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Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp192
1 files changed, 139 insertions, 53 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 7f66c6d4..06fd8d14 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -260,7 +260,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
using AlphaModifier = Regs::TevStageConfig::AlphaModifier;
using Operation = Regs::TevStageConfig::Operation;
- auto GetColorSource = [&](Source source) -> Math::Vec4<u8> {
+ auto GetSource = [&](Source source) -> Math::Vec4<u8> {
switch (source) {
case Source::PrimaryColor:
return primary_color;
@@ -287,36 +287,8 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
}
};
- auto GetAlphaSource = [&](Source source) -> u8 {
- switch (source) {
- case Source::PrimaryColor:
- return primary_color.a();
-
- case Source::Texture0:
- return texture_color[0].a();
-
- case Source::Texture1:
- return texture_color[1].a();
-
- case Source::Texture2:
- return texture_color[2].a();
-
- case Source::Constant:
- return tev_stage.const_a;
-
- case Source::Previous:
- return combiner_output.a();
-
- default:
- LOG_ERROR(HW_GPU, "Unknown alpha combiner source %d\n", (int)source);
- _dbg_assert_(HW_GPU, 0);
- return 0;
- }
- };
-
static auto GetColorModifier = [](ColorModifier factor, const Math::Vec4<u8>& values) -> Math::Vec3<u8> {
- switch (factor)
- {
+ switch (factor) {
case ColorModifier::SourceColor:
return values.rgb();
@@ -324,27 +296,56 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
case ColorModifier::SourceAlpha:
- return { values.a(), values.a(), values.a() };
+ return values.aaa();
- default:
- LOG_ERROR(HW_GPU, "Unknown color factor %d\n", (int)factor);
- _dbg_assert_(HW_GPU, 0);
- return {};
+ case ColorModifier::OneMinusSourceAlpha:
+ return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>();
+
+ case ColorModifier::SourceRed:
+ return values.rrr();
+
+ case ColorModifier::OneMinusSourceRed:
+ return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>();
+
+ case ColorModifier::SourceGreen:
+ return values.ggg();
+
+ case ColorModifier::OneMinusSourceGreen:
+ return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>();
+
+ case ColorModifier::SourceBlue:
+ return values.bbb();
+
+ case ColorModifier::OneMinusSourceBlue:
+ return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
}
};
- static auto GetAlphaModifier = [](AlphaModifier factor, u8 value) -> u8 {
+ static auto GetAlphaModifier = [](AlphaModifier factor, const Math::Vec4<u8>& values) -> u8 {
switch (factor) {
case AlphaModifier::SourceAlpha:
- return value;
+ return values.a();
case AlphaModifier::OneMinusSourceAlpha:
- return 255 - value;
+ return 255 - values.a();
- default:
- LOG_ERROR(HW_GPU, "Unknown alpha factor %d\n", (int)factor);
- _dbg_assert_(HW_GPU, 0);
- return 0;
+ case AlphaModifier::SourceRed:
+ return values.r();
+
+ case AlphaModifier::OneMinusSourceRed:
+ return 255 - values.r();
+
+ case AlphaModifier::SourceGreen:
+ return values.g();
+
+ case AlphaModifier::OneMinusSourceGreen:
+ return 255 - values.g();
+
+ case AlphaModifier::SourceBlue:
+ return values.b();
+
+ case AlphaModifier::OneMinusSourceBlue:
+ return 255 - values.b();
}
};
@@ -414,17 +415,17 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
// combiner_output.rgb(), but instead store it in a temporary variable until
// alpha combining has been done.
Math::Vec3<u8> color_result[3] = {
- GetColorModifier(tev_stage.color_modifier1, GetColorSource(tev_stage.color_source1)),
- GetColorModifier(tev_stage.color_modifier2, GetColorSource(tev_stage.color_source2)),
- GetColorModifier(tev_stage.color_modifier3, GetColorSource(tev_stage.color_source3))
+ GetColorModifier(tev_stage.color_modifier1, GetSource(tev_stage.color_source1)),
+ GetColorModifier(tev_stage.color_modifier2, GetSource(tev_stage.color_source2)),
+ GetColorModifier(tev_stage.color_modifier3, GetSource(tev_stage.color_source3))
};
auto color_output = ColorCombine(tev_stage.color_op, color_result);
// alpha combiner
std::array<u8,3> alpha_result = {
- GetAlphaModifier(tev_stage.alpha_modifier1, GetAlphaSource(tev_stage.alpha_source1)),
- GetAlphaModifier(tev_stage.alpha_modifier2, GetAlphaSource(tev_stage.alpha_source2)),
- GetAlphaModifier(tev_stage.alpha_modifier3, GetAlphaSource(tev_stage.alpha_source3))
+ GetAlphaModifier(tev_stage.alpha_modifier1, GetSource(tev_stage.alpha_source1)),
+ GetAlphaModifier(tev_stage.alpha_modifier2, GetSource(tev_stage.alpha_source2)),
+ GetAlphaModifier(tev_stage.alpha_modifier3, GetSource(tev_stage.alpha_source3))
};
auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
@@ -528,18 +529,48 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
auto params = registers.output_merger.alpha_blending;
auto LookupFactorRGB = [&](decltype(params)::BlendFactor factor) -> Math::Vec3<u8> {
- switch(factor) {
+ switch (factor) {
case params.Zero:
return Math::Vec3<u8>(0, 0, 0);
case params.One:
return Math::Vec3<u8>(255, 255, 255);
+ case params.SourceColor:
+ return combiner_output.rgb();
+
+ case params.OneMinusSourceColor:
+ return Math::Vec3<u8>(255 - combiner_output.r(), 255 - combiner_output.g(), 255 - combiner_output.b());
+
+ case params.DestColor:
+ return dest.rgb();
+
+ case params.OneMinusDestColor:
+ return Math::Vec3<u8>(255 - dest.r(), 255 - dest.g(), 255 - dest.b());
+
case params.SourceAlpha:
- return Math::MakeVec(combiner_output.a(), combiner_output.a(), combiner_output.a());
+ return Math::Vec3<u8>(combiner_output.a(), combiner_output.a(), combiner_output.a());
case params.OneMinusSourceAlpha:
- return Math::Vec3<u8>(255-combiner_output.a(), 255-combiner_output.a(), 255-combiner_output.a());
+ return Math::Vec3<u8>(255 - combiner_output.a(), 255 - combiner_output.a(), 255 - combiner_output.a());
+
+ case params.DestAlpha:
+ return Math::Vec3<u8>(dest.a(), dest.a(), dest.a());
+
+ case params.OneMinusDestAlpha:
+ return Math::Vec3<u8>(255 - dest.a(), 255 - dest.a(), 255 - dest.a());
+
+ case params.ConstantColor:
+ return Math::Vec3<u8>(registers.output_merger.blend_const.r, registers.output_merger.blend_const.g, registers.output_merger.blend_const.b);
+
+ case params.OneMinusConstantColor:
+ return Math::Vec3<u8>(255 - registers.output_merger.blend_const.r, 255 - registers.output_merger.blend_const.g, 255 - registers.output_merger.blend_const.b);
+
+ case params.ConstantAlpha:
+ return Math::Vec3<u8>(registers.output_merger.blend_const.a, registers.output_merger.blend_const.a, registers.output_merger.blend_const.a);
+
+ case params.OneMinusConstantAlpha:
+ return Math::Vec3<u8>(255 - registers.output_merger.blend_const.a, 255 - registers.output_merger.blend_const.a, 255 - registers.output_merger.blend_const.a);
default:
LOG_CRITICAL(HW_GPU, "Unknown color blend factor %x", factor);
@@ -549,7 +580,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
};
auto LookupFactorA = [&](decltype(params)::BlendFactor factor) -> u8 {
- switch(factor) {
+ switch (factor) {
case params.Zero:
return 0;
@@ -562,6 +593,18 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
case params.OneMinusSourceAlpha:
return 255 - combiner_output.a();
+ case params.DestAlpha:
+ return dest.a();
+
+ case params.OneMinusDestAlpha:
+ return 255 - dest.a();
+
+ case params.ConstantAlpha:
+ return registers.output_merger.blend_const.a;
+
+ case params.OneMinusConstantAlpha:
+ return 255 - registers.output_merger.blend_const.a;
+
default:
LOG_CRITICAL(HW_GPU, "Unknown alpha blend factor %x", factor);
exit(0);
@@ -573,17 +616,60 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
LookupFactorA(params.factor_source_a));
auto dstfactor = Math::MakeVec(LookupFactorRGB(params.factor_dest_rgb),
LookupFactorA(params.factor_dest_a));
+
+ auto src_result = (combiner_output * srcfactor).Cast<int>();
+ auto dst_result = (dest * dstfactor).Cast<int>();
switch (params.blend_equation_rgb) {
case params.Add:
{
- auto result = (combiner_output * srcfactor + dest * dstfactor) / 255;
+ auto result = (src_result + dst_result) / 255;
result.r() = std::min(255, result.r());
result.g() = std::min(255, result.g());
result.b() = std::min(255, result.b());
combiner_output = result.Cast<u8>();
break;
}
+
+ case params.Subtract:
+ {
+ auto result = (src_result - dst_result) / 255;
+ result.r() = std::max(0, result.r());
+ result.g() = std::max(0, result.g());
+ result.b() = std::max(0, result.b());
+ combiner_output = result.Cast<u8>();
+ break;
+ }
+
+ case params.ReverseSubtract:
+ {
+ auto result = (dst_result - src_result) / 255;
+ result.r() = std::max(0, result.r());
+ result.g() = std::max(0, result.g());
+ result.b() = std::max(0, result.b());
+ combiner_output = result.Cast<u8>();
+ break;
+ }
+
+ case params.Min:
+ {
+ Math::Vec4<int> result;
+ result.r() = std::min(src_result.r(),dst_result.r());
+ result.g() = std::min(src_result.g(),dst_result.g());
+ result.b() = std::min(src_result.b(),dst_result.b());
+ combiner_output = result.Cast<u8>();
+ break;
+ }
+
+ case params.Max:
+ {
+ Math::Vec4<int> result;
+ result.r() = std::max(src_result.r(),dst_result.r());
+ result.g() = std::max(src_result.g(),dst_result.g());
+ result.b() = std::max(src_result.b(),dst_result.b());
+ combiner_output = result.Cast<u8>();
+ break;
+ }
default:
LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", params.blend_equation_rgb.Value());