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-rw-r--r--src/video_core/rasterizer.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 74182abe..168a2ada 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -168,9 +168,10 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
auto textures = registers.GetTextures();
auto tev_stages = registers.GetTevStages();
+ // Enter rasterization loop, starting at the center of the topleft bounding box corner.
// TODO: Not sure if looping through x first might be faster
- for (u16 y = min_y; y < max_y; y += 0x10) {
- for (u16 x = min_x; x < max_x; x += 0x10) {
+ for (u16 y = min_y + 8; y < max_y; y += 0x10) {
+ for (u16 x = min_x + 8; x < max_x; x += 0x10) {
// Calculate the barycentric coordinates w0, w1 and w2
int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});