aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/video_core/command_processor.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r--src/video_core/command_processor.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 43ae0618..ef9584ab 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -116,7 +116,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
{
Common::Profiling::ScopeTimer scope_timer(category_drawing);
+#if PICA_LOG_TEV
DebugUtils::DumpTevStageConfig(regs.GetTevStages());
+#endif
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
@@ -159,9 +161,11 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
const u16* index_address_16 = (u16*)index_address_8;
bool index_u16 = index_info.format != 0;
+#if PICA_DUMP_GEOMETRY
DebugUtils::GeometryDumper geometry_dumper;
- PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
+#endif
+ PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
if (g_debug_context) {
for (int i = 0; i < 3; ++i) {
@@ -271,6 +275,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
+#if PICA_DUMP_GEOMETRY
// NOTE: When dumping geometry, we simply assume that the first input attribute
// corresponds to the position for now.
DebugUtils::GeometryDumper::Vertex dumped_vertex = {
@@ -280,6 +285,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
dumping_primitive_assembler.SubmitVertex(dumped_vertex,
std::bind(&DebugUtils::GeometryDumper::AddTriangle,
&geometry_dumper, _1, _2, _3));
+#endif
// Send to vertex shader
VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
@@ -312,7 +318,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
VideoCore::g_renderer->hw_rasterizer->DrawTriangles();
}
+#if PICA_DUMP_GEOMETRY
geometry_dumper.Dump();
+#endif
if (g_debug_context) {
g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);