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-rw-r--r--src/core/hle/kernel/thread.h98
1 files changed, 59 insertions, 39 deletions
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 284dec40..633bb7c9 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -7,6 +7,8 @@
#include <string>
#include <vector>
+#include <boost/container/flat_set.hpp>
+
#include "common/common_types.h"
#include "core/core.h"
@@ -38,21 +40,11 @@ enum ThreadStatus {
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
};
-enum WaitType {
- WAITTYPE_NONE,
- WAITTYPE_SLEEP,
- WAITTYPE_SEMA,
- WAITTYPE_EVENT,
- WAITTYPE_THREADEND,
- WAITTYPE_MUTEX,
- WAITTYPE_SYNCH,
- WAITTYPE_ARB,
- WAITTYPE_TIMER,
-};
-
namespace Kernel {
-class Thread : public Kernel::Object {
+class Mutex;
+
+class Thread final : public WaitObject {
public:
static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority,
u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size);
@@ -70,7 +62,8 @@ public:
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
inline bool IsIdle() const { return idle; }
- ResultVal<bool> WaitSynchronization() override;
+ bool ShouldWait() override;
+ void Acquire() override;
s32 GetPriority() const { return current_priority; }
void SetPriority(s32 priority);
@@ -78,9 +71,34 @@ public:
u32 GetThreadId() const { return thread_id; }
void Stop(const char* reason);
- /// Resumes a thread from waiting by marking it as "ready".
+
+ /**
+ * Release an acquired wait object
+ * @param wait_object WaitObject to release
+ */
+ void ReleaseWaitObject(WaitObject* wait_object);
+
+ /// Resumes a thread from waiting by marking it as "ready"
void ResumeFromWait();
+ /**
+ * Schedules an event to wake up the specified thread after the specified delay.
+ * @param nanoseconds The time this thread will be allowed to sleep for.
+ */
+ void WakeAfterDelay(s64 nanoseconds);
+
+ /**
+ * Sets the result after the thread awakens (from either WaitSynchronization SVC)
+ * @param result Value to set to the returned result
+ */
+ void SetWaitSynchronizationResult(ResultCode result);
+
+ /**
+ * Sets the output parameter value after the thread awakens (from WaitSynchronizationN SVC only)
+ * @param output Value to set to the output parameter
+ */
+ void SetWaitSynchronizationOutput(s32 output);
+
Core::ThreadContext context;
u32 thread_id;
@@ -95,11 +113,13 @@ public:
s32 processor_id;
- WaitType wait_type;
- Object* wait_object;
- VAddr wait_address;
+ /// Mutexes currently held by this thread, which will be released when it exits.
+ boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
- std::vector<SharedPtr<Thread>> waiting_threads;
+ std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
+ VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
+ bool wait_all; ///< True if the thread is waiting on all objects before resuming
+ bool wait_set_output; ///< True if the output parameter should be set on thread wakeup
std::string name;
@@ -107,9 +127,15 @@ public:
bool idle = false;
private:
- Thread() = default;
+ Thread();
+ ~Thread() override;
+
+ /// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
+ Handle callback_handle;
};
+extern SharedPtr<Thread> g_main_thread;
+
/// Sets up the primary application thread
SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
@@ -117,37 +143,30 @@ SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
void Reschedule();
/// Arbitrate the highest priority thread that is waiting
-Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address);
+Thread* ArbitrateHighestPriorityThread(u32 address);
/// Arbitrate all threads currently waiting...
-void ArbitrateAllThreads(Object* arbiter, u32 address);
+void ArbitrateAllThreads(u32 address);
/// Gets the current thread
Thread* GetCurrentThread();
-/**
- * Puts the current thread in the wait state for the given type
- * @param wait_type Type of wait
- * @param wait_object Kernel object that we are waiting on, defaults to current thread
- */
-void WaitCurrentThread(WaitType wait_type, Object* wait_object = GetCurrentThread());
+/// Waits the current thread on a sleep
+void WaitCurrentThread_Sleep();
/**
- * Schedules an event to wake up the specified thread after the specified delay.
- * @param handle The thread handle.
- * @param nanoseconds The time this thread will be allowed to sleep for.
+ * Waits the current thread from a WaitSynchronization call
+ * @param wait_object Kernel object that we are waiting on
+ * @param wait_set_output If true, set the output parameter on thread wakeup (for WaitSynchronizationN only)
+ * @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
*/
-void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
+void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all);
/**
- * Puts the current thread in the wait state for the given type
- * @param wait_type Type of wait
- * @param wait_object Kernel object that we are waiting on
+ * Waits the current thread from an ArbitrateAddress call
* @param wait_address Arbitration address used to resume from wait
*/
-void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address);
-
-
+void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
/**
* Sets up the idle thread, this is a thread that is intended to never execute instructions,
@@ -155,7 +174,8 @@ void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_addre
* and will try to yield on every call.
* @returns The handle of the idle thread
*/
-Handle SetupIdleThread();
+SharedPtr<Thread> SetupIdleThread();
+
/// Initialize threading
void ThreadingInit();