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-rw-r--r--src/video_core/command_processor.cpp78
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp2
-rw-r--r--src/video_core/math.h2
-rw-r--r--src/video_core/pica.h86
-rw-r--r--src/video_core/rasterizer.cpp78
-rw-r--r--src/video_core/renderer_opengl/generated/gl_3_2_core.c16
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp12
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
-rw-r--r--src/video_core/renderer_opengl/gl_shaders.h24
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp13
-rw-r--r--src/video_core/renderer_opengl/gl_state.h4
-rw-r--r--src/video_core/renderer_opengl/pica_to_gl.h31
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp2
-rw-r--r--src/video_core/vertex_shader.cpp33
14 files changed, 287 insertions, 97 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 100d8c7c..b46fadd9 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -56,7 +56,17 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
// Trigger IRQ
case PICA_REG_INDEX(trigger_irq):
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D);
- return;
+ break;
+
+ case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c):
+ case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d):
+ {
+ unsigned index = id - PICA_REG_INDEX(command_buffer.trigger[0]);
+ u32* head_ptr = (u32*)Memory::GetPhysicalPointer(regs.command_buffer.GetPhysicalAddress(index));
+ g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr;
+ g_state.cmd_list.length = regs.command_buffer.GetSize(index) / sizeof(u32);
+ break;
+ }
// It seems like these trigger vertex rendering
case PICA_REG_INDEX(trigger_draw):
@@ -136,7 +146,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
}
-
+
// Load per-vertex data from the loader arrays
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
const u8* srcdata = Memory::GetPhysicalPointer(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]);
@@ -193,7 +203,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
const Pica::VertexShader::OutputVertex& v2) {
VideoCore::g_renderer->hw_rasterizer->AddTriangle(v0, v1, v2);
};
-
+
primitive_assembler.SubmitVertex(output, AddHWTriangle);
} else {
// Send to triangle clipper
@@ -282,7 +292,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
}
break;
}
-
+
// Load default vertex input attributes
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233):
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234):
@@ -306,7 +316,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
}
Math::Vec4<float24>& attribute = g_state.vs.default_attributes[setup.index];
-
+
// NOTE: The destination component order indeed is "backwards"
attribute.w = float24::FromRawFloat24(default_attr_write_buffer[0] >> 8);
attribute.z = float24::FromRawFloat24(((default_attr_write_buffer[0] & 0xFF) << 16) | ((default_attr_write_buffer[1] >> 16) & 0xFFFF));
@@ -363,38 +373,34 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
g_debug_context->OnEvent(DebugContext::Event::CommandProcessed, reinterpret_cast<void*>(&id));
}
-static std::ptrdiff_t ExecuteCommandBlock(const u32* first_command_word) {
- const CommandHeader& header = *(const CommandHeader*)(&first_command_word[1]);
-
- u32* read_pointer = (u32*)first_command_word;
-
- const u32 write_mask = ((header.parameter_mask & 0x1) ? (0xFFu << 0) : 0u) |
- ((header.parameter_mask & 0x2) ? (0xFFu << 8) : 0u) |
- ((header.parameter_mask & 0x4) ? (0xFFu << 16) : 0u) |
- ((header.parameter_mask & 0x8) ? (0xFFu << 24) : 0u);
-
- WritePicaReg(header.cmd_id, *read_pointer, write_mask);
- read_pointer += 2;
-
- for (unsigned int i = 1; i < 1+header.extra_data_length; ++i) {
- u32 cmd = header.cmd_id + ((header.group_commands) ? i : 0);
- WritePicaReg(cmd, *read_pointer, write_mask);
- ++read_pointer;
- }
-
- // align read pointer to 8 bytes
- if ((first_command_word - read_pointer) % 2)
- ++read_pointer;
-
- return read_pointer - first_command_word;
-}
-
void ProcessCommandList(const u32* list, u32 size) {
- u32* read_pointer = (u32*)list;
- u32 list_length = size / sizeof(u32);
-
- while (read_pointer < list + list_length) {
- read_pointer += ExecuteCommandBlock(read_pointer);
+ g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = list;
+ g_state.cmd_list.length = size / sizeof(u32);
+
+ while (g_state.cmd_list.current_ptr < g_state.cmd_list.head_ptr + g_state.cmd_list.length) {
+ // Expand a 4-bit mask to 4-byte mask, e.g. 0b0101 -> 0x00FF00FF
+ static const u32 expand_bits_to_bytes[] = {
+ 0x00000000, 0x000000ff, 0x0000ff00, 0x0000ffff,
+ 0x00ff0000, 0x00ff00ff, 0x00ffff00, 0x00ffffff,
+ 0xff000000, 0xff0000ff, 0xff00ff00, 0xff00ffff,
+ 0xffff0000, 0xffff00ff, 0xffffff00, 0xffffffff
+ };
+
+ // Align read pointer to 8 bytes
+ if ((g_state.cmd_list.head_ptr - g_state.cmd_list.current_ptr) % 2 != 0)
+ ++g_state.cmd_list.current_ptr;
+
+ u32 value = *g_state.cmd_list.current_ptr++;
+ const CommandHeader header = { *g_state.cmd_list.current_ptr++ };
+ const u32 write_mask = expand_bits_to_bytes[header.parameter_mask];
+ u32 cmd = header.cmd_id;
+
+ WritePicaReg(cmd, value, write_mask);
+
+ for (unsigned i = 0; i < header.extra_data_length; ++i) {
+ u32 cmd = header.cmd_id + (header.group_commands ? i + 1 : 0);
+ WritePicaReg(cmd, *g_state.cmd_list.current_ptr++, write_mask);
+ }
}
}
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 7987b922..b92cd1a7 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -319,7 +319,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
// TODO(neobrain): Fix code design to unify vertical block offsets!
source += coarse_y * info.stride;
}
-
+
// TODO: Assert that width/height are multiples of block dimensions
switch (info.format) {
diff --git a/src/video_core/math.h b/src/video_core/math.h
index f9a82265..4928c9bf 100644
--- a/src/video_core/math.h
+++ b/src/video_core/math.h
@@ -461,7 +461,7 @@ public:
// e.g. Vec2 uv() { return Vec2(x,y); }
// _DEFINE_SWIZZLER2 defines a single such function
- // DEFINE_SWIZZLER2_COMP1 defines one-component functions for all component names (x<->r)
+ // DEFINE_SWIZZLER2_COMP1 defines one-component functions for all component names (x<->r)
// DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and permutations (xy<->yx)
#define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); }
#define DEFINE_SWIZZLER2_COMP1(a, a2) \
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index b67dce1a..8ad47a92 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -16,7 +16,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
-#include "math.h"
+#include "math.h"
namespace Pica {
@@ -162,6 +162,25 @@ struct Regs {
ETC1A4 = 13, // compressed
};
+ enum class LogicOp : u32 {
+ Clear = 0,
+ And = 1,
+ AndReverse = 2,
+ Copy = 3,
+ Set = 4,
+ CopyInverted = 5,
+ NoOp = 6,
+ Invert = 7,
+ Nand = 8,
+ Or = 9,
+ Nor = 10,
+ Xor = 11,
+ Equiv = 12,
+ AndInverted = 13,
+ OrReverse = 14,
+ OrInverted = 15,
+ };
+
static unsigned NibblesPerPixel(TextureFormat format) {
switch (format) {
case TextureFormat::RGBA8:
@@ -221,6 +240,7 @@ struct Regs {
enum class Source : u32 {
PrimaryColor = 0x0,
PrimaryFragmentColor = 0x1,
+ SecondaryFragmentColor = 0x2,
Texture0 = 0x3,
Texture1 = 0x4,
@@ -337,7 +357,7 @@ struct Regs {
return (stage_index < 4) && (update_mask_a & (1 << stage_index));
}
} tev_combiner_buffer_input;
-
+
INSERT_PADDING_WORDS(0xf);
TevStageConfig tev_stage4;
INSERT_PADDING_WORDS(0x3);
@@ -413,12 +433,8 @@ struct Regs {
} alpha_blending;
union {
- enum Op {
- Set = 4,
- };
-
- BitField<0, 4, Op> op;
- } logic_op;
+ BitField<0, 4, LogicOp> logic_op;
+ };
union {
BitField< 0, 8, u32> r;
@@ -703,12 +719,38 @@ struct Regs {
struct {
// Index of the current default attribute
u32 index;
-
+
// Writing to these registers sets the "current" default attribute.
u32 set_value[3];
} vs_default_attributes_setup;
-
- INSERT_PADDING_WORDS(0x28);
+
+ INSERT_PADDING_WORDS(0x2);
+
+ struct {
+ // There are two channels that can be used to configure the next command buffer, which
+ // can be then executed by writing to the "trigger" registers. There are two reasons why a
+ // game might use this feature:
+ // 1) With this, an arbitrary number of additional command buffers may be executed in
+ // sequence without requiring any intervention of the CPU after the initial one is
+ // kicked off.
+ // 2) Games can configure these registers to provide a command list subroutine mechanism.
+
+ BitField< 0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
+ BitField< 0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
+ u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to
+
+ unsigned GetSize(unsigned index) const {
+ ASSERT(index < 2);
+ return 8 * size[index];
+ }
+
+ PAddr GetPhysicalAddress(unsigned index) const {
+ ASSERT(index < 2);
+ return (PAddr)(8 * addr[index]);
+ }
+ } command_buffer;
+
+ INSERT_PADDING_WORDS(0x20);
enum class TriangleTopology : u32 {
List = 0,
@@ -861,6 +903,7 @@ struct Regs {
ADD_FIELD(trigger_draw);
ADD_FIELD(trigger_draw_indexed);
ADD_FIELD(vs_default_attributes_setup);
+ ADD_FIELD(command_buffer);
ADD_FIELD(triangle_topology);
ADD_FIELD(vs_bool_uniforms);
ADD_FIELD(vs_int_uniforms);
@@ -938,6 +981,7 @@ ASSERT_REG_POSITION(num_vertices, 0x228);
ASSERT_REG_POSITION(trigger_draw, 0x22e);
ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232);
+ASSERT_REG_POSITION(command_buffer, 0x238);
ASSERT_REG_POSITION(triangle_topology, 0x25e);
ASSERT_REG_POSITION(vs_bool_uniforms, 0x2b0);
ASSERT_REG_POSITION(vs_int_uniforms, 0x2b1);
@@ -1053,21 +1097,12 @@ private:
float value;
};
-union CommandHeader {
- CommandHeader(u32 h) : hex(h) {}
-
- u32 hex;
-
- BitField< 0, 16, u32> cmd_id;
- BitField<16, 4, u32> parameter_mask;
- BitField<20, 11, u32> extra_data_length;
- BitField<31, 1, u32> group_commands;
-};
-
/// Struct used to describe current Pica state
struct State {
+ /// Pica registers
Regs regs;
+ /// Vertex shader memory
struct {
struct {
Math::Vec4<float24> f[96];
@@ -1080,6 +1115,13 @@ struct State {
std::array<u32, 1024> program_code;
std::array<u32, 1024> swizzle_data;
} vs;
+
+ /// Current Pica command list
+ struct {
+ const u32* head_ptr;
+ const u32* current_ptr;
+ u32 length;
+ } cmd_list;
};
/// Initialize Pica state
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 767ff420..113b573f 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -104,7 +104,7 @@ static u32 GetDepth(int x, int y) {
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y;
-
+
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel;
@@ -402,11 +402,16 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
auto GetSource = [&](Source source) -> Math::Vec4<u8> {
switch (source) {
- // TODO: What's the difference between these two?
case Source::PrimaryColor:
+
+ // HACK: Until we implement fragment lighting, use primary_color
case Source::PrimaryFragmentColor:
return primary_color;
+ // HACK: Until we implement fragment lighting, use zero
+ case Source::SecondaryFragmentColor:
+ return {0, 0, 0, 0};
+
case Source::Texture0:
return texture_color[0];
@@ -570,6 +575,13 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
case Operation::Add:
return std::min(255, input[0] + input[1]);
+ case Operation::AddSigned:
+ {
+ // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
+ auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128;
+ return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255));
+ }
+
case Operation::Lerp:
return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
@@ -808,10 +820,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
}
};
- using BlendEquation = Regs::BlendEquation;
static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
- BlendEquation equation) {
+ Regs::BlendEquation equation) {
Math::Vec4<int> result;
auto src_result = (src * srcfactor).Cast<int>();
@@ -866,8 +877,63 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
blend_output = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_rgb);
blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_a).a();
} else {
- LOG_CRITICAL(HW_GPU, "logic op: %x", output_merger.logic_op);
- UNIMPLEMENTED();
+ static auto LogicOp = [](u8 src, u8 dest, Regs::LogicOp op) -> u8 {
+ switch (op) {
+ case Regs::LogicOp::Clear:
+ return 0;
+
+ case Regs::LogicOp::And:
+ return src & dest;
+
+ case Regs::LogicOp::AndReverse:
+ return src & ~dest;
+
+ case Regs::LogicOp::Copy:
+ return src;
+
+ case Regs::LogicOp::Set:
+ return 255;
+
+ case Regs::LogicOp::CopyInverted:
+ return ~src;
+
+ case Regs::LogicOp::NoOp:
+ return dest;
+
+ case Regs::LogicOp::Invert:
+ return ~dest;
+
+ case Regs::LogicOp::Nand:
+ return ~(src & dest);
+
+ case Regs::LogicOp::Or:
+ return src | dest;
+
+ case Regs::LogicOp::Nor:
+ return ~(src | dest);
+
+ case Regs::LogicOp::Xor:
+ return src ^ dest;
+
+ case Regs::LogicOp::Equiv:
+ return ~(src ^ dest);
+
+ case Regs::LogicOp::AndInverted:
+ return ~src & dest;
+
+ case Regs::LogicOp::OrReverse:
+ return src | ~dest;
+
+ case Regs::LogicOp::OrInverted:
+ return ~src | dest;
+ }
+ };
+
+ blend_output = Math::MakeVec(
+ LogicOp(combiner_output.r(), dest.r(), output_merger.logic_op),
+ LogicOp(combiner_output.g(), dest.g(), output_merger.logic_op),
+ LogicOp(combiner_output.b(), dest.b(), output_merger.logic_op),
+ LogicOp(combiner_output.a(), dest.a(), output_merger.logic_op));
}
const Math::Vec4<u8> result = {
diff --git a/src/video_core/renderer_opengl/generated/gl_3_2_core.c b/src/video_core/renderer_opengl/generated/gl_3_2_core.c
index ef29972d..95fd29c0 100644
--- a/src/video_core/renderer_opengl/generated/gl_3_2_core.c
+++ b/src/video_core/renderer_opengl/generated/gl_3_2_core.c
@@ -62,9 +62,9 @@ static int TestPointer(const PROC pTest)
ptrdiff_t iTest;
if(!pTest) return 0;
iTest = (ptrdiff_t)pTest;
-
+
if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0;
-
+
return 1;
}
@@ -79,7 +79,7 @@ static PROC WinGetProcAddress(const char *name)
glMod = GetModuleHandleA("OpenGL32.dll");
return (PROC)GetProcAddress(glMod, (LPCSTR)name);
}
-
+
#define IntGetProcAddress(name) WinGetProcAddress(name)
#else
#if defined(__APPLE__)
@@ -1083,7 +1083,7 @@ static ogl_StrToExtMap *FindExtEntry(const char *extensionName)
if(strcmp(extensionName, currLoc->extensionName) == 0)
return currLoc;
}
-
+
return NULL;
}
@@ -1135,15 +1135,15 @@ int ogl_LoadFunctions()
{
int numFailed = 0;
ClearExtensionVars();
-
+
_ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED;
_ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
if(!_ptrc_glGetStringi) return ogl_LOAD_FAILED;
-
+
ProcExtsFromExtList();
numFailed = Load_Version_3_2();
-
+
if(numFailed == 0)
return ogl_LOAD_SUCCEEDED;
else
@@ -1177,7 +1177,7 @@ int ogl_IsVersionGEQ(int majorVersion, int minorVersion)
{
if(g_major_version == 0)
GetGLVersion();
-
+
if(majorVersion > g_major_version) return 1;
if(majorVersion < g_major_version) return 0;
if(minorVersion >= g_minor_version) return 1;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4b7d099a..b51f8efd 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -135,6 +135,7 @@ void RasterizerOpenGL::Reset() {
SyncBlendFuncs();
SyncBlendColor();
SyncAlphaTest();
+ SyncLogicOp();
SyncStencilTest();
SyncDepthTest();
@@ -249,6 +250,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
SyncDepthTest();
break;
+ // Logic op
+ case PICA_REG_INDEX(output_merger.logic_op):
+ SyncLogicOp();
+ break;
+
// TEV stage 0
case PICA_REG_INDEX(tev_stage0.color_source1):
SyncTevSources(0, regs.tev_stage0);
@@ -350,7 +356,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
case PICA_REG_INDEX(tev_stage5.color_scale):
SyncTevMultipliers(5, regs.tev_stage5);
break;
-
+
// TEV combiner buffer color
case PICA_REG_INDEX(tev_combiner_buffer_color):
SyncCombinerColor();
@@ -633,6 +639,10 @@ void RasterizerOpenGL::SyncAlphaTest() {
glUniform1f(uniform_alphatest_ref, regs.output_merger.alpha_test.ref / 255.0f);
}
+void RasterizerOpenGL::SyncLogicOp() {
+ state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
+}
+
void RasterizerOpenGL::SyncStencilTest() {
// TODO: Implement stencil test, mask, and op
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 9896f8d0..d7d422b1 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -125,6 +125,9 @@ private:
/// Syncs the alpha test states to match the PICA register
void SyncAlphaTest();
+ /// Syncs the logic op states to match the PICA register
+ void SyncLogicOp();
+
/// Syncs the stencil test states to match the PICA register
void SyncStencilTest();
diff --git a/src/video_core/renderer_opengl/gl_shaders.h b/src/video_core/renderer_opengl/gl_shaders.h
index 8f094123..a8cb2f59 100644
--- a/src/video_core/renderer_opengl/gl_shaders.h
+++ b/src/video_core/renderer_opengl/gl_shaders.h
@@ -69,15 +69,16 @@ const char g_fragment_shader_hw[] = R"(
#define NUM_VTX_ATTR 7
#define NUM_TEV_STAGES 6
-#define SOURCE_PRIMARYCOLOR 0x0
-#define SOURCE_PRIMARYFRAGMENTCOLOR 0x1
-#define SOURCE_TEXTURE0 0x3
-#define SOURCE_TEXTURE1 0x4
-#define SOURCE_TEXTURE2 0x5
-#define SOURCE_TEXTURE3 0x6
-#define SOURCE_PREVIOUSBUFFER 0xd
-#define SOURCE_CONSTANT 0xe
-#define SOURCE_PREVIOUS 0xf
+#define SOURCE_PRIMARYCOLOR 0x0
+#define SOURCE_PRIMARYFRAGMENTCOLOR 0x1
+#define SOURCE_SECONDARYFRAGMENTCOLOR 0x2
+#define SOURCE_TEXTURE0 0x3
+#define SOURCE_TEXTURE1 0x4
+#define SOURCE_TEXTURE2 0x5
+#define SOURCE_TEXTURE3 0x6
+#define SOURCE_PREVIOUSBUFFER 0xd
+#define SOURCE_CONSTANT 0xe
+#define SOURCE_PREVIOUS 0xf
#define COLORMODIFIER_SOURCECOLOR 0x0
#define COLORMODIFIER_ONEMINUSSOURCECOLOR 0x1
@@ -151,8 +152,11 @@ vec4 GetSource(int source) {
if (source == SOURCE_PRIMARYCOLOR) {
return o[2];
} else if (source == SOURCE_PRIMARYFRAGMENTCOLOR) {
- // HACK: Uses color value, but should really use fragment lighting output
+ // HACK: Until we implement fragment lighting, use primary_color
return o[2];
+ } else if (source == SOURCE_SECONDARYFRAGMENTCOLOR) {
+ // HACK: Until we implement fragment lighting, use zero
+ return vec4(0.0, 0.0, 0.0, 0.0);
} else if (source == SOURCE_TEXTURE0) {
return texture(tex[0], o[3].xy);
} else if (source == SOURCE_TEXTURE1) {
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 1afa58c9..9c5f38f9 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -32,6 +32,8 @@ OpenGLState::OpenGLState() {
blend.color.blue = 0.0f;
blend.color.alpha = 0.0f;
+ logic_op = GL_COPY;
+
for (auto& texture_unit : texture_units) {
texture_unit.enabled_2d = false;
texture_unit.texture_2d = 0;
@@ -82,7 +84,7 @@ void OpenGLState::Apply() {
} else {
glDisable(GL_STENCIL_TEST);
}
- }
+ }
if (stencil.test_func != cur_state.stencil.test_func ||
stencil.test_ref != cur_state.stencil.test_ref ||
@@ -99,8 +101,13 @@ void OpenGLState::Apply() {
if (blend.enabled != cur_state.blend.enabled) {
if (blend.enabled) {
glEnable(GL_BLEND);
+
+ cur_state.logic_op = GL_COPY;
+ glLogicOp(cur_state.logic_op);
+ glDisable(GL_COLOR_LOGIC_OP);
} else {
glDisable(GL_BLEND);
+ glEnable(GL_COLOR_LOGIC_OP);
}
}
@@ -118,6 +125,10 @@ void OpenGLState::Apply() {
glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, blend.src_a_func, blend.dst_a_func);
}
+ if (logic_op != cur_state.logic_op) {
+ glLogicOp(logic_op);
+ }
+
// Textures
for (unsigned texture_index = 0; texture_index < ARRAY_SIZE(texture_units); ++texture_index) {
if (texture_units[texture_index].enabled_2d != cur_state.texture_units[texture_index].enabled_2d) {
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 281b7cad..6b97721d 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -42,6 +42,8 @@ public:
} color; // GL_BLEND_COLOR
} blend;
+ GLenum logic_op; // GL_LOGIC_OP_MODE
+
// 3 texture units - one for each that is used in PICA fragment shader emulation
struct {
bool enabled_2d; // GL_TEXTURE_2D
@@ -61,7 +63,7 @@ public:
static const OpenGLState& GetCurState() {
return cur_state;
}
-
+
/// Apply this state as the current OpenGL state
void Apply();
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h
index f8763e71..e566f9f7 100644
--- a/src/video_core/renderer_opengl/pica_to_gl.h
+++ b/src/video_core/renderer_opengl/pica_to_gl.h
@@ -71,6 +71,37 @@ inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
return blend_func_table[(unsigned)factor];
}
+inline GLenum LogicOp(Pica::Regs::LogicOp op) {
+ static const GLenum logic_op_table[] = {
+ GL_CLEAR, // Clear
+ GL_AND, // And
+ GL_AND_REVERSE, // AndReverse
+ GL_COPY, // Copy
+ GL_SET, // Set
+ GL_COPY_INVERTED, // CopyInverted
+ GL_NOOP, // NoOp
+ GL_INVERT, // Invert
+ GL_NAND, // Nand
+ GL_OR, // Or
+ GL_NOR, // Nor
+ GL_XOR, // Xor
+ GL_EQUIV, // Equiv
+ GL_AND_INVERTED, // AndInverted
+ GL_OR_REVERSE, // OrReverse
+ GL_OR_INVERTED, // OrInverted
+ };
+
+ // Range check table for input
+ if ((unsigned)op >= ARRAY_SIZE(logic_op_table)) {
+ LOG_CRITICAL(Render_OpenGL, "Unknown logic op %d", op);
+ UNREACHABLE();
+
+ return GL_COPY;
+ }
+
+ return logic_op_table[(unsigned)op];
+}
+
inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
static const GLenum compare_func_table[] = {
GL_NEVER, // CompareFunc::Never
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 16cf92e2..382aeaa0 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -157,7 +157,7 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig&
state.texture_units[0].enabled_2d = true;
state.texture_units[0].texture_2d = texture.handle;
state.Apply();
-
+
glActiveTexture(GL_TEXTURE0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride);
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 7d68998f..87006a83 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -119,17 +119,13 @@ static void ProcessShaderCode(VertexShaderState& state) {
switch (instr.opcode.Value().GetInfo().type) {
case OpCode::Type::Arithmetic:
{
- bool is_inverted = 0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed);
- // TODO: We don't really support this properly: For instance, the address register
- // offset needs to be applied to SRC2 instead, etc.
- // For now, we just abort in this situation.
- ASSERT_MSG(!is_inverted, "Bad condition...");
+ const bool is_inverted = (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed));
const int address_offset = (instr.common.address_register_index == 0)
? 0 : state.address_registers[instr.common.address_register_index - 1];
- const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + address_offset);
- const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted));
+ const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + (!is_inverted * address_offset));
+ const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) + ( is_inverted * address_offset));
const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
@@ -208,6 +204,15 @@ static void ProcessShaderCode(VertexShaderState& state) {
}
break;
+ case OpCode::Id::MIN:
+ for (int i = 0; i < 4; ++i) {
+ if (!swizzle.DestComponentEnabled(i))
+ continue;
+
+ dest[i] = std::min(src1[i], src2[i]);
+ }
+ break;
+
case OpCode::Id::DP3:
case OpCode::Id::DP4:
{
@@ -279,6 +284,16 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
+ case OpCode::Id::SLT:
+ case OpCode::Id::SLTI:
+ for (int i = 0; i < 4; ++i) {
+ if (!swizzle.DestComponentEnabled(i))
+ continue;
+
+ dest[i] = (src1[i] < src2[i]) ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f);
+ }
+ break;
+
case OpCode::Id::CMP:
for (int i = 0; i < 2; ++i) {
// TODO: Can you restrict to one compare via dest masking?
@@ -330,7 +345,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
case OpCode::Type::MultiplyAdd:
{
- if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) ||
+ if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) ||
(instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI)) {
const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.mad.operand_desc_id];
@@ -547,7 +562,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) {
const auto& attribute_register_map = regs.vs_input_register_map;
float24 dummy_register;
boost::fill(state.input_register_table, &dummy_register);
-
+
if (num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x;
if (num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x;
if (num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x;