, 7, u32> index;
- bool IsFloat32() const {
- return format == FLOAT32;
- }
+ BitField<31, 1, Format> format;
+ };
- union {
- // Index of the next uniform to write to
- // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid indices
- BitField<0, 7, u32> index;
+ // Writing to these registers sets the current uniform.
+ u32 set_value[8];
- BitField<31, 1, Format> format;
- };
+ } uniform_setup;
- // Writing to these registers sets the "current" uniform.
- // TODO: It's not clear how the hardware stores what the "current" uniform is.
- u32 set_value[8];
+ INSERT_PADDING_WORDS(0x2);
- } vs_uniform_setup;
+ struct {
+ // Offset of the next instruction to write code to.
+ // Incremented with each instruction write.
+ u32 offset;
- INSERT_PADDING_WORDS(0x2);
+ // Writing to these registers sets the "current" word in the shader program.
+ u32 set_word[8];
+ } program;
- struct {
- // Offset of the next instruction to write code to.
- // Incremented with each instruction write.
- u32 offset;
+ INSERT_PADDING_WORDS(0x1);
- // Writing to these registers sets the "current" word in the shader program.
- // TODO: It's not clear how the hardware stores what the "current" word is.
- u32 set_word[8];
- } vs_program;
+ // This register group is used to load an internal table of swizzling patterns,
+ // which are indexed by each shader instruction to specify vector component swizzling.
+ struct {
+ // Offset of the next swizzle pattern to write code to.
+ // Incremented with each instruction write.
+ u32 offset;
- INSERT_PADDING_WORDS(0x1);
+ // Writing to these registers sets the current swizzle pattern in the table.
+ u32 set_word[8];
+ } swizzle_patterns;
- // This register group is used to load an internal table of swizzling patterns,
- // which are indexed by each shader instruction to specify vector component swizzling.
- struct {
- // Offset of the next swizzle pattern to write code to.
- // Incremented with each instruction write.
- u32 offset;
+ INSERT_PADDING_WORDS(0x2);
+ };
- // Writing to these registers sets the "current" swizzle pattern in the table.
- // TODO: It's not clear how the hardware stores what the "current" swizzle pattern is.
- u32 set_word[8];
- } vs_swizzle_patterns;
+ ShaderConfig gs;
+ ShaderConfig vs;
- INSERT_PADDING_WORDS(0x22);
+ INSERT_PADDING_WORDS(0x20);
// Map register indices to names readable by humans
// Used for debugging purposes, so performance is not an issue here
@@ -936,13 +951,20 @@ struct Regs {
ADD_FIELD(vs_default_attributes_setup);
ADD_FIELD(command_buffer);
ADD_FIELD(triangle_topology);
- ADD_FIELD(vs_bool_uniforms);
- ADD_FIELD(vs_int_uniforms);
- ADD_FIELD(vs_main_offset);
- ADD_FIELD(vs_input_register_map);
- ADD_FIELD(vs_uniform_setup);
- ADD_FIELD(vs_program);
- ADD_FIELD(vs_swizzle_patterns);
+ ADD_FIELD(gs.bool_uniforms);
+ ADD_FIELD(gs.int_uniforms);
+ ADD_FIELD(gs.main_offset);
+ ADD_FIELD(gs.input_register_map);
+ ADD_FIELD(gs.uniform_setup);
+ ADD_FIELD(gs.program);
+ ADD_FIELD(gs.swizzle_patterns);
+ ADD_FIELD(vs.bool_uniforms);
+ ADD_FIELD(vs.int_uniforms);
+ ADD_FIELD(vs.main_offset);
+ ADD_FIELD(vs.input_register_map);
+ ADD_FIELD(vs.uniform_setup);
+ ADD_FIELD(vs.program);
+ ADD_FIELD(vs.swizzle_patterns);
#undef ADD_FIELD
@@ -1014,17 +1036,14 @@ ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232);
ASSERT_REG_POSITION(command_buffer, 0x238);
ASSERT_REG_POSITION(triangle_topology, 0x25e);
-ASSERT_REG_POSITION(vs_bool_uniforms, 0x2b0);
-ASSERT_REG_POSITION(vs_int_uniforms, 0x2b1);
-ASSERT_REG_POSITION(vs_main_offset, 0x2ba);
-ASSERT_REG_POSITION(vs_input_register_map, 0x2bb);
-ASSERT_REG_POSITION(vs_uniform_setup, 0x2c0);
-ASSERT_REG_POSITION(vs_program, 0x2cb);
-ASSERT_REG_POSITION(vs_swizzle_patterns, 0x2d5);
+ASSERT_REG_POSITION(gs, 0x280);
+ASSERT_REG_POSITION(vs, 0x2b0);
#undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER)
+static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32), "ShaderConfig structure has incorrect size");
+
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be");
static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be");
@@ -1134,7 +1153,7 @@ struct State {
Regs regs;
/// Vertex shader memory
- struct {
+ struct ShaderSetup {
struct {
Math::Vec4<float24> f[96];
std::array<bool, 16> b;
@@ -1145,7 +1164,10 @@ struct State {
std::array<u32, 1024> program_code;
std::array<u32, 1024> swizzle_data;
- } vs;
+ };
+
+ ShaderSetup vs;
+ ShaderSetup gs;
/// Current Pica command list
struct {
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp
index 0120f289..2f22bdcc 100644
--- a/src/video_core/primitive_assembly.cpp
+++ b/src/video_core/primitive_assembly.cpp
@@ -20,8 +20,9 @@ template<typename VertexType>
void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler)
{
switch (topology) {
+ // TODO: Figure out what's different with TriangleTopology::Shader.
case Regs::TriangleTopology::List:
- case Regs::TriangleTopology::ListIndexed:
+ case Regs::TriangleTopology::Shader:
if (buffer_index < 2) {
buffer[buffer_index++] = vtx;
} else {
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index a6b7997c..e2b90ad1 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -460,6 +460,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
+ // TODO: Apply the min and mag filters to the texture
texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
DebugUtils::DumpTexture(texture.config, texture_data);
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 935a9f28..2db845da 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -816,12 +816,16 @@ void RasterizerOpenGL::ReloadColorBuffer() {
}
void RasterizerOpenGL::ReloadDepthBuffer() {
+ PAddr depth_buffer_addr = Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress();
+
+ if (depth_buffer_addr == 0)
+ return;
+
// TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
- u8* depth_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress());
+ u8* depth_buffer = Memory::GetPhysicalPointer(depth_buffer_addr);
- if (depth_buffer == nullptr) {
+ if (depth_buffer == nullptr)
return;
- }
u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 2e4110a8..dc3ffdf2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -31,12 +31,18 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text
state.texture_units[texture_unit].texture_2d = new_texture->texture.handle;
state.Apply();
- // TODO: Need to choose filters that correspond to PICA once register is declared
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(config.config.mag_filter));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(config.config.min_filter));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(config.config.wrap_s));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(config.config.wrap_t));
+ GLenum wrap_s = PicaToGL::WrapMode(config.config.wrap_s);
+ GLenum wrap_t = PicaToGL::WrapMode(config.config.wrap_t);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t);
+
+ if (wrap_s == GL_CLAMP_TO_BORDER || wrap_t == GL_CLAMP_TO_BORDER) {
+ auto border_color = PicaToGL::ColorRGBA8((u8*)&config.config.border_color.r);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color.data());
+ }
const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format);
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 3526e16d..9efc1533 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -147,20 +147,17 @@ void OpenGLState::Apply() {
// Textures
for (unsigned texture_index = 0; texture_index < ARRAY_SIZE(texture_units); ++texture_index) {
- if (texture_units[texture_index].enabled_2d != cur_state.texture_units[texture_index].enabled_2d) {
+ if (texture_units[texture_index].enabled_2d != cur_state.texture_units[texture_index].enabled_2d ||
+ texture_units[texture_index].texture_2d != cur_state.texture_units[texture_index].texture_2d) {
+
glActiveTexture(GL_TEXTURE0 + texture_index);
if (texture_units[texture_index].enabled_2d) {
- glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, texture_units[texture_index].texture_2d);
} else {
- glDisable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, 0);
}
}
-
- if (texture_units[texture_index].texture_2d != cur_state.texture_units[texture_index].texture_2d) {
- glActiveTexture(GL_TEXTURE0 + texture_index);
- glBindTexture(GL_TEXTURE_2D, texture_units[texture_index].texture_2d);
- }
}
// Framebuffer
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h
index 73f63c55..3b562da8 100644
--- a/src/video_core/renderer_opengl/pica_to_gl.h
+++ b/src/video_core/renderer_opengl/pica_to_gl.h
@@ -12,6 +12,33 @@
namespace PicaToGL {
+inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
+ static const GLenum filter_mode_table[] = {
+ GL_NEAREST, // TextureFilter::Nearest
+ GL_LINEAR // TextureFilter::Linear
+ };
+
+ // Range check table for input
+ if (mode >= ARRAY_SIZE(filter_mode_table)) {
+ LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode);
+ UNREACHABLE();
+
+ return GL_LINEAR;
+ }
+
+ GLenum gl_mode = filter_mode_table[mode];
+
+ // Check for dummy values indicating an unknown mode
+ if (gl_mode == 0) {
+ LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode);
+ UNIMPLEMENTED();
+
+ return GL_LINEAR;
+ }
+
+ return gl_mode;
+}
+
inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
static const GLenum wrap_mode_table[] = {
GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 87006a83..b7750380 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -221,7 +221,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
for (int i = 0; i < num_components; ++i)
dot = dot + src1[i] * src2[i];
- for (int i = 0; i < num_components; ++i) {
+ for (int i = 0; i < 4; ++i) {
if (!swizzle.DestComponentEnabled(i))
continue;
@@ -546,20 +546,18 @@ static void ProcessShaderCode(VertexShaderState& state) {
static Common::Profiling::TimingCategory shader_category("Vertex Shader");
-OutputVertex RunShader(const InputVertex& input, int num_attributes) {
+OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup) {
Common::Profiling::ScopeTimer timer(shader_category);
- const auto& regs = g_state.regs;
- const auto& vs = g_state.vs;
VertexShaderState state;
- const u32* main = &vs.program_code[regs.vs_main_offset];
+ const u32* main = &setup.program_code[config.main_offset];
state.program_counter = (u32*)main;
state.debug.max_offset = 0;
state.debug.max_opdesc_id = 0;
// Setup input register table
- const auto& attribute_register_map = regs.vs_input_register_map;
+ const auto& attribute_register_map = config.input_register_map;
float24 dummy_register;
boost::fill(state.input_register_table, &dummy_register);
@@ -584,16 +582,16 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) {
state.conditional_code[1] = false;
ProcessShaderCode(state);
- DebugUtils::DumpShader(vs.program_code.data(), state.debug.max_offset, vs.swizzle_data.data(),
- state.debug.max_opdesc_id, regs.vs_main_offset,
- regs.vs_output_attributes);
+ DebugUtils::DumpShader(setup.program_code.data(), state.debug.max_offset, setup.swizzle_data.data(),
+ state.debug.max_opdesc_id, config.main_offset,
+ g_state.regs.vs_output_attributes); // TODO: Don't hardcode VS here
// Setup output data
OutputVertex ret;
// TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
// figure out what those circumstances are and enable the remaining outputs then.
for (int i = 0; i < 7; ++i) {
- const auto& output_register_map = regs.vs_output_attributes[i];
+ const auto& output_register_map = g_state.regs.vs_output_attributes[i]; // TODO: Don't hardcode VS here
u32 semantics[4] = {
output_register_map.map_x, output_register_map.map_y,
diff --git a/src/video_core/vertex_shader.h b/src/video_core/vertex_shader.h
index c997e6a7..97f9250d 100644
--- a/src/video_core/vertex_shader.h
+++ b/src/video_core/vertex_shader.h
@@ -65,7 +65,7 @@ struct OutputVertex {
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
-OutputVertex RunShader(const InputVertex& input, int num_attributes);
+OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup);
} // namespace