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Diffstat (limited to 'src/core/hw/gpu.cpp')
-rw-r--r--src/core/hw/gpu.cpp32
1 files changed, 22 insertions, 10 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index ca33557a..e6983a22 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -14,13 +14,15 @@
#include "core/hle/hle.h"
#include "core/hle/service/gsp_gpu.h"
#include "core/hle/service/dsp_dsp.h"
+#include "core/hle/service/hid/hid.h"
+#include "core/hw/hw.h"
#include "core/hw/gpu.h"
#include "video_core/command_processor.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
-#include <video_core/color.h>
+#include "video_core/color.h"
namespace GPU {
@@ -40,7 +42,7 @@ static bool last_skip_frame = false;
template <typename T>
inline void Read(T &var, const u32 raw_addr) {
- u32 addr = raw_addr - 0x1EF00000;
+ u32 addr = raw_addr - HW::VADDR_GPU;
u32 index = addr / 4;
// Reads other than u32 are untested, so I'd rather have them abort than silently fail
@@ -54,7 +56,7 @@ inline void Read(T &var, const u32 raw_addr) {
template <typename T>
inline void Write(u32 addr, const T data) {
- addr -= 0x1EF00000;
+ addr -= HW::VADDR_GPU;
u32 index = addr / 4;
// Writes other than u32 are untested, so I'd rather have them abort than silently fail
@@ -150,8 +152,17 @@ inline void Write(u32 addr, const T data) {
for (u32 x = 0; x < output_width; ++x) {
Math::Vec4<u8> src_color = { 0, 0, 0, 0 };
- u32 scaled_x = x * horizontal_scale;
- u32 scaled_y = y * vertical_scale;
+ // Calculate the [x,y] position of the input image
+ // based on the current output position and the scale
+ u32 input_x = x * horizontal_scale;
+ u32 input_y = y * vertical_scale;
+
+ if (config.flip_vertically) {
+ // Flip the y value of the output data,
+ // we do this after calculating the [x,y] position of the input image
+ // to account for the scaling options.
+ y = output_height - y - 1;
+ }
u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
@@ -163,14 +174,14 @@ inline void Write(u32 addr, const T data) {
u32 coarse_y = y & ~7;
u32 stride = output_width * dst_bytes_per_pixel;
- src_offset = (scaled_x + scaled_y * config.input_width) * src_bytes_per_pixel;
+ src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
} else {
// Interpret the input as tiled and the output as linear
- u32 coarse_y = scaled_y & ~7;
+ u32 coarse_y = input_y & ~7;
u32 stride = config.input_width * src_bytes_per_pixel;
- src_offset = VideoCore::GetMortonOffset(scaled_x, scaled_y, src_bytes_per_pixel) + coarse_y * stride;
+ src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
}
@@ -300,6 +311,9 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
// this. Certain games expect this to be periodically signaled.
DSP_DSP::SignalInterrupt();
+ // Check for user input updates
+ Service::HID::HIDUpdate();
+
// Reschedule recurrent event
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
}
@@ -319,8 +333,6 @@ void Init() {
framebuffer_top.address_right2 = 0x182B9800;
framebuffer_sub.address_left1 = 0x1848F000;
framebuffer_sub.address_left2 = 0x184C7800;
- //framebuffer_sub.address_right1 = unknown;
- //framebuffer_sub.address_right2 = unknown;
framebuffer_top.width = 240;
framebuffer_top.height = 400;