diff options
Diffstat (limited to 'src/core/hw/gpu.cpp')
-rw-r--r-- | src/core/hw/gpu.cpp | 46 |
1 files changed, 34 insertions, 12 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index a3a7d128..3ccbc03b 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -151,6 +151,10 @@ inline void Write(u32 addr, const T data) { { const auto& config = g_regs.display_transfer_config; if (config.trigger & 1) { + + if (Pica::g_debug_context) + Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, nullptr); + u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress()); u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress()); @@ -217,19 +221,37 @@ inline void Write(u32 addr, const T data) { u32 dst_offset; if (config.output_tiled) { - // Interpret the input as linear and the output as tiled - u32 coarse_y = y & ~7; - u32 stride = output_width * dst_bytes_per_pixel; - - src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; - dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride; + if (!config.dont_swizzle) { + // Interpret the input as linear and the output as tiled + u32 coarse_y = y & ~7; + u32 stride = output_width * dst_bytes_per_pixel; + + src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; + dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride; + } else { + // Both input and output are linear + src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; + dst_offset = (x + y * output_width) * dst_bytes_per_pixel; + } } else { - // Interpret the input as tiled and the output as linear - u32 coarse_y = input_y & ~7; - u32 stride = config.input_width * src_bytes_per_pixel; - - src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride; - dst_offset = (x + y * output_width) * dst_bytes_per_pixel; + if (!config.dont_swizzle) { + // Interpret the input as tiled and the output as linear + u32 coarse_y = input_y & ~7; + u32 stride = config.input_width * src_bytes_per_pixel; + + src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride; + dst_offset = (x + y * output_width) * dst_bytes_per_pixel; + } else { + // Both input and output are tiled + u32 out_coarse_y = y & ~7; + u32 out_stride = output_width * dst_bytes_per_pixel; + + u32 in_coarse_y = input_y & ~7; + u32 in_stride = config.input_width * src_bytes_per_pixel; + + src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + in_coarse_y * in_stride; + dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + out_coarse_y * out_stride; + } } const u8* src_pixel = src_pointer + src_offset; |