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Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r--src/video_core/command_processor.cpp246
1 files changed, 156 insertions, 90 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index b46fadd9..ef9584ab 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -6,18 +6,20 @@
#include "common/profiler.h"
+#include "core/hle/service/gsp_gpu.h"
+#include "core/hw/gpu.h"
+#include "core/settings.h"
+
+#include "debug_utils/debug_utils.h"
+
#include "clipper.h"
#include "command_processor.h"
#include "math.h"
#include "pica.h"
#include "primitive_assembly.h"
+#include "renderer_base.h"
#include "vertex_shader.h"
#include "video_core.h"
-#include "core/hle/service/gsp_gpu.h"
-#include "core/hw/gpu.h"
-#include "core/settings.h"
-
-#include "debug_utils/debug_utils.h"
namespace Pica {
@@ -43,12 +45,12 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (GPU::g_skip_frame && id != PICA_REG_INDEX(trigger_irq))
return;
- // TODO: Figure out how register masking acts on e.g. vs_uniform_setup.set_value
+ // TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
u32 old_value = regs[id];
regs[id] = (old_value & ~mask) | (value & mask);
if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::CommandLoaded, reinterpret_cast<void*>(&id));
+ g_debug_context->OnEvent(DebugContext::Event::PicaCommandLoaded, reinterpret_cast<void*>(&id));
DebugUtils::OnPicaRegWrite(id, regs[id]);
@@ -58,10 +60,50 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D);
break;
+ // Load default vertex input attributes
+ case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233):
+ case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234):
+ case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[2], 0x235):
+ {
+ // TODO: Does actual hardware indeed keep an intermediate buffer or does
+ // it directly write the values?
+ default_attr_write_buffer[default_attr_counter++] = value;
+
+ // Default attributes are written in a packed format such that four float24 values are encoded in
+ // three 32-bit numbers. We write to internal memory once a full such vector is
+ // written.
+ if (default_attr_counter >= 3) {
+ default_attr_counter = 0;
+
+ auto& setup = regs.vs_default_attributes_setup;
+
+ if (setup.index >= 16) {
+ LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index);
+ break;
+ }
+
+ Math::Vec4<float24>& attribute = g_state.vs.default_attributes[setup.index];
+
+ // NOTE: The destination component order indeed is "backwards"
+ attribute.w = float24::FromRawFloat24(default_attr_write_buffer[0] >> 8);
+ attribute.z = float24::FromRawFloat24(((default_attr_write_buffer[0] & 0xFF) << 16) | ((default_attr_write_buffer[1] >> 16) & 0xFFFF));
+ attribute.y = float24::FromRawFloat24(((default_attr_write_buffer[1] & 0xFFFF) << 8) | ((default_attr_write_buffer[2] >> 24) & 0xFF));
+ attribute.x = float24::FromRawFloat24(default_attr_write_buffer[2] & 0xFFFFFF);
+
+ LOG_TRACE(HW_GPU, "Set default VS attribute %x to (%f %f %f %f)", (int)setup.index,
+ attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(),
+ attribute.w.ToFloat32());
+
+ // TODO: Verify that this actually modifies the register!
+ setup.index = setup.index + 1;
+ }
+ break;
+ }
+
case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c):
case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d):
{
- unsigned index = id - PICA_REG_INDEX(command_buffer.trigger[0]);
+ unsigned index = static_cast<unsigned>(id - PICA_REG_INDEX(command_buffer.trigger[0]));
u32* head_ptr = (u32*)Memory::GetPhysicalPointer(regs.command_buffer.GetPhysicalAddress(index));
g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr;
g_state.cmd_list.length = regs.command_buffer.GetSize(index) / sizeof(u32);
@@ -74,7 +116,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
{
Common::Profiling::ScopeTimer scope_timer(category_drawing);
+#if PICA_LOG_TEV
DebugUtils::DumpTevStageConfig(regs.GetTevStages());
+#endif
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
@@ -117,9 +161,50 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
const u16* index_address_16 = (u16*)index_address_8;
bool index_u16 = index_info.format != 0;
+#if PICA_DUMP_GEOMETRY
DebugUtils::GeometryDumper geometry_dumper;
- PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
+#endif
+ PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
+
+ if (g_debug_context) {
+ for (int i = 0; i < 3; ++i) {
+ const auto texture = regs.GetTextures()[i];
+ if (!texture.enabled)
+ continue;
+
+ u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
+ if (g_debug_context && Pica::g_debug_context->recorder)
+ g_debug_context->recorder->MemoryAccessed(texture_data, Pica::Regs::NibblesPerPixel(texture.format) * texture.config.width / 2 * texture.config.height, texture.config.GetPhysicalAddress());
+ }
+ }
+
+ class {
+ /// Combine overlapping and close ranges
+ void SimplifyRanges() {
+ for (auto it = ranges.begin(); it != ranges.end(); ++it) {
+ // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
+ auto it2 = std::next(it);
+ while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
+ it->second = std::max(it->second, it2->first + it2->second - it->first);
+ it2 = ranges.erase(it2);
+ }
+ }
+ }
+
+ public:
+ /// Record a particular memory access in the list
+ void AddAccess(u32 paddr, u32 size) {
+ // Create new range or extend existing one
+ ranges[paddr] = std::max(ranges[paddr], size);
+
+ // Simplify ranges...
+ SimplifyRanges();
+ }
+
+ /// Map of accessed ranges (mapping start address to range size)
+ std::map<u32, u32> ranges;
+ } memory_accesses;
for (unsigned int index = 0; index < regs.num_vertices; ++index)
{
@@ -127,6 +212,10 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (is_indexed) {
// TODO: Implement some sort of vertex cache!
+ if (g_debug_context && Pica::g_debug_context->recorder) {
+ int size = index_u16 ? 2 : 1;
+ memory_accesses.AddAccess(base_address + index_info.offset + size * index, size);
+ }
}
// Initialize data for the current vertex
@@ -149,7 +238,14 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
// Load per-vertex data from the loader arrays
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
- const u8* srcdata = Memory::GetPhysicalPointer(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]);
+ u32 source_addr = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
+ const u8* srcdata = Memory::GetPhysicalPointer(source_addr);
+
+ if (g_debug_context && Pica::g_debug_context->recorder) {
+ memory_accesses.AddAccess(source_addr,
+ (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
+ : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
+ }
const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata :
(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata :
@@ -179,6 +275,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
+#if PICA_DUMP_GEOMETRY
// NOTE: When dumping geometry, we simply assume that the first input attribute
// corresponds to the position for now.
DebugUtils::GeometryDumper::Vertex dumped_vertex = {
@@ -188,9 +285,10 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
dumping_primitive_assembler.SubmitVertex(dumped_vertex,
std::bind(&DebugUtils::GeometryDumper::AddTriangle,
&geometry_dumper, _1, _2, _3));
+#endif
// Send to vertex shader
- VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes());
+ VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
if (is_indexed) {
// TODO: Add processed vertex to vertex cache!
@@ -211,47 +309,55 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
}
}
+ for (auto& range : memory_accesses.ranges) {
+ g_debug_context->recorder->MemoryAccessed(Memory::GetPhysicalPointer(range.first),
+ range.second, range.first);
+ }
+
if (Settings::values.use_hw_renderer) {
VideoCore::g_renderer->hw_rasterizer->DrawTriangles();
}
+#if PICA_DUMP_GEOMETRY
geometry_dumper.Dump();
+#endif
- if (g_debug_context)
+ if (g_debug_context) {
g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
+ }
break;
}
- case PICA_REG_INDEX(vs_bool_uniforms):
+ case PICA_REG_INDEX(vs.bool_uniforms):
for (unsigned i = 0; i < 16; ++i)
- g_state.vs.uniforms.b[i] = (regs.vs_bool_uniforms.Value() & (1 << i)) != 0;
+ g_state.vs.uniforms.b[i] = (regs.vs.bool_uniforms.Value() & (1 << i)) != 0;
break;
- case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[0], 0x2b1):
- case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[1], 0x2b2):
- case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[2], 0x2b3):
- case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[3], 0x2b4):
+ case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):
+ case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[1], 0x2b2):
+ case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[2], 0x2b3):
+ case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[3], 0x2b4):
{
- int index = (id - PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[0], 0x2b1));
- auto values = regs.vs_int_uniforms[index];
+ int index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1));
+ auto values = regs.vs.int_uniforms[index];
g_state.vs.uniforms.i[index] = Math::Vec4<u8>(values.x, values.y, values.z, values.w);
LOG_TRACE(HW_GPU, "Set integer uniform %d to %02x %02x %02x %02x",
index, values.x.Value(), values.y.Value(), values.z.Value(), values.w.Value());
break;
}
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[0], 0x2c1):
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[1], 0x2c2):
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[2], 0x2c3):
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[3], 0x2c4):
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[4], 0x2c5):
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[5], 0x2c6):
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[6], 0x2c7):
- case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[7], 0x2c8):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[0], 0x2c1):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[1], 0x2c2):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[2], 0x2c3):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[3], 0x2c4):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[4], 0x2c5):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[5], 0x2c6):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[6], 0x2c7):
+ case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[7], 0x2c8):
{
- auto& uniform_setup = regs.vs_uniform_setup;
+ auto& uniform_setup = regs.vs.uniform_setup;
// TODO: Does actual hardware indeed keep an intermediate buffer or does
// it directly write the values?
@@ -293,73 +399,33 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
break;
}
- // Load default vertex input attributes
- case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233):
- case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234):
- case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[2], 0x235):
- {
- // TODO: Does actual hardware indeed keep an intermediate buffer or does
- // it directly write the values?
- default_attr_write_buffer[default_attr_counter++] = value;
-
- // Default attributes are written in a packed format such that four float24 values are encoded in
- // three 32-bit numbers. We write to internal memory once a full such vector is
- // written.
- if (default_attr_counter >= 3) {
- default_attr_counter = 0;
-
- auto& setup = regs.vs_default_attributes_setup;
-
- if (setup.index >= 16) {
- LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index);
- break;
- }
-
- Math::Vec4<float24>& attribute = g_state.vs.default_attributes[setup.index];
-
- // NOTE: The destination component order indeed is "backwards"
- attribute.w = float24::FromRawFloat24(default_attr_write_buffer[0] >> 8);
- attribute.z = float24::FromRawFloat24(((default_attr_write_buffer[0] & 0xFF) << 16) | ((default_attr_write_buffer[1] >> 16) & 0xFFFF));
- attribute.y = float24::FromRawFloat24(((default_attr_write_buffer[1] & 0xFFFF) << 8) | ((default_attr_write_buffer[2] >> 24) & 0xFF));
- attribute.x = float24::FromRawFloat24(default_attr_write_buffer[2] & 0xFFFFFF);
-
- LOG_TRACE(HW_GPU, "Set default VS attribute %x to (%f %f %f %f)", (int)setup.index,
- attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(),
- attribute.w.ToFloat32());
-
- // TODO: Verify that this actually modifies the register!
- setup.index = setup.index + 1;
- }
- break;
- }
-
// Load shader program code
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[0], 0x2cc):
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[1], 0x2cd):
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[2], 0x2ce):
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[3], 0x2cf):
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[4], 0x2d0):
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[5], 0x2d1):
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[6], 0x2d2):
- case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[7], 0x2d3):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[0], 0x2cc):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[1], 0x2cd):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[2], 0x2ce):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[3], 0x2cf):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[4], 0x2d0):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[5], 0x2d1):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[6], 0x2d2):
+ case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3):
{
- g_state.vs.program_code[regs.vs_program.offset] = value;
- regs.vs_program.offset++;
+ g_state.vs.program_code[regs.vs.program.offset] = value;
+ regs.vs.program.offset++;
break;
}
// Load swizzle pattern data
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[0], 0x2d6):
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[1], 0x2d7):
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[2], 0x2d8):
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[3], 0x2d9):
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[4], 0x2da):
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[5], 0x2db):
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[6], 0x2dc):
- case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[7], 0x2dd):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[0], 0x2d6):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[1], 0x2d7):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[2], 0x2d8):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[3], 0x2d9):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[4], 0x2da):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[5], 0x2db):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[6], 0x2dc):
+ case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd):
{
- g_state.vs.swizzle_data[regs.vs_swizzle_patterns.offset] = value;
- regs.vs_swizzle_patterns.offset++;
+ g_state.vs.swizzle_data[regs.vs.swizzle_patterns.offset] = value;
+ regs.vs.swizzle_patterns.offset++;
break;
}
@@ -370,7 +436,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
VideoCore::g_renderer->hw_rasterizer->NotifyPicaRegisterChanged(id);
if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::CommandProcessed, reinterpret_cast<void*>(&id));
+ g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, reinterpret_cast<void*>(&id));
}
void ProcessCommandList(const u32* list, u32 size) {